Merge pull request #434 from FejZa/release

Fix ResetSelectableHighlight resets button to normal when it's actually disabled
pull/435/head
Simon (Darkside) Jackson 2023-03-02 17:43:55 +00:00 committed by GitHub
commit 8ddcaa839e
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1 changed files with 16 additions and 16 deletions

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@ -1,29 +1,24 @@
/// Credit SimonDarksideJ
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
/*
Handy Selectable script to un-highlight a selectable component in Unity (e.g. a Button) when the user moves away from it, EVEN IF the user has holding a button on it.
Resolves the situation where Unity UI Components remain in a highlighted state even after the pointer has moved away (e.g. user holding a button, mouse, pointer down).
Now whenever the cursor leaves the component, it will force the UI component to revert to un-highlighted.
*/
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Handy Selectable script to un-highlight a selectable component in Unity (e.g. a Button) when the user moves away from it, EVEN IF the user has holding a button on it.
/// Resolves the situation where Unity UI Components remain in a highlighted state even after the pointer has moved away (e.g. user holding a button, mouse, pointer down).
/// Now whenever the cursor leaves the component, it will force the UI component to revert to un-highlighted.
/// </summary>
[AddComponentMenu("UI/Extensions/ResetSelectableHighlight", 31)]
[RequireComponent(typeof(Selectable))]
public class ResetSelectableHighlight : MonoBehaviour, IPointerExitHandler
{
[SerializeField]
private Selectable attachedSelectable;
private Selectable attachedSelectable = null;
// Start is called before the first frame update
void Awake()
private void Awake()
{
if (!attachedSelectable)
if (attachedSelectable == null || !attachedSelectable)
{
attachedSelectable = GetComponent<Selectable>();
}
@ -31,7 +26,12 @@ namespace UnityEngine.UI.Extensions
public void OnPointerExit(PointerEventData eventData)
{
if (!attachedSelectable.interactable)
{
return;
}
attachedSelectable.targetGraphic.CrossFadeColor(attachedSelectable.colors.normalColor, 0f, true, true);
}
}
}
}