Update to force Enumerated start for Accordion elements
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/455pull/460/head
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@ -2,6 +2,7 @@
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///Sourced from - http://forum.unity3d.com/threads/accordion-type-layout.271818/
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///Sourced from - http://forum.unity3d.com/threads/accordion-type-layout.271818/
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using System;
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using System;
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using System.Collections;
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using UnityEngine.UI.Extensions.Tweens;
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using UnityEngine.UI.Extensions.Tweens;
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions
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@ -45,6 +46,13 @@ namespace UnityEngine.UI.Extensions
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this.onValueChanged.AddListener(OnValueChanged);
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this.onValueChanged.AddListener(OnValueChanged);
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}
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}
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private new IEnumerator Start()
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{
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base.Start();
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yield return new WaitForEndOfFrame(); // Wait for the first frame
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OnValueChanged(this.isOn);
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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protected override void OnValidate()
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protected override void OnValidate()
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{
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{
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