Initial Checkin of new Re-Orderable List.
Still ToDo: 1: complete testing scenarios 2: Update Editor script to add new auto-create option --HG-- branch : develop_5.2pull/413/head
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guid: 281614f4c0e3b7a4d9056bd377134172
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folderAsset: yes
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timeCreated: 1446117980
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licenseType: Pro
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using System;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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/// Credit Ziboo
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/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
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public class ReorderableList : MonoBehaviour
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using System;
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Re-orderable list")]
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public class ReorderableList : MonoBehaviour
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{
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public LayoutGroup ContentLayout;
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public bool IsDraggable = true;
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@ -71,4 +75,5 @@ public class ReorderableList : MonoBehaviour
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}
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#endregion
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// Credit Ziboo
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/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
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public class ReorderableListContent : MonoBehaviour
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using System.Collections;
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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public class ReorderableListContent : MonoBehaviour
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{
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private List<Transform> _cachedChildren;
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private List<ReorderableListElement> _cachedListElement;
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private ReorderableListElement _ele;
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@ -55,4 +59,5 @@ public class ReorderableListContent : MonoBehaviour
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}
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}
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}
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}
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}
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using System;
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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/// Credit Ziboo
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/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
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public class ReorderableListDebug : MonoBehaviour
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namespace UnityEngine.UI.Extensions
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{
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public class ReorderableListDebug : MonoBehaviour
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{
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public Text DebugLabel;
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void Awake()
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DebugLabel.text += "Is Clone ?: " + droppedStruct.IsAClone + "\n";
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if (droppedStruct.IsAClone)
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DebugLabel.text += "Source Object: " + droppedStruct.SourceObject.name + "\n";
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DebugLabel.text += string.Format("From {0} at Index {1} \n", droppedStruct.FromList.name,droppedStruct.FromIndex);
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DebugLabel.text += string.Format("To {0} at Index {1} \n", droppedStruct.ToList.name,droppedStruct.ToIndex);
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DebugLabel.text += string.Format("From {0} at Index {1} \n", droppedStruct.FromList.name, droppedStruct.FromIndex);
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DebugLabel.text += string.Format("To {0} at Index {1} \n", droppedStruct.ToList.name, droppedStruct.ToIndex);
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}
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}
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}
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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/// Credit Ziboo
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/// Sourced from - http://forum.unity3d.com/threads/free-reorderable-list.364600/
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[RequireComponent(typeof (RectTransform))]
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public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
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using System.Collections.Generic;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[RequireComponent(typeof(RectTransform))]
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public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
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{
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private readonly List<RaycastResult> _raycastResults = new List<RaycastResult>();
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private ReorderableList _currentReorderableListRaycasted;
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private RectTransform _draggingObject;
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@ -206,4 +210,5 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
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_reorderableList = reorderableList;
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_rect = GetComponent<RectTransform>();
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}
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}
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}
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