Softmask fix
maskRect in canvas space not in world space --HG-- branch : develop_5.3pull/413/head
parent
5ed1e48cb2
commit
af8abe9551
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@ -8,7 +8,6 @@ namespace UnityEngine.UI.Extensions
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public class SoftMaskScript : MonoBehaviour
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public class SoftMaskScript : MonoBehaviour
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{
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{
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Material mat;
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Material mat;
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Canvas cachedCanvas= null;
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[Tooltip("The area that is to be used as the container.")]
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[Tooltip("The area that is to be used as the container.")]
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public RectTransform MaskArea;
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public RectTransform MaskArea;
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@ -53,7 +52,7 @@ namespace UnityEngine.UI.Extensions
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mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText"));
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mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText"));
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text.material = mat;
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text.material = mat;
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cachedCanvas = text.canvas;
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cachedCanvas = text.canvas;
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cachedCanvasTransform = cachedCanvas.transform;
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// For some reason, having the mask control on the parent and disabled stops the mouse interacting
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// For some reason, having the mask control on the parent and disabled stops the mouse interacting
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// with the texture layer that is not visible.. Not needed for the Image.
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// with the texture layer that is not visible.. Not needed for the Image.
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if (transform.parent.GetComponent<Mask>() == null)
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if (transform.parent.GetComponent<Mask>() == null)
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@ -69,6 +68,7 @@ namespace UnityEngine.UI.Extensions
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mat = new Material(Shader.Find("UI Extensions/SoftMaskShader"));
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mat = new Material(Shader.Find("UI Extensions/SoftMaskShader"));
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graphic.material = mat;
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graphic.material = mat;
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cachedCanvas = graphic.canvas;
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cachedCanvas = graphic.canvas;
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cachedCanvasTransform = cachedCanvas.transform;
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}
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}
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}
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}
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@ -89,8 +89,7 @@ namespace UnityEngine.UI.Extensions
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void SetMask()
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void SetMask()
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{
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{
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var maskRectXform = MaskArea;
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var maskRectXform = MaskArea;
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var worldRect = RectTransformUtility.PixelAdjustRect(MaskArea, cachedCanvas);
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var worldRect = GetCanvasRect();
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var size = worldRect.size;
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var size = worldRect.size;
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maskScale.Set(1.0f / size.x, 1.0f / size.y);
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maskScale.Set(1.0f / size.x, 1.0f / size.y);
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maskOffset = -worldRect.min;
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maskOffset = -worldRect.min;
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@ -105,5 +104,23 @@ namespace UnityEngine.UI.Extensions
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mat.SetInt("_NoOuterClip", DontClipMaskScalingRect ? 1 : 0);
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mat.SetInt("_NoOuterClip", DontClipMaskScalingRect ? 1 : 0);
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mat.SetFloat("_CutOff", CutOff);
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mat.SetFloat("_CutOff", CutOff);
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}
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}
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Canvas cachedCanvas = null;
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Transform cachedCanvasTransform = null;
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readonly Vector3[] m_WorldCorners = new Vector3[4];
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readonly Vector3[] m_CanvasCorners = new Vector3[4];
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public Rect GetCanvasRect()
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{
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if (cachedCanvas == null)
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return new Rect();
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MaskArea.GetWorldCorners(m_WorldCorners);
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var canvasTransform = cachedCanvasTransform;
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for (int i = 0; i < 4; ++i)
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m_CanvasCorners[i] = canvasTransform.InverseTransformPoint(m_WorldCorners[i]);
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return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y);
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}
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}
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}
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}
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}
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