From 8a32994697623b4d10e5bbab73e536df8e734f18 Mon Sep 17 00:00:00 2001
From: Ziboo <r.ziboo@gmail.com>
Date: Wed, 30 Sep 2015 09:55:31 +0000
Subject: [PATCH] Change how children are resize. Using rect.width &
 rect.height instead of sizeDelta. Like that you can have the top container
 use stretch anchors

--HG--
branch : Ziboo/change-how-children-are-resize-using-rec-1443606808122
---
 Scripts/Layout/HorizontalScrollSnap.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Scripts/Layout/HorizontalScrollSnap.cs b/Scripts/Layout/HorizontalScrollSnap.cs
index d2e6f2a..d15d3d4 100644
--- a/Scripts/Layout/HorizontalScrollSnap.cs
+++ b/Scripts/Layout/HorizontalScrollSnap.cs
@@ -211,7 +211,7 @@ namespace UnityEngine.UI.Extensions
                 RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
                 currentXPosition = _offset + i * _step;
                 child.anchoredPosition = new Vector2(currentXPosition, 0f);
-                child.sizeDelta = new Vector2(gameObject.GetComponent<RectTransform>().sizeDelta.x, gameObject.GetComponent<RectTransform>().sizeDelta.y);
+                child.sizeDelta = new Vector2(gameObject.GetComponent<RectTransform>().rect.width, gameObject.GetComponent<RectTransform>().rect.height);
             }
 
             _dimension = currentXPosition + _offset * -1;