Move Segment and StepperSide into own files so Unity can find them
parent
ea8a9e9d36
commit
825ae0d504
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@ -0,0 +1,233 @@
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/// Credit David Gileadi
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/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12
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using System;
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using System.Collections;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Segmented Control/Segment")]
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[RequireComponent(typeof(Selectable))]
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public class Segment :
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UIBehaviour,
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IPointerClickHandler,
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ISubmitHandler,
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IPointerEnterHandler, IPointerExitHandler,
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IPointerDownHandler, IPointerUpHandler,
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ISelectHandler, IDeselectHandler
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{
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internal int index;
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internal SegmentedControl segmentedControl;
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internal bool leftmost
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{
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get { return index == 0; }
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}
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internal bool rightmost
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{
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get { return index == segmentedControl.segments.Length - 1; }
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}
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public bool selected
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{
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get { return segmentedControl.selectedSegment == this.button; }
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set { SetSelected(value); }
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}
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internal Selectable button
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{
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get { return GetComponent<Selectable>(); }
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}
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[SerializeField]
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Color textColor;
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internal Sprite cutSprite;
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protected Segment()
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{ }
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public virtual void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.button != PointerEventData.InputButton.Left)
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return;
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selected = true;
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}
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnPointerDown(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnPointerUp(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnSelect(BaseEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnDeselect(BaseEventData eventData)
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{
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MaintainSelection();
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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if (segmentedControl)
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MaintainSelection();
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}
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public virtual void OnSubmit(BaseEventData eventData)
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{
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selected = true;
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}
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private void SetSelected(bool value)
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{
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if (value && button.IsActive() && button.IsInteractable())
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{
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if (segmentedControl.selectedSegment == this.button)
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{
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if (segmentedControl.allowSwitchingOff)
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{
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Deselect();
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}
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else
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{
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MaintainSelection();
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}
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}
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else
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{
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if (segmentedControl.selectedSegment)
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{
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var segment = segmentedControl.selectedSegment.GetComponent<Segment>();
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segmentedControl.selectedSegment = null;
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if (segment)
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{
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segment.TransitionButton();
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}
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}
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segmentedControl.selectedSegment = this.button;
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StoreTextColor();
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TransitionButton();
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segmentedControl.onValueChanged.Invoke(index);
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}
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}
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else if (segmentedControl.selectedSegment == this.button)
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{
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Deselect();
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}
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}
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private void Deselect()
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{
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segmentedControl.selectedSegment = null;
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TransitionButton();
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segmentedControl.onValueChanged.Invoke(-1);
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}
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void MaintainSelection()
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{
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if (button != segmentedControl.selectedSegment)
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return;
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TransitionButton(true);
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}
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internal void TransitionButton()
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{
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TransitionButton(false);
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}
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internal void TransitionButton(bool instant)
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{
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Color tintColor = selected ? segmentedControl.selectedColor : button.colors.normalColor;
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Color textColor = selected ? button.colors.normalColor : this.textColor;
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Sprite transitionSprite = selected ? button.spriteState.pressedSprite : cutSprite;
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string triggerName = selected ? button.animationTriggers.pressedTrigger : button.animationTriggers.normalTrigger;
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switch (button.transition)
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{
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case Selectable.Transition.ColorTint:
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button.image.overrideSprite = cutSprite;
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StartColorTween(tintColor * button.colors.colorMultiplier, instant);
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ChangeTextColor(textColor * button.colors.colorMultiplier);
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break;
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case Selectable.Transition.SpriteSwap:
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if (transitionSprite != cutSprite)
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transitionSprite = SegmentedControl.CutSprite(transitionSprite, leftmost, rightmost);
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DoSpriteSwap(transitionSprite);
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break;
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case Selectable.Transition.Animation:
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button.image.overrideSprite = cutSprite;
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TriggerAnimation(triggerName);
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break;
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}
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}
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void StartColorTween(Color targetColor, bool instant)
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{
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if (button.targetGraphic == null)
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return;
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button.targetGraphic.CrossFadeColor(targetColor, instant ? 0f : button.colors.fadeDuration, true, true);
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}
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internal void StoreTextColor()
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{
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var text = GetComponentInChildren<Text>();
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if (!text)
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return;
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textColor = text.color;
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}
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void ChangeTextColor(Color targetColor)
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{
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var text = GetComponentInChildren<Text>();
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if (!text)
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return;
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text.color = targetColor;
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}
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void DoSpriteSwap(Sprite newSprite)
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{
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if (button.image == null)
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return;
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button.image.overrideSprite = newSprite;
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}
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void TriggerAnimation(string triggername)
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{
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if (button.animator == null || !button.animator.isActiveAndEnabled || !button.animator.hasBoundPlayables || string.IsNullOrEmpty(triggername))
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return;
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button.animator.ResetTrigger(button.animationTriggers.normalTrigger);
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button.animator.ResetTrigger(button.animationTriggers.pressedTrigger);
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button.animator.ResetTrigger(button.animationTriggers.highlightedTrigger);
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button.animator.ResetTrigger(button.animationTriggers.disabledTrigger);
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button.animator.SetTrigger(triggername);
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}
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: b8ea9937637d64c6da52723c68267703
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timeCreated: 1503449008
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -2,13 +2,14 @@
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/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/12
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using System;
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using System.Collections;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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{
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// Segmented control, like a group of buttons
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[AddComponentMenu("UI/Extensions/Segmented Control")]
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[AddComponentMenu("UI/Extensions/Segmented Control/Segmented Control")]
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[RequireComponent(typeof(RectTransform))]
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public class SegmentedControl : UIBehaviour
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{
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[Tooltip("Event to fire once the selection has been changed")]
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private SegmentSelectedEvent m_onValueChanged = new SegmentSelectedEvent();
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protected internal Selectable selectedSegment;
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internal Selectable selectedSegment;
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protected float SeparatorWidth
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{
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@ -74,8 +75,6 @@ namespace UnityEngine.UI.Extensions
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{
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value = Math.Max(value, -1);
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value = Math.Min(value, segments.Length - 1);
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if (value == m_selectedSegmentIndex)
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return;
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m_selectedSegmentIndex = value;
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{
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base.Start();
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if (isActiveAndEnabled)
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StartCoroutine(DelayedInit());
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}
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protected override void OnEnable()
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{
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StartCoroutine(DelayedInit());
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}
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IEnumerator DelayedInit()
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{
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yield return null;
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LayoutSegments();
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if (m_selectedSegmentIndex != -1)
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{
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base.OnValidate();
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LayoutSegments();
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if (m_selectedSegmentIndex != -1)
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selectedSegmentIndex = m_selectedSegmentIndex;
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if (isActiveAndEnabled)
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StartCoroutine(DelayedInit());
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if (m_selectedSegmentIndex > transform.childCount)
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{
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for (int i = 0; i < buttons.Length; i++)
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{
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var segment = buttons[i].GetComponent<Segment>();
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if (segment == null)
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if (segment != null)
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{
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segment = buttons[i].gameObject.AddComponent<Segment>();
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segment.index = i;
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segment.segmentedControl = this;
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}
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segment.index = i;
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segment.segmentedControl = this;
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}
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return buttons;
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@ -239,226 +248,4 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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[RequireComponent(typeof(Selectable))]
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public class Segment :
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UIBehaviour,
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IPointerClickHandler,
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ISubmitHandler,
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IPointerEnterHandler, IPointerExitHandler,
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IPointerDownHandler, IPointerUpHandler,
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ISelectHandler, IDeselectHandler
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{
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internal int index;
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internal SegmentedControl segmentedControl;
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internal bool leftmost
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{
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get { return index == 0; }
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}
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internal bool rightmost
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{
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get { return index == segmentedControl.segments.Length - 1; }
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}
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public bool selected
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{
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get { return segmentedControl.selectedSegment == this.button; }
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set { SetSelected(value); }
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}
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internal Selectable button
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{
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get { return GetComponent<Selectable>(); }
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}
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[SerializeField]
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Color textColor;
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internal Sprite cutSprite;
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protected Segment()
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{ }
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public virtual void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.button != PointerEventData.InputButton.Left)
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return;
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selected = true;
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}
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnPointerDown(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnPointerUp(PointerEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnSelect(BaseEventData eventData)
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{
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MaintainSelection();
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}
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public virtual void OnDeselect(BaseEventData eventData)
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{
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MaintainSelection();
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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if (segmentedControl)
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MaintainSelection();
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}
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public virtual void OnSubmit(BaseEventData eventData)
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{
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selected = true;
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}
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private void SetSelected(bool value)
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{
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if (value && button.IsActive() && button.IsInteractable())
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{
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if (segmentedControl.selectedSegment == this.button)
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{
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if (segmentedControl.allowSwitchingOff)
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{
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Deselect();
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}
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else
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{
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MaintainSelection();
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}
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}
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else
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{
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if (segmentedControl.selectedSegment)
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{
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var segment = segmentedControl.selectedSegment.GetComponent<Segment>();
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segmentedControl.selectedSegment = null;
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if (segment)
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{
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segment.TransitionButton();
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}
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}
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segmentedControl.selectedSegment = this.button;
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StoreTextColor();
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TransitionButton();
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segmentedControl.onValueChanged.Invoke(index);
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}
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}
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else if (segmentedControl.selectedSegment == this.button)
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{
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Deselect();
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}
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}
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private void Deselect()
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{
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segmentedControl.selectedSegment = null;
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TransitionButton();
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segmentedControl.onValueChanged.Invoke(-1);
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}
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void MaintainSelection()
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{
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if (button != segmentedControl.selectedSegment)
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return;
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TransitionButton(true);
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}
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internal void TransitionButton()
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{
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TransitionButton(false);
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}
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internal void TransitionButton(bool instant)
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{
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Color tintColor = selected ? segmentedControl.selectedColor : button.colors.normalColor;
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Color textColor = selected ? button.colors.normalColor : this.textColor;
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Sprite transitionSprite = selected ? button.spriteState.pressedSprite : cutSprite;
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string triggerName = selected ? button.animationTriggers.pressedTrigger : button.animationTriggers.normalTrigger;
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switch (button.transition)
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{
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case Selectable.Transition.ColorTint:
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button.image.overrideSprite = cutSprite;
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StartColorTween(tintColor * button.colors.colorMultiplier, instant);
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ChangeTextColor(textColor * button.colors.colorMultiplier);
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break;
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case Selectable.Transition.SpriteSwap:
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if (transitionSprite != cutSprite)
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transitionSprite = SegmentedControl.CutSprite(transitionSprite, leftmost, rightmost);
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DoSpriteSwap(transitionSprite);
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break;
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case Selectable.Transition.Animation:
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button.image.overrideSprite = cutSprite;
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TriggerAnimation(triggerName);
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break;
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}
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}
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void StartColorTween(Color targetColor, bool instant)
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{
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if (button.targetGraphic == null)
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return;
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button.targetGraphic.CrossFadeColor(targetColor, instant ? 0f : button.colors.fadeDuration, true, true);
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}
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internal void StoreTextColor()
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{
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var text = GetComponentInChildren<Text>();
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if (!text)
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return;
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textColor = text.color;
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}
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void ChangeTextColor(Color targetColor)
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{
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var text = GetComponentInChildren<Text>();
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if (!text)
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return;
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text.color = targetColor;
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}
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void DoSpriteSwap(Sprite newSprite)
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{
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if (button.image == null)
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return;
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button.image.overrideSprite = newSprite;
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}
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void TriggerAnimation(string triggername)
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{
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if (button.animator == null || !button.animator.isActiveAndEnabled || !button.animator.hasBoundPlayables || string.IsNullOrEmpty(triggername))
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return;
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button.animator.ResetTrigger(button.animationTriggers.normalTrigger);
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button.animator.ResetTrigger(button.animationTriggers.pressedTrigger);
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button.animator.ResetTrigger(button.animationTriggers.highlightedTrigger);
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button.animator.ResetTrigger(button.animationTriggers.disabledTrigger);
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button.animator.SetTrigger(triggername);
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}
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}
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}
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@ -2,6 +2,7 @@
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/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11
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using System;
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using System.Collections;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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|
@ -106,6 +107,19 @@ namespace UnityEngine.UI.Extensions
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protected override void Start()
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{
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if (isActiveAndEnabled)
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StartCoroutine(DelayedInit());
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}
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protected override void OnEnable()
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{
|
||||
StartCoroutine(DelayedInit());
|
||||
}
|
||||
|
||||
IEnumerator DelayedInit()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
RecreateSprites(sides);
|
||||
}
|
||||
|
||||
|
@ -117,15 +131,6 @@ namespace UnityEngine.UI.Extensions
|
|||
throw new InvalidOperationException("A stepper must have two Button children");
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
var side = buttons[i].GetComponent<StepperSide>();
|
||||
if (side == null)
|
||||
{
|
||||
side = buttons[i].gameObject.AddComponent<StepperSide>();
|
||||
}
|
||||
}
|
||||
|
||||
if (!wrap)
|
||||
{
|
||||
DisableAtExtremes(buttons);
|
||||
|
@ -246,97 +251,4 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RequireComponent(typeof(Selectable))]
|
||||
public class StepperSide :
|
||||
UIBehaviour,
|
||||
IPointerClickHandler,
|
||||
ISubmitHandler,
|
||||
IPointerEnterHandler, IPointerExitHandler,
|
||||
IPointerDownHandler, IPointerUpHandler,
|
||||
ISelectHandler, IDeselectHandler
|
||||
{
|
||||
Selectable button { get { return GetComponent<Selectable>(); } }
|
||||
|
||||
Stepper stepper { get { return GetComponentInParent<Stepper>(); } }
|
||||
|
||||
bool leftmost { get { return button == stepper.sides[0]; } }
|
||||
|
||||
internal Sprite cutSprite;
|
||||
|
||||
protected StepperSide()
|
||||
{ }
|
||||
|
||||
public virtual void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
return;
|
||||
|
||||
Press();
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnSubmit(BaseEventData eventData)
|
||||
{
|
||||
Press();
|
||||
AdjustSprite(true);
|
||||
}
|
||||
|
||||
public virtual void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(true);
|
||||
}
|
||||
|
||||
public virtual void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnDeselect(BaseEventData eventData)
|
||||
{
|
||||
AdjustSprite(true);
|
||||
}
|
||||
|
||||
private void Press()
|
||||
{
|
||||
if (!button.IsActive() || !button.IsInteractable())
|
||||
return;
|
||||
|
||||
if (leftmost)
|
||||
{
|
||||
stepper.StepDown();
|
||||
}
|
||||
else
|
||||
{
|
||||
stepper.StepUp();
|
||||
}
|
||||
}
|
||||
|
||||
private void AdjustSprite(bool restore)
|
||||
{
|
||||
var image = button.image;
|
||||
if (!image || image.overrideSprite == cutSprite)
|
||||
return;
|
||||
|
||||
if (restore)
|
||||
image.overrideSprite = cutSprite;
|
||||
else
|
||||
image.overrideSprite = Stepper.CutSprite(image.overrideSprite, leftmost);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
/// Credit David Gileadi
|
||||
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11
|
||||
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(Selectable))]
|
||||
public class StepperSide :
|
||||
UIBehaviour,
|
||||
IPointerClickHandler,
|
||||
ISubmitHandler,
|
||||
IPointerEnterHandler, IPointerExitHandler,
|
||||
IPointerDownHandler, IPointerUpHandler,
|
||||
ISelectHandler, IDeselectHandler
|
||||
{
|
||||
Selectable button { get { return GetComponent<Selectable>(); } }
|
||||
|
||||
Stepper stepper { get { return GetComponentInParent<Stepper>(); } }
|
||||
|
||||
bool leftmost { get { return button == stepper.sides[0]; } }
|
||||
|
||||
internal Sprite cutSprite;
|
||||
|
||||
protected StepperSide()
|
||||
{ }
|
||||
|
||||
public virtual void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
return;
|
||||
|
||||
Press();
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnSubmit(BaseEventData eventData)
|
||||
{
|
||||
Press();
|
||||
AdjustSprite(true);
|
||||
}
|
||||
|
||||
public virtual void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(true);
|
||||
}
|
||||
|
||||
public virtual void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
AdjustSprite(false);
|
||||
}
|
||||
|
||||
public virtual void OnDeselect(BaseEventData eventData)
|
||||
{
|
||||
AdjustSprite(true);
|
||||
}
|
||||
|
||||
private void Press()
|
||||
{
|
||||
if (!button.IsActive() || !button.IsInteractable())
|
||||
return;
|
||||
|
||||
if (leftmost)
|
||||
{
|
||||
stepper.StepDown();
|
||||
}
|
||||
else
|
||||
{
|
||||
stepper.StepUp();
|
||||
}
|
||||
}
|
||||
|
||||
private void AdjustSprite(bool restore)
|
||||
{
|
||||
var image = button.image;
|
||||
if (!image || image.overrideSprite == cutSprite)
|
||||
return;
|
||||
|
||||
if (restore)
|
||||
image.overrideSprite = cutSprite;
|
||||
else
|
||||
image.overrideSprite = Stepper.CutSprite(image.overrideSprite, leftmost);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dd241e0d4a8de4fc9924c1dce285c587
|
||||
timeCreated: 1503449912
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue