Various patches and also enabled the ReorderableList in SS-Camera / Worldspace
parent
e4991aba05
commit
a059c148a6
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@ -549,9 +549,10 @@ namespace UnityEditor.UI
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Selection.activeGameObject = uiVerticalScrollerRoot;
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}
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#endregion
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#endregion
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[MenuItem("GameObject/UI/Extensions/UI Button", false)]
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#region UI Button
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[MenuItem("GameObject/UI/Extensions/UI Button", false)]
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static public void AddUIButton(MenuCommand menuCommand)
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{
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GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
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@ -578,8 +579,10 @@ namespace UnityEditor.UI
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Selection.activeGameObject = uiButtonRoot;
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}
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#endregion
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[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
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#region UI Flippable
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[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
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static public void AddUIFlippableImage(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Flippable", menuCommand, s_ImageGUIElementSize);
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@ -587,8 +590,10 @@ namespace UnityEditor.UI
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go.AddComponent<UIFlippable>();
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Selection.activeGameObject = go;
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}
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#endregion
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[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
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#region UI WindowBase
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[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
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static public void AddUIWindowBase(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize);
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@ -596,9 +601,10 @@ namespace UnityEditor.UI
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go.AddComponent<Image>();
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Selection.activeGameObject = go;
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}
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#endregion
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#region Accordian
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[MenuItem("GameObject/UI/Extensions/Accordion/Accordion Group", false)]
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#region Accordian
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[MenuItem("GameObject/UI/Extensions/Accordion/Accordion Group", false)]
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static public void AddAccordionGroup(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("Accordion Group", menuCommand, s_ThickGUIElementSize);
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@ -1134,6 +1140,7 @@ namespace UnityEditor.UI
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go.AddComponent<UIGridRenderer>();
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Selection.activeGameObject = go;
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}
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#endregion
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#region Re-Orderable Lists
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@ -1401,7 +1408,7 @@ namespace UnityEditor.UI
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical List", false)]
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static public void AddReorderableVerticalList(MenuCommand menuCommand)
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{
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GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertial List", menuCommand, s_ThickGUIElementSize);
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GameObject reorderableScrollRoot = CreateUIElementRoot("Re-orderable Vertical List", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = CreateUIObject("List_Content", reorderableScrollRoot);
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@ -1643,9 +1650,10 @@ namespace UnityEditor.UI
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}
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#endregion
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#endregion
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[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
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#region UI Knob
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[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
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static public void AddUIKnob(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Knob", menuCommand, s_ImageGUIElementSize);
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@ -1653,14 +1661,17 @@ namespace UnityEditor.UI
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go.AddComponent<UI_Knob>();
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Selection.activeGameObject = go;
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}
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#endregion
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[MenuItem("GameObject/UI/Extensions/TextPic", false)]
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#region TextPic
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[MenuItem("GameObject/UI/Extensions/TextPic", false)]
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static public void AddTextPic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("TextPic", menuCommand, s_ImageGUIElementSize);
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go.AddComponent<TextPic>();
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Selection.activeGameObject = go;
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}
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#endregion
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#region BoxSlider
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[MenuItem("GameObject/UI/Extensions/Box Slider", false)]
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@ -1699,7 +1710,7 @@ namespace UnityEditor.UI
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#endregion
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#region Non Drawing Graphic options
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphicClickable", false)]
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
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static public void AddNonDrawingGraphic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("NonDrawing Graphic", menuCommand, s_ImageGUIElementSize);
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@ -1707,7 +1718,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphicClickable", false)]
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static public void AddClickableNonDrawingGraphic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("NonDrawing Graphic-Clickable", menuCommand, s_ImageGUIElementSize);
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File diff suppressed because it is too large
Load Diff
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@ -133,20 +133,20 @@ namespace UnityEngine.UI.Extensions
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try
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{
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_rectTransform = GetComponent<RectTransform>();
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_inputRT = _rectTransform.FindChild("InputField").GetComponent<RectTransform>();
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_inputRT = _rectTransform.Find("InputField").GetComponent<RectTransform>();
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_mainInput = _inputRT.GetComponent<InputField>();
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//_arrow_Button = _rectTransform.FindChild ("ArrowBtn").GetComponent<Button> ();
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_overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>();
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_overlayRT = _rectTransform.Find("Overlay").GetComponent<RectTransform>();
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_overlayRT.gameObject.SetActive(false);
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_scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>();
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_scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>();
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_slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>();
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_scrollPanelRT = _overlayRT.Find("ScrollPanel").GetComponent<RectTransform>();
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_scrollBarRT = _scrollPanelRT.Find("Scrollbar").GetComponent<RectTransform>();
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_slidingAreaRT = _scrollBarRT.Find("SlidingArea").GetComponent<RectTransform>();
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// scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>();
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_itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>();
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_itemsPanelRT = _scrollPanelRT.Find("Items").GetComponent<RectTransform>();
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//itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();
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_canvas = GetComponentInParent<Canvas>();
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@ -157,7 +157,7 @@ namespace UnityEngine.UI.Extensions
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_scrollRect.movementType = ScrollRect.MovementType.Clamped;
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_scrollRect.content = _itemsPanelRT;
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itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject;
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itemTemplate = _rectTransform.Find("ItemTemplate").gameObject;
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itemTemplate.SetActive(false);
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}
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catch (System.NullReferenceException ex)
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@ -238,7 +238,7 @@ namespace UnityEngine.UI.Extensions
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if (i < AvailableOptions.Count)
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{
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itemObjs[i].name = "Item " + i + " " + _panelItems[i];
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itemObjs[i].transform.FindChild("Text").GetComponent<Text>().text = _panelItems[i]; //set the text value
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itemObjs[i].transform.Find("Text").GetComponent<Text>().text = _panelItems[i]; //set the text value
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Button itemBtn = itemObjs[i].GetComponent<Button>();
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itemBtn.onClick.RemoveAllListeners();
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@ -91,18 +91,18 @@ namespace UnityEngine.UI.Extensions
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try
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{
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_rectTransform = GetComponent<RectTransform>();
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_inputRT = _rectTransform.FindChild("InputField").GetComponent<RectTransform>();
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_inputRT = _rectTransform.Find("InputField").GetComponent<RectTransform>();
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_mainInput = _inputRT.GetComponent<InputField>();
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_overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>();
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_overlayRT = _rectTransform.Find("Overlay").GetComponent<RectTransform>();
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_overlayRT.gameObject.SetActive(false);
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_scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>();
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_scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>();
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_slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>();
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_scrollPanelRT = _overlayRT.Find("ScrollPanel").GetComponent<RectTransform>();
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_scrollBarRT = _scrollPanelRT.Find("Scrollbar").GetComponent<RectTransform>();
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_slidingAreaRT = _scrollBarRT.Find("SlidingArea").GetComponent<RectTransform>();
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// scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>();
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_itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>();
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_itemsPanelRT = _scrollPanelRT.Find("Items").GetComponent<RectTransform>();
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//itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();
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_canvas = GetComponentInParent<Canvas>();
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@ -113,7 +113,7 @@ namespace UnityEngine.UI.Extensions
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_scrollRect.movementType = ScrollRect.MovementType.Clamped;
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_scrollRect.content = _itemsPanelRT;
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itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject;
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itemTemplate = _rectTransform.Find("ItemTemplate").gameObject;
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itemTemplate.SetActive(false);
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}
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catch (System.NullReferenceException ex)
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@ -192,7 +192,7 @@ namespace UnityEngine.UI.Extensions
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if (i < AvailableOptions.Count)
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{
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itemObjs[i].name = "Item " + i + " " + _panelItems[i];
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itemObjs[i].transform.FindChild("Text").GetComponent<Text>().text = _panelItems[i]; //set the text value
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itemObjs[i].transform.Find("Text").GetComponent<Text>().text = _panelItems[i]; //set the text value
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Button itemBtn = itemObjs[i].GetComponent<Button>();
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itemBtn.onClick.RemoveAllListeners();
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@ -94,17 +94,17 @@ namespace UnityEngine.UI.Extensions
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try
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{
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_rectTransform = GetComponent<RectTransform>();
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_mainButton = new DropDownListButton(_rectTransform.FindChild("MainButton").gameObject);
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_mainButton = new DropDownListButton(_rectTransform.Find("MainButton").gameObject);
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_overlayRT = _rectTransform.FindChild("Overlay").GetComponent<RectTransform>();
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_overlayRT = _rectTransform.Find("Overlay").GetComponent<RectTransform>();
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_overlayRT.gameObject.SetActive(false);
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_scrollPanelRT = _overlayRT.FindChild("ScrollPanel").GetComponent<RectTransform>();
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_scrollBarRT = _scrollPanelRT.FindChild("Scrollbar").GetComponent<RectTransform>();
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_slidingAreaRT = _scrollBarRT.FindChild("SlidingArea").GetComponent<RectTransform>();
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_scrollPanelRT = _overlayRT.Find("ScrollPanel").GetComponent<RectTransform>();
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_scrollBarRT = _scrollPanelRT.Find("Scrollbar").GetComponent<RectTransform>();
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_slidingAreaRT = _scrollBarRT.Find("SlidingArea").GetComponent<RectTransform>();
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// scrollHandleRT = slidingAreaRT.FindChild("Handle").GetComponent<RectTransform>();
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_itemsPanelRT = _scrollPanelRT.FindChild("Items").GetComponent<RectTransform>();
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_itemsPanelRT = _scrollPanelRT.Find("Items").GetComponent<RectTransform>();
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//itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();
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_canvas = GetComponentInParent<Canvas>();
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@ -116,7 +116,7 @@ namespace UnityEngine.UI.Extensions
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_scrollRect.content = _itemsPanelRT;
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_itemTemplate = _rectTransform.FindChild("ItemTemplate").gameObject;
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_itemTemplate = _rectTransform.Find("ItemTemplate").gameObject;
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_itemTemplate.SetActive(false);
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}
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catch (System.NullReferenceException ex)
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@ -19,8 +19,8 @@ namespace UnityEngine.UI.Extensions
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rectTransform = btnObj.GetComponent<RectTransform>();
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btnImg = btnObj.GetComponent<Image>();
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btn = btnObj.GetComponent<Button>();
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txt = rectTransform.FindChild("Text").GetComponent<Text>();
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img = rectTransform.FindChild("Image").GetComponent<Image>();
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txt = rectTransform.Find("Text").GetComponent<Text>();
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img = rectTransform.Find("Image").GetComponent<Image>();
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}
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}
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}
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@ -84,10 +84,6 @@ namespace UnityEngine.UI.Extensions
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Debug.LogError("You need to have a Graphic control (such as an Image) for the list [" + name + "] to be droppable", gameObject);
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return;
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}
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if (GetCanvas().renderMode > RenderMode.ScreenSpaceCamera)
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{
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Debug.LogError("The ReOrderable List is only supported on a Screen-Space Canvas at the moment");
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}
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_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
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_listContent.Init(this);
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@ -78,10 +78,10 @@ namespace UnityEngine.UI.Extensions
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_draggingObject = clone.GetComponent<RectTransform>();
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}
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//Put _dragging object into the draggin area
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//Put _dragging object into the dragging area
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_draggingObjectOriginalSize = gameObject.GetComponent<RectTransform>().rect.size;
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_draggingObjectLE = _draggingObject.GetComponent<LayoutElement>();
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_draggingObject.SetParent(_reorderableList.DraggableArea, false);
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_draggingObject.SetParent(_reorderableList.DraggableArea, true);
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_draggingObject.SetAsLastSibling();
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//Create a fake element for previewing placement
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@ -222,6 +222,7 @@ namespace UnityEngine.UI.Extensions
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}
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RefreshSizes();
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_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
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_draggingObject.rotation = _currentReorderableListRaycasted.transform.rotation;
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_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
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_reorderableList.OnElementAdded.Invoke(args);
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@ -271,6 +272,7 @@ namespace UnityEngine.UI.Extensions
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{
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RefreshSizes();
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_draggingObject.SetParent(_reorderableList.Content, false);
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_draggingObject.rotation = _reorderableList.Content.transform.rotation;
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_draggingObject.SetSiblingIndex(_fromIndex);
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@ -8,44 +8,44 @@ namespace UnityEngine.UI.Extensions
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public class UIGridRenderer : UILineRenderer
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{
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[SerializeField]
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private int m_gridWidth = 10;
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private int m_GridColumns = 10;
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[SerializeField]
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private int m_gridHeight = 10;
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private int m_GridRows = 10;
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/// <summary>
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/// Width of the grid in Cells.
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/// Number of columns in the Grid
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/// </summary>
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public int GridWidth
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public int GridColumns
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{
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get
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{
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return m_gridWidth;
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return m_GridColumns;
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}
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set
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{
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if (m_gridWidth == value)
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if (m_GridColumns == value)
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return;
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m_gridWidth = value;
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m_GridColumns = value;
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SetAllDirty();
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}
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}
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/// <summary>
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/// Height of the Grid in cells.
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/// Number of rows in the grid.
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/// </summary>
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public int GridHeight
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public int GridRows
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{
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get
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{
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return m_gridHeight;
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return m_GridRows;
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}
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set
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{
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if (m_gridHeight == value)
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if (m_GridRows == value)
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return;
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m_gridHeight = value;
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m_GridRows = value;
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SetAllDirty();
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}
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}
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@ -54,16 +54,16 @@ namespace UnityEngine.UI.Extensions
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{
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relativeSize = true;
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int ArraySize = (GridHeight * 3) + 1;
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if(GridHeight % 2 == 0)
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int ArraySize = (GridRows * 3) + 1;
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if(GridRows % 2 == 0)
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++ArraySize; // needs one more line
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ArraySize += (GridWidth * 3) + 1;
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ArraySize += (GridColumns * 3) + 1;
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m_points = new Vector2[ArraySize];
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int Index = 0;
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for(int i = 0; i < GridHeight; ++i)
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for(int i = 0; i < GridRows; ++i)
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{
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float xFrom = 1;
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float xTo = 0;
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xTo = 1;
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}
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float y = ((float)i) / GridHeight;
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float y = ((float)i) / GridRows;
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m_points[Index].x = xFrom;
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m_points[Index].y = y;
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++Index;
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@ -82,11 +82,11 @@ namespace UnityEngine.UI.Extensions
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m_points[Index].y = y;
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++Index;
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m_points[Index].x = xTo;
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m_points[Index].y = (float)(i + 1) / GridHeight;
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m_points[Index].y = (float)(i + 1) / GridRows;
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++Index;
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}
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if(GridHeight % 2 == 0)
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if(GridRows % 2 == 0)
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{
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// two lines to get to 0, 1
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m_points[Index].x = 1;
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@ -99,7 +99,7 @@ namespace UnityEngine.UI.Extensions
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++Index;
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// line is now at 0,1, so we can draw the columns
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for(int i = 0; i < GridWidth; ++i)
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for(int i = 0; i < GridColumns; ++i)
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{
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float yFrom = 1;
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float yTo = 0;
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@ -110,19 +110,19 @@ namespace UnityEngine.UI.Extensions
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yTo = 1;
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}
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float x = ((float)i) / GridWidth;
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float x = ((float)i) / GridColumns;
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m_points[Index].x = x;
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m_points[Index].y = yFrom;
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++Index;
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m_points[Index].x = x;
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m_points[Index].y = yTo;
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++Index;
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m_points[Index].x = (float)(i + 1) / GridWidth;
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m_points[Index].x = (float)(i + 1) / GridColumns;
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m_points[Index].y = yTo;
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++Index;
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}
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if(GridWidth % 2 == 0)
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if(GridColumns % 2 == 0)
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{
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// one more line to get to 1, 1
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m_points[Index].x = 1;
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