Fixes to make sure images align correctly and are culled based on the matches for icons in TextPic.
parent
88c43891c0
commit
8f6b2a1888
|
@ -128,23 +128,17 @@ namespace UnityEngine.UI.Extensions {
|
|||
#endif
|
||||
m_OutputText = GetOutputText();
|
||||
|
||||
m_ImagesVertexIndex.Clear();
|
||||
|
||||
MatchCollection matches = s_Regex.Matches(m_OutputText);
|
||||
|
||||
if (matches != null && matches.Count > 0) {
|
||||
foreach (Match match in matches) {
|
||||
var picIndex = match.Index;
|
||||
var endIndex = picIndex * 4 + 3;
|
||||
m_ImagesVertexIndex.Add(endIndex);
|
||||
|
||||
for (int i = 0; i < matches.Count; i++) {
|
||||
m_ImagesPool.RemoveAll(image => image == null);
|
||||
|
||||
if (m_ImagesPool.Count == 0) {
|
||||
GetComponentsInChildren<Image>(true, m_ImagesPool);
|
||||
}
|
||||
|
||||
if (m_ImagesVertexIndex.Count > m_ImagesPool.Count) {
|
||||
if (matches.Count > m_ImagesPool.Count) {
|
||||
var resources = new DefaultControls.Resources();
|
||||
var go = DefaultControls.CreateImage(resources);
|
||||
go.layer = gameObject.layer;
|
||||
|
@ -160,9 +154,9 @@ namespace UnityEngine.UI.Extensions {
|
|||
m_ImagesPool.Add(go.GetComponent<Image>());
|
||||
}
|
||||
|
||||
var spriteName = match.Groups[1].Value;
|
||||
var spriteName = matches[i].Groups[1].Value;
|
||||
|
||||
var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
|
||||
var img = m_ImagesPool[i];
|
||||
|
||||
Vector2 imgoffset = Vector2.zero;
|
||||
|
||||
|
@ -182,8 +176,8 @@ namespace UnityEngine.UI.Extensions {
|
|||
|
||||
img.enabled = true;
|
||||
|
||||
if (positions.Count == m_ImagesPool.Count) {
|
||||
img.rectTransform.anchoredPosition = positions[m_ImagesVertexIndex.Count - 1] += imgoffset;
|
||||
if (positions.Count > 0 && i < positions.Count) {
|
||||
img.rectTransform.anchoredPosition = positions[i] += imgoffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -200,7 +194,7 @@ namespace UnityEngine.UI.Extensions {
|
|||
}
|
||||
|
||||
// Remove any images that are not being used
|
||||
for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++) {
|
||||
for (var i = matches.Count; i < m_ImagesPool.Count; i++) {
|
||||
if (m_ImagesPool[i]) {
|
||||
if (!culled_ImagesPool.Contains(m_ImagesPool[i].gameObject)) {
|
||||
culled_ImagesPool.Add(m_ImagesPool[i].gameObject);
|
||||
|
@ -227,11 +221,6 @@ namespace UnityEngine.UI.Extensions {
|
|||
for (var i = 0; i < m_ImagesVertexIndex.Count; i++) {
|
||||
var endIndex = m_ImagesVertexIndex[i];
|
||||
|
||||
if (m_ImagesPool[i] != null) {
|
||||
var rt = m_ImagesPool[i].rectTransform;
|
||||
|
||||
var size = rt.sizeDelta;
|
||||
|
||||
if (endIndex < toFill.currentVertCount) {
|
||||
toFill.PopulateUIVertex(ref vert, endIndex);
|
||||
positions.Add(new Vector2((vert.position.x + fontSize / 2), (vert.position.y + fontSize / 2)) + imageOffset);
|
||||
|
@ -247,11 +236,6 @@ namespace UnityEngine.UI.Extensions {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_ImagesVertexIndex.Count != 0) {
|
||||
m_ImagesVertexIndex.Clear();
|
||||
}
|
||||
|
||||
// Hyperlinks surround processing box
|
||||
foreach (var hrefInfo in m_HrefInfos) {
|
||||
|
@ -377,7 +361,21 @@ namespace UnityEngine.UI.Extensions {
|
|||
|
||||
s_TextBuilder.Append(fixedString.Substring(indexText, fixedString.Length - indexText));
|
||||
|
||||
return s_TextBuilder.ToString();
|
||||
m_OutputText = s_TextBuilder.ToString();
|
||||
|
||||
m_ImagesVertexIndex.Clear();
|
||||
|
||||
MatchCollection matches = s_Regex.Matches(m_OutputText);
|
||||
|
||||
if (matches != null && matches.Count > 0) {
|
||||
foreach (Match match in matches) {
|
||||
var picIndex = match.Index;
|
||||
var endIndex = picIndex * 4 + 3;
|
||||
m_ImagesVertexIndex.Add(endIndex);
|
||||
}
|
||||
}
|
||||
|
||||
return m_OutputText;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue