Reorderable List:

- Added support for HorizontalLayout and GridLayout
- Change Property  RectTransform Content to LayoutGroup ContentLayout

--HG--
branch : develop_5.2
pull/413/head
Ziboo 2015-10-29 14:12:26 +01:00
parent dfb423b6d0
commit 953770528d
9 changed files with 142 additions and 70 deletions

View File

@ -1,10 +1,11 @@
using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class ReorderableList : MonoBehaviour
{
public RectTransform Content;
public LayoutGroup ContentLayout;
public bool IsDraggable = true;
public RectTransform DraggableArea;
@ -15,13 +16,26 @@ public class ReorderableList : MonoBehaviour
public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
private RectTransform _content;
private ReorderableListContent _listContent;
public RectTransform Content
{
get
{
if (_content == null)
{
_content = ContentLayout.GetComponent<RectTransform>();
}
return _content;
}
}
private void Awake()
{
if (Content == null)
if (ContentLayout == null)
{
Debug.LogError("You need to set the content for the list", gameObject);
Debug.LogError("You need to have a LayoutGroup content set for the list", gameObject);
return;
}
if (DraggableArea == null)
@ -29,10 +43,12 @@ public class ReorderableList : MonoBehaviour
Debug.LogError("You need to set a draggable area for the list", gameObject);
return;
}
_listContent = Content.gameObject.AddComponent<ReorderableListContent>();
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
_listContent.Init(this);
}
#region Nested type: ReorderableListEventStruct
[Serializable]
public struct ReorderableListEventStruct
{
@ -45,8 +61,14 @@ public class ReorderableList : MonoBehaviour
public ReorderableList ToList;
}
#endregion
#region Nested type: ReorderableListHandler
[Serializable]
public class ReorderableListHandler : UnityEvent<ReorderableListEventStruct>
{
}
#endregion
}

View File

@ -9,12 +9,16 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
private readonly List<RaycastResult> _raycastResults = new List<RaycastResult>();
private ReorderableList _currentReorderableListRaycasted;
private RectTransform _draggingObject;
private ReorderableList _reorderableList;
private LayoutElement _draggingObjectLE;
private Vector2 _draggingObjectOriginalSize;
private RectTransform _fakeElement;
private LayoutElement _fakeElementLE;
private int _fromIndex;
private bool _isDragging;
private RectTransform _rect;
private ReorderableList _reorderableList;
#region IBeginDragHandler Members
public void OnBeginDrag(PointerEventData eventData)
{
@ -39,21 +43,29 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
{
GameObject clone = Instantiate(gameObject);
_draggingObject = clone.GetComponent<RectTransform>();
_draggingObject.sizeDelta = gameObject.GetComponent<RectTransform>().sizeDelta;
}
//Put _dragging object into the draggin area
_draggingObjectOriginalSize = gameObject.GetComponent<RectTransform>().rect.size;
_draggingObjectLE = _draggingObject.GetComponent<LayoutElement>();
_draggingObject.SetParent(_reorderableList.DraggableArea, false);
_draggingObject.SetAsLastSibling();
//Create a fake element for previewing placement
_fakeElement = new GameObject("Fake").AddComponent<RectTransform>();
_fakeElement.gameObject.AddComponent<LayoutElement>().preferredHeight = _rect.rect.height;
_fakeElementLE = _fakeElement.gameObject.AddComponent<LayoutElement>();
RefreshSizes();
_isDragging = true;
}
#endregion
#region IDragHandler Members
public void OnDrag(PointerEventData eventData)
{
if (!_isDragging)
@ -77,7 +89,9 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
//If nothing found or the list is not dropable, put the fake element outsite
if (_currentReorderableListRaycasted == null || _currentReorderableListRaycasted.IsDropable == false)
{
RefreshSizes();
_fakeElement.transform.SetParent(_reorderableList.DraggableArea, false);
}
//Else find the best position on the list and put fake element on the right index
else
@ -87,10 +101,17 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
float minDistance = float.PositiveInfinity;
int targetIndex = 0;
float dist = 0;
for (int j = 0; j < _currentReorderableListRaycasted.Content.childCount; j++)
{
var c = _currentReorderableListRaycasted.Content.GetChild(j).GetComponent<RectTransform>();
float dist = Mathf.Abs(c.position.y - eventData.position.y);
if (_currentReorderableListRaycasted.ContentLayout is VerticalLayoutGroup)
dist = Mathf.Abs(c.position.y - eventData.position.y);
else if (_currentReorderableListRaycasted.ContentLayout is HorizontalLayoutGroup)
dist = Mathf.Abs(c.position.x - eventData.position.x);
else if (_currentReorderableListRaycasted.ContentLayout is GridLayoutGroup)
dist = (Mathf.Abs(c.position.x - eventData.position.x) + Mathf.Abs(c.position.y - eventData.position.y));
if (dist < minDistance)
{
@ -99,11 +120,17 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
}
}
RefreshSizes();
_fakeElement.SetSiblingIndex(targetIndex);
_fakeElement.gameObject.SetActive(true);
}
}
#endregion
#region IEndDragHandler Members
public void OnEndDrag(PointerEventData eventData)
{
_isDragging = false;
@ -114,9 +141,11 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
//Put the dragged object into the content and at the right index
if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable)
{
RefreshSizes();
_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
//Send OnelementDropped Event
_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
{
@ -140,6 +169,7 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
//Else replace the draggedObject to his first place
else
{
RefreshSizes();
_draggingObject.SetParent(_reorderableList.Content, false);
_draggingObject.SetSiblingIndex(_fromIndex);
}
@ -151,6 +181,26 @@ public class ReorderableListElement : MonoBehaviour, IDragHandler, IBeginDragHan
Destroy(_fakeElement.gameObject);
}
#endregion
private void RefreshSizes()
{
Vector2 size = _draggingObjectOriginalSize;
if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable)
{
var firstChild = _currentReorderableListRaycasted.Content.GetChild(0);
if (firstChild != null)
{
size = firstChild.GetComponent<RectTransform>().rect.size;
}
}
_draggingObject.sizeDelta = size;
_fakeElementLE.preferredHeight = _draggingObjectLE.preferredHeight = size.y;
_fakeElementLE.preferredWidth = _draggingObjectLE.preferredWidth = size.x;
}
public void Init(ReorderableList reorderableList)
{
_reorderableList = reorderableList;