Merged in david_gileadi/unity-ui-extensions/stepper-segmented-fixes (pull request #16)

Fixes for Stepper and Segmented Control
pull/413/head
David Gileadi 2017-10-19 12:15:03 +00:00 committed by Simon Jackson
commit 9d2fdcf39a
7 changed files with 484 additions and 333 deletions

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@ -1656,17 +1656,22 @@ namespace UnityEditor.UI
[MenuItem("GameObject/UI/Extensions/Segmented Control", false)] [MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
static public void AddSegmentedControl(MenuCommand menuCommand) static public void AddSegmentedControl(MenuCommand menuCommand)
{ {
GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThinGUIElementSize); GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThickGUIElementSize);
SegmentedControl control = go.AddComponent<SegmentedControl>(); SegmentedControl control = go.AddComponent<SegmentedControl>();
Color selectedColor = new Color(0f, 0.455f, 0.894f); Color selectedColor = new Color(0f, 0.455f, 0.894f);
control.selectedColor = selectedColor;
var labels = new string[] { "This", "That", "Other" }; var labels = new string[] { "This", "That", "Other" };
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
var button = AddButtonAsChild(go); var button = AddButtonAsChild(go).GetComponent<Button>();
button.gameObject.AddComponent<Segment>();
button.name = "Segment " + (i + 1); button.name = "Segment " + (i + 1);
var colors = button.colors;
colors.pressedColor = selectedColor;
button.colors = colors;
var text = button.GetComponentInChildren<Text>(); var text = button.GetComponentInChildren<Text>();
text.text = labels[i]; text.text = labels[i];
text.color = selectedColor; text.color = selectedColor;
@ -1677,12 +1682,12 @@ namespace UnityEditor.UI
Selection.activeGameObject = go; Selection.activeGameObject = go;
} }
#endregion #endregion
#region Stepper #region Stepper
[MenuItem("GameObject/UI/Extensions/Stepper", false)] [MenuItem("GameObject/UI/Extensions/Stepper", false)]
static public void AddStepper(MenuCommand menuCommand) static public void AddStepper(MenuCommand menuCommand)
{ {
GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(42, kThinHeight)); GameObject go = CreateUIElementRoot("Stepper", menuCommand, new Vector2(kWidth / 2, kThickHeight));
Stepper control = go.AddComponent<Stepper>(); Stepper control = go.AddComponent<Stepper>();
var labels = new string[] { "", "+" }; var labels = new string[] { "", "+" };
@ -1741,7 +1746,7 @@ namespace UnityEditor.UI
backgroundImage.fillCenter = false; backgroundImage.fillCenter = false;
backgroundImage.color = new Color(1f, 1f, 1f, 0.392f); backgroundImage.color = new Color(1f, 1f, 1f, 0.392f);
RectTransform handleRect = SetAnchorsAndStretch(handle); RectTransform handleRect = SetAnchorsAndStretch(handle);
handleRect.sizeDelta = new Vector2(25, 25); handleRect.sizeDelta = new Vector2(25, 25);
Image handleImage = handle.AddComponent<Image>(); Image handleImage = handle.AddComponent<Image>();
handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath); handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);

236
Scripts/Controls/Segment.cs Normal file
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@ -0,0 +1,236 @@
/// Credit David Gileadi
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12
using System;
using System.Collections;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/Segmented Control/Segment")]
[RequireComponent(typeof(Selectable))]
public class Segment :
UIBehaviour,
IPointerClickHandler,
ISubmitHandler,
IPointerEnterHandler, IPointerExitHandler,
IPointerDownHandler, IPointerUpHandler,
ISelectHandler, IDeselectHandler
{
internal int index;
internal SegmentedControl segmentedControl;
internal bool leftmost
{
get { return index == 0; }
}
internal bool rightmost
{
get { return index == segmentedControl.segments.Length - 1; }
}
public bool selected
{
get { return segmentedControl.selectedSegment == this.button; }
set { SetSelected(value); }
}
internal Selectable button
{
get { return GetComponent<Selectable>(); }
}
internal Sprite cutSprite;
protected Segment()
{ }
protected override void Start()
{
StartCoroutine(DelayedInit());
}
IEnumerator DelayedInit()
{
yield return null;
yield return null;
button.image.overrideSprite = cutSprite;
if (selected)
MaintainSelection();
}
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
selected = true;
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerExit(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerDown(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerUp(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnSelect(BaseEventData eventData)
{
MaintainSelection();
}
public virtual void OnDeselect(BaseEventData eventData)
{
MaintainSelection();
}
protected override void OnEnable()
{
base.OnEnable();
if (segmentedControl)
MaintainSelection();
}
public virtual void OnSubmit(BaseEventData eventData)
{
selected = true;
}
private void SetSelected(bool value)
{
if (value && button.IsActive() && button.IsInteractable())
{
if (segmentedControl.selectedSegment == this.button)
{
if (segmentedControl.allowSwitchingOff)
{
Deselect();
}
else
{
MaintainSelection();
}
}
else
{
if (segmentedControl.selectedSegment)
{
var segment = segmentedControl.selectedSegment.GetComponent<Segment>();
segmentedControl.selectedSegment = null;
if (segment)
{
segment.TransitionButton();
}
}
segmentedControl.selectedSegment = this.button;
TransitionButton();
segmentedControl.onValueChanged.Invoke(index);
}
}
else if (segmentedControl.selectedSegment == this.button)
{
Deselect();
}
}
private void Deselect()
{
segmentedControl.selectedSegment = null;
TransitionButton();
segmentedControl.onValueChanged.Invoke(-1);
}
void MaintainSelection()
{
if (button != segmentedControl.selectedSegment)
return;
TransitionButton(true);
}
internal void TransitionButton()
{
TransitionButton(false);
}
internal void TransitionButton(bool instant)
{
Color tintColor = selected ? button.colors.pressedColor : button.colors.normalColor;
Color textColor = selected ? button.colors.normalColor : button.colors.pressedColor;
Sprite transitionSprite = selected ? button.spriteState.pressedSprite : cutSprite;
string triggerName = selected ? button.animationTriggers.pressedTrigger : button.animationTriggers.normalTrigger;
switch (button.transition)
{
case Selectable.Transition.ColorTint:
button.image.overrideSprite = cutSprite;
StartColorTween(tintColor * button.colors.colorMultiplier, instant);
ChangeTextColor(textColor * button.colors.colorMultiplier);
break;
case Selectable.Transition.SpriteSwap:
if (transitionSprite != cutSprite)
transitionSprite = SegmentedControl.CutSprite(transitionSprite, leftmost, rightmost);
DoSpriteSwap(transitionSprite);
break;
case Selectable.Transition.Animation:
button.image.overrideSprite = cutSprite;
TriggerAnimation(triggerName);
break;
}
}
void StartColorTween(Color targetColor, bool instant)
{
if (button.targetGraphic == null)
return;
button.targetGraphic.CrossFadeColor(targetColor, instant ? 0f : button.colors.fadeDuration, true, true);
}
void ChangeTextColor(Color targetColor)
{
var text = GetComponentInChildren<Text>();
if (!text)
return;
text.color = targetColor;
}
void DoSpriteSwap(Sprite newSprite)
{
if (button.image == null)
return;
button.image.overrideSprite = newSprite;
}
void TriggerAnimation(string triggername)
{
if (button.animator == null || !button.animator.isActiveAndEnabled || !button.animator.hasBoundPlayables || string.IsNullOrEmpty(triggername))
return;
button.animator.ResetTrigger(button.animationTriggers.normalTrigger);
button.animator.ResetTrigger(button.animationTriggers.pressedTrigger);
button.animator.ResetTrigger(button.animationTriggers.highlightedTrigger);
button.animator.ResetTrigger(button.animationTriggers.disabledTrigger);
button.animator.SetTrigger(triggername);
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b8ea9937637d64c6da52723c68267703
timeCreated: 1503449008
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -2,13 +2,14 @@
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12 /// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12
using System; using System;
using System.Collections;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions namespace UnityEngine.UI.Extensions
{ {
// Segmented control, like a group of buttons // Segmented control, like a group of buttons
[AddComponentMenu("UI/Extensions/Segmented Control")] [AddComponentMenu("UI/Extensions/Segmented Control/Segmented Control")]
[RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(RectTransform))]
public class SegmentedControl : UIBehaviour public class SegmentedControl : UIBehaviour
{ {
@ -28,7 +29,7 @@ namespace UnityEngine.UI.Extensions
[Tooltip("Event to fire once the selection has been changed")] [Tooltip("Event to fire once the selection has been changed")]
private SegmentSelectedEvent m_onValueChanged = new SegmentSelectedEvent(); private SegmentSelectedEvent m_onValueChanged = new SegmentSelectedEvent();
protected internal Selectable selectedSegment; internal Selectable selectedSegment;
protected float SeparatorWidth protected float SeparatorWidth
{ {
@ -60,9 +61,6 @@ namespace UnityEngine.UI.Extensions
} }
} }
[SerializeField]
public Color selectedColor;
public Graphic separator { get { return m_separator; } set { m_separator = value; m_separatorWidth = 0; LayoutSegments(); } } public Graphic separator { get { return m_separator; } set { m_separator = value; m_separatorWidth = 0; LayoutSegments(); } }
public bool allowSwitchingOff { get { return m_allowSwitchingOff; } set { m_allowSwitchingOff = value; } } public bool allowSwitchingOff { get { return m_allowSwitchingOff; } set { m_allowSwitchingOff = value; } }
@ -74,21 +72,27 @@ namespace UnityEngine.UI.Extensions
{ {
value = Math.Max(value, -1); value = Math.Max(value, -1);
value = Math.Min(value, segments.Length - 1); value = Math.Min(value, segments.Length - 1);
m_selectedSegmentIndex = value; m_selectedSegmentIndex = value;
if (value == -1)
if (selectedSegment)
{ {
if (selectedSegment) var segment = selectedSegment.GetComponent<Segment>();
if (segment)
{ {
selectedSegment.GetComponent<Segment>().selected = false; segment.selected = false;
selectedSegment = null;
} }
selectedSegment = null;
} }
else
if (value != -1)
{ {
#if UNITY_EDITOR selectedSegment = segments[value];
segments[value].GetComponent<Segment>().StoreTextColor(); var segment = selectedSegment.GetComponent<Segment>();
#endif if (segment)
segments[value].GetComponent<Segment>().selected = true; {
segment.selected = true;
}
} }
} }
} }
@ -106,6 +110,19 @@ namespace UnityEngine.UI.Extensions
{ {
base.Start(); base.Start();
if (isActiveAndEnabled)
StartCoroutine(DelayedInit());
}
protected override void OnEnable()
{
StartCoroutine(DelayedInit());
}
IEnumerator DelayedInit()
{
yield return null;
LayoutSegments(); LayoutSegments();
if (m_selectedSegmentIndex != -1) if (m_selectedSegmentIndex != -1)
@ -117,21 +134,13 @@ namespace UnityEngine.UI.Extensions
{ {
base.OnValidate(); base.OnValidate();
if (separator) if (isActiveAndEnabled)
LayoutSegments(); StartCoroutine(DelayedInit());
if (m_selectedSegmentIndex != -1)
selectedSegmentIndex = m_selectedSegmentIndex;
if (m_selectedSegmentIndex > transform.childCount) if (m_selectedSegmentIndex > transform.childCount)
{ {
selectedSegmentIndex = transform.childCount - 1; selectedSegmentIndex = transform.childCount - 1;
} }
if (selectedColor == new Color(0, 0, 0, 0))
{
selectedColor = new Color(0f, 0.455f, 0.894f);
}
} }
#endif #endif
@ -146,21 +155,16 @@ namespace UnityEngine.UI.Extensions
for (int i = 0; i < buttons.Length; i++) for (int i = 0; i < buttons.Length; i++)
{ {
var segment = buttons[i].GetComponent<Segment>(); var segment = buttons[i].GetComponent<Segment>();
if (segment == null) if (segment != null)
{ {
segment = buttons[i].gameObject.AddComponent<Segment>(); segment.index = i;
segment.segmentedControl = this;
} }
segment.index = i;
} }
return buttons; return buttons;
} }
public void SetAllSegmentsOff()
{
selectedSegment = null;
}
private void RecreateSprites() private void RecreateSprites()
{ {
for (int i = 0; i < segments.Length; i++) for (int i = 0; i < segments.Length; i++)
@ -168,28 +172,38 @@ namespace UnityEngine.UI.Extensions
if (segments[i].image == null) if (segments[i].image == null)
continue; continue;
var sprite = segments[i].image.sprite; var sprite = CutSprite(segments[i].image.sprite, i == 0, i == segments.Length - 1);
if (sprite.border.x == 0 || sprite.border.z == 0) var segment = segments[i].GetComponent<Segment>();
continue; if (segment)
var rect = sprite.rect;
var border = sprite.border;
if (i > 0)
{ {
rect.xMin = border.x; segment.cutSprite = sprite;
border.x = 0;
} }
if (i < segments.Length - 1) segments[i].image.overrideSprite = sprite;
{
rect.xMax = border.z;
border.z = 0;
}
segments[i].image.sprite = Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
} }
} }
static internal Sprite CutSprite(Sprite sprite, bool leftmost, bool rightmost)
{
if (sprite.border.x == 0 || sprite.border.z == 0)
return sprite;
var rect = sprite.rect;
var border = sprite.border;
if (!leftmost)
{
rect.xMin = border.x;
border.x = 0;
}
if (!rightmost)
{
rect.xMax = border.z;
border.z = 0;
}
return Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
}
public void LayoutSegments() public void LayoutSegments()
{ {
RecreateSprites(); RecreateSprites();
@ -223,215 +237,4 @@ namespace UnityEngine.UI.Extensions
} }
} }
} }
[RequireComponent(typeof(Selectable))]
public class Segment :
UIBehaviour,
IPointerClickHandler,
ISubmitHandler,
IPointerEnterHandler, IPointerExitHandler,
IPointerDownHandler, IPointerUpHandler,
ISelectHandler, IDeselectHandler
{
internal int index;
internal bool leftmost
{
get { return index == 0; }
}
internal bool rightmost
{
get { return index == segmentControl.segments.Length - 1; }
}
public bool selected
{
get { return segmentControl.selectedSegment == this.button; }
set { SetSelected(value); }
}
internal SegmentedControl segmentControl
{
get { return GetComponentInParent<SegmentedControl>(); }
}
internal Selectable button
{
get { return GetComponent<Selectable>(); }
}
[SerializeField]
Color textColor;
protected Segment()
{ }
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
selected = true;
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerExit(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerDown(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnPointerUp(PointerEventData eventData)
{
MaintainSelection();
}
public virtual void OnSelect(BaseEventData eventData)
{
MaintainSelection();
}
public virtual void OnDeselect(BaseEventData eventData)
{
MaintainSelection();
}
public virtual void OnSubmit(BaseEventData eventData)
{
selected = true;
}
private void SetSelected(bool value)
{
if (value && button.IsActive() && button.IsInteractable())
{
if (segmentControl.selectedSegment == this.button)
{
if (segmentControl.allowSwitchingOff)
{
Deselect();
}
else
{
MaintainSelection();
}
}
else
{
if (segmentControl.selectedSegment)
{
var segment = segmentControl.selectedSegment.GetComponent<Segment>();
segmentControl.selectedSegment = null;
segment.TransitionButton();
}
segmentControl.selectedSegment = this.button;
StoreTextColor();
TransitionButton();
segmentControl.onValueChanged.Invoke(index);
}
}
else if (segmentControl.selectedSegment == this.button)
{
Deselect();
}
}
private void Deselect()
{
segmentControl.selectedSegment = null;
TransitionButton();
segmentControl.onValueChanged.Invoke(-1);
}
void MaintainSelection()
{
if (button != segmentControl.selectedSegment)
return;
TransitionButton(true);
}
internal void TransitionButton()
{
TransitionButton(false);
}
internal void TransitionButton(bool instant)
{
Color tintColor = selected ? segmentControl.selectedColor : button.colors.normalColor;
Color textColor = selected ? button.colors.normalColor : this.textColor;
Sprite transitionSprite = selected ? button.spriteState.pressedSprite : null;
string triggerName = selected ? button.animationTriggers.pressedTrigger : button.animationTriggers.normalTrigger;
switch (button.transition)
{
case Selectable.Transition.ColorTint:
StartColorTween(tintColor * button.colors.colorMultiplier, instant);
ChangeTextColor(textColor * button.colors.colorMultiplier);
break;
case Selectable.Transition.SpriteSwap:
DoSpriteSwap(transitionSprite);
break;
case Selectable.Transition.Animation:
TriggerAnimation(triggerName);
break;
}
}
void StartColorTween(Color targetColor, bool instant)
{
if (button.targetGraphic == null)
return;
button.targetGraphic.CrossFadeColor(targetColor, instant ? 0f : button.colors.fadeDuration, true, true);
}
internal void StoreTextColor()
{
var text = GetComponentInChildren<Text>();
if (!text)
return;
textColor = text.color;
}
void ChangeTextColor(Color targetColor)
{
var text = GetComponentInChildren<Text>();
if (!text)
return;
text.color = targetColor;
}
void DoSpriteSwap(Sprite newSprite)
{
if (button.image == null)
return;
button.image.overrideSprite = newSprite;
}
void TriggerAnimation(string triggername)
{
if (button.animator == null || !button.animator.isActiveAndEnabled || !button.animator.hasBoundPlayables || string.IsNullOrEmpty(triggername))
return;
button.animator.ResetTrigger(button.animationTriggers.normalTrigger);
button.animator.ResetTrigger(button.animationTriggers.pressedTrigger);
button.animator.ResetTrigger(button.animationTriggers.highlightedTrigger);
button.animator.ResetTrigger(button.animationTriggers.disabledTrigger);
button.animator.SetTrigger(triggername);
}
}
} }

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@ -2,6 +2,7 @@
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11 /// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11
using System; using System;
using System.Collections;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -93,6 +94,7 @@ namespace UnityEngine.UI.Extensions
{ {
base.OnValidate(); base.OnValidate();
RecreateSprites(sides);
if (separator) if (separator)
LayoutSides(); LayoutSides();
@ -103,6 +105,24 @@ namespace UnityEngine.UI.Extensions
} }
#endif #endif
protected override void Start()
{
if (isActiveAndEnabled)
StartCoroutine(DelayedInit());
}
protected override void OnEnable()
{
StartCoroutine(DelayedInit());
}
IEnumerator DelayedInit()
{
yield return null;
RecreateSprites(sides);
}
private Selectable[] GetSides() private Selectable[] GetSides()
{ {
var buttons = GetComponentsInChildren<Selectable>(); var buttons = GetComponentsInChildren<Selectable>();
@ -111,15 +131,6 @@ namespace UnityEngine.UI.Extensions
throw new InvalidOperationException("A stepper must have two Button children"); throw new InvalidOperationException("A stepper must have two Button children");
} }
for (int i = 0; i < 2; i++)
{
var side = buttons[i].GetComponent<StepperSide>();
if (side == null)
{
side = buttons[i].gameObject.AddComponent<StepperSide>();
}
}
if (!wrap) if (!wrap)
{ {
DisableAtExtremes(buttons); DisableAtExtremes(buttons);
@ -172,28 +183,38 @@ namespace UnityEngine.UI.Extensions
if (sides[i].image == null) if (sides[i].image == null)
continue; continue;
var sprite = sides[i].image.sprite; var sprite = CutSprite(sides[i].image.sprite, i == 0);
if (sprite.border.x == 0 || sprite.border.z == 0) var side = sides[i].GetComponent<StepperSide>();
continue; if (side)
var rect = sprite.rect;
var border = sprite.border;
if (i == 0)
{ {
rect.xMax = border.z; side.cutSprite = sprite;
border.z = 0;
} }
else sides[i].image.overrideSprite = sprite;
{
rect.xMin = border.x;
border.x = 0;
}
sides[i].image.sprite = Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
} }
} }
static internal Sprite CutSprite(Sprite sprite, bool leftmost)
{
if (sprite.border.x == 0 || sprite.border.z == 0)
return sprite;
var rect = sprite.rect;
var border = sprite.border;
if (leftmost)
{
rect.xMax = border.z;
border.z = 0;
}
else
{
rect.xMin = border.x;
border.x = 0;
}
return Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
}
public void LayoutSides(Selectable[] sides = null) public void LayoutSides(Selectable[] sides = null)
{ {
sides = sides ?? this.sides; sides = sides ?? this.sides;
@ -230,45 +251,4 @@ namespace UnityEngine.UI.Extensions
} }
} }
} }
[RequireComponent(typeof(Selectable))]
public class StepperSide : UIBehaviour, IPointerClickHandler, ISubmitHandler
{
Selectable button { get { return GetComponent<Selectable>(); } }
Stepper stepper { get { return GetComponentInParent<Stepper>(); } }
bool leftmost { get { return button == stepper.sides[0]; } }
protected StepperSide()
{ }
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
Press();
}
public virtual void OnSubmit(BaseEventData eventData)
{
Press();
}
private void Press()
{
if (!button.IsActive() || !button.IsInteractable())
return;
if (leftmost)
{
stepper.StepDown();
}
else
{
stepper.StepUp();
}
}
}
} }

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@ -0,0 +1,103 @@
/// Credit David Gileadi
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11
using System;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(Selectable))]
public class StepperSide :
UIBehaviour,
IPointerClickHandler,
ISubmitHandler,
IPointerEnterHandler, IPointerExitHandler,
IPointerDownHandler, IPointerUpHandler,
ISelectHandler, IDeselectHandler
{
Selectable button { get { return GetComponent<Selectable>(); } }
Stepper stepper { get { return GetComponentInParent<Stepper>(); } }
bool leftmost { get { return button == stepper.sides[0]; } }
internal Sprite cutSprite;
protected StepperSide()
{ }
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
Press();
AdjustSprite(false);
}
public virtual void OnSubmit(BaseEventData eventData)
{
Press();
AdjustSprite(true);
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnPointerExit(PointerEventData eventData)
{
AdjustSprite(true);
}
public virtual void OnPointerDown(PointerEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnPointerUp(PointerEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnSelect(BaseEventData eventData)
{
AdjustSprite(false);
}
public virtual void OnDeselect(BaseEventData eventData)
{
AdjustSprite(true);
}
private void Press()
{
if (!button.IsActive() || !button.IsInteractable())
return;
if (leftmost)
{
stepper.StepDown();
}
else
{
stepper.StepUp();
}
}
private void AdjustSprite(bool restore)
{
var image = button.image;
if (!image || image.overrideSprite == cutSprite)
return;
if (restore)
image.overrideSprite = cutSprite;
else
image.overrideSprite = Stepper.CutSprite(image.overrideSprite, leftmost);
}
}
}

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@ -0,0 +1,12 @@
fileFormatVersion: 2
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timeCreated: 1503449912
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