Updated Editor scripts for creating objects.
Excluded Combo Box until author releases new version Not tested Accordian Basic Selection box item added, needs LOTS of docs --HG-- branch : developpull/413/head
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@ -24,7 +24,7 @@ namespace UnityEditor.UI
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private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
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private static Vector2 s_ThickGUIElementSize = new Vector2(kWidth, kThickHeight);
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private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight);
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//private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight);
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private static Vector2 s_ImageGUIElementSize = new Vector2(100f, 100f);
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private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
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#endregion
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@ -205,12 +205,22 @@ namespace UnityEditor.UI
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{
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GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
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GameObject childContent = new GameObject("Content");
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GameObjectUtility.SetParentAndAlign(childContent, horizontalScrollSnapRoot);
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GameObject childPage01 = new GameObject("Page_01");
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GameObjectUtility.SetParentAndAlign(childPage01, childContent);
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GameObject childText = new GameObject("Text");
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GameObjectUtility.SetParentAndAlign(childText, childPage01);
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// Set RectTransform to stretch
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RectTransform rectTransform = horizontalScrollSnapRoot.GetComponent<RectTransform>();
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rectTransform.anchorMin = Vector2.zero;
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rectTransform.anchorMax = Vector2.one;
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rectTransform.anchoredPosition = Vector2.zero;
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rectTransform.sizeDelta = Vector2.zero;
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RectTransform rectTransformScrollSnapRoot = horizontalScrollSnapRoot.GetComponent<RectTransform>();
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rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
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rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
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rectTransformScrollSnapRoot.sizeDelta = new Vector2(300f, 150f);
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Image image = horizontalScrollSnapRoot.AddComponent<Image>();
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image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
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@ -218,7 +228,48 @@ namespace UnityEditor.UI
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image.color = new Color(1f, 1f, 1f, 0.392f);
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ScrollRect sr = horizontalScrollSnapRoot.AddComponent<ScrollRect>();
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HorizontalScrollSnap HSS = horizontalScrollSnapRoot.AddComponent<HorizontalScrollSnap>();
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sr.vertical = false;
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horizontalScrollSnapRoot.AddComponent<HorizontalScrollSnap>();
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//Setup Content container
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RectTransform rectTransformContent = childContent.AddComponent<RectTransform>();
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rectTransformContent.anchorMin = Vector2.zero;
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rectTransformContent.anchorMax = new Vector2(1f, 1f);
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//rectTransformContent.anchoredPosition = Vector2.zero;
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rectTransformContent.sizeDelta = Vector2.zero;
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sr.content = rectTransformContent;
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//Setup 1st Child
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Image pageImage = childPage01.AddComponent<Image>();
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pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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pageImage.type = Image.Type.Sliced;
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pageImage.color = s_DefaultSelectableColor;
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RectTransform rectTransformPage01 = childPage01.GetComponent<RectTransform>();
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rectTransformPage01.anchorMin = new Vector2(0f, 0.5f);
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rectTransformPage01.anchorMax = new Vector2(0f, 0.5f);
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//rectTransformPage01.anchoredPosition = Vector2.zero;
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//rectTransformPage01.sizeDelta = Vector2.zero;
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rectTransformPage01.pivot = new Vector2(0f, 0.5f);
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//Setup Text on Page01
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Text text = childText.AddComponent<Text>();
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text.text = "Page_01";
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text.alignment = TextAnchor.MiddleCenter;
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text.color = new Color(0.196f, 0.196f, 0.196f);
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//Setup Text 1st Child
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RectTransform rectTransformPage01Text = childText.GetComponent<RectTransform>();
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rectTransformPage01Text.anchorMin = new Vector2(0.5f, 0.5f);
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rectTransformPage01Text.anchorMax = new Vector2(0.5f, 0.5f);
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//rectTransformPage01Text.anchoredPosition = Vector2.zero;
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//rectTransformPage01Text.sizeDelta = Vector2.zero;
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rectTransformPage01Text.pivot = new Vector2(0.5f, 0.5f);
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//Need to add example child components like in the Asset (SJ)
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Selection.activeGameObject = horizontalScrollSnapRoot;
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}
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@ -264,6 +315,7 @@ namespace UnityEditor.UI
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{
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GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize);
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go.AddComponent<UIWindowBase>();
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go.AddComponent<Image>();
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Selection.activeGameObject = go;
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}
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@ -288,13 +340,14 @@ namespace UnityEditor.UI
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}
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[MenuItem("GameObject/UI/Extensions/ComboBox", false, 2002)]
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static public void AddComboBox(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("ComboBox", menuCommand, s_ThickGUIElementSize);
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go.AddComponent<ComboBox>();
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Selection.activeGameObject = go;
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}
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//Awaiting updated control from autor - Use PreFab for now
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//[MenuItem("GameObject/UI/Extensions/ComboBox", false, 2002)]
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//static public void AddComboBox(MenuCommand menuCommand)
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//{
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// GameObject go = CreateUIElementRoot("ComboBox", menuCommand, s_ThickGUIElementSize);
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// go.AddComponent<ComboBox>();
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// Selection.activeGameObject = go;
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//}
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[MenuItem("GameObject/UI/Extensions/Selection Box", false, 2009)]
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static public void AddSelectionBox(MenuCommand menuCommand)
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@ -302,15 +355,30 @@ namespace UnityEditor.UI
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var go = CreateNewUI();
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go.name = "Selection Box";
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GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
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if (go.transform.parent as RectTransform)
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{
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RectTransform rect = go.transform as RectTransform;
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rect.anchorMin = Vector2.zero;
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rect.anchorMax = Vector2.one;
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rect.anchoredPosition = Vector2.zero;
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rect.sizeDelta = Vector2.zero;
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}
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go.AddComponent<SelectionBox>();
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Image image = go.AddComponent<Image>();
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image.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
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image.type = Image.Type.Sliced;
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image.fillCenter = false;
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image.color = new Color(1f, 1f, 1f, 0.392f);
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SelectionBox selectableArea = go.AddComponent<SelectionBox>();
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selectableArea.selectionMask = rect;
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selectableArea.color = new Color(0.816f, 0.816f, 0.816f, 0.353f);
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GameObject childSelectableItem = new GameObject("Selectable");
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GameObjectUtility.SetParentAndAlign(childSelectableItem, go);
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childSelectableItem.AddComponent<Image>();
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childSelectableItem.AddComponent<ExampleSelectable>();
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Selection.activeGameObject = go;
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}
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