Removed unnecessary stored verts array, added Tris count display in inspector

pull/474/head
GoShikhar 2024-05-06 01:41:12 +05:30
parent ccbe0359d6
commit 791ae25fbb
1 changed files with 35 additions and 19 deletions

View File

@ -18,7 +18,7 @@ namespace UnityEngine.UI.Extensions
[Space]
public Type squircleType = Type.Scaled;
[Range(0, 64)]
public float segments = 4;
public float n = 4;
[Min(0.1f)]
public float delta = 1f;
[Range(0.1f, 40f)]
@ -28,18 +28,21 @@ namespace UnityEngine.UI.Extensions
[HideInInspector] public bool fillCenter = true;
[HideInInspector] public float borderWidth = 9f;
[HideInInspector] public Corners corners;
private float a, b;
private List<Vector2> vert = new List<Vector2>();
#if UNITY_EDITOR
[HideInInspector] public int vertsCount = 0;
[HideInInspector] public int trisCount = 0;
#endif
private float SquircleFunc(float t, bool xByY)
{
if (xByY)
return (float)System.Math.Pow(c - System.Math.Pow(t / a, segments), 1f / segments) * b;
return (float)System.Math.Pow(c - System.Math.Pow(t / a, n), 1f / n) * b;
return (float)System.Math.Pow(c - System.Math.Pow(t / b, segments), 1f / segments) * a;
return (float)System.Math.Pow(c - System.Math.Pow(t / b, n), 1f / n) * a;
}
protected override void OnPopulateMesh(VertexHelper vh)
@ -129,14 +132,14 @@ namespace UnityEngine.UI.Extensions
};
}
vert.Clear();
List<Vector2> _vert = new List<Vector2>();
if (corners.topRight)
{
vert.AddRange(_topRightCurvedVert);
_vert.AddRange(_topRightCurvedVert);
}
else
{
vert.AddRange(_topRightFlatVert);
_vert.AddRange(_topRightFlatVert);
}
if (corners.bottomRight)
@ -145,7 +148,7 @@ namespace UnityEngine.UI.Extensions
{
Vector2 reversedVector = _topRightCurvedVert[i];
reversedVector.y = -reversedVector.y - pivotOffsetTimesTwo.y;
vert.Add(reversedVector);
_vert.Add(reversedVector);
}
}
else
@ -154,7 +157,7 @@ namespace UnityEngine.UI.Extensions
{
Vector2 reversedVector = _topRightFlatVert[i];
reversedVector.y = -reversedVector.y - pivotOffsetTimesTwo.y;
vert.Add(reversedVector);
_vert.Add(reversedVector);
}
}
@ -165,7 +168,7 @@ namespace UnityEngine.UI.Extensions
Vector2 reversedVector = _topRightCurvedVert[i];
reversedVector.x = -reversedVector.x - pivotOffsetTimesTwo.x;
reversedVector.y = -reversedVector.y - pivotOffsetTimesTwo.y;
vert.Add(reversedVector);
_vert.Add(reversedVector);
}
}
else
@ -175,7 +178,7 @@ namespace UnityEngine.UI.Extensions
Vector2 reversedVector = _topRightFlatVert[i];
reversedVector.y = -reversedVector.y - pivotOffsetTimesTwo.y;
reversedVector.x = -reversedVector.x - pivotOffsetTimesTwo.x;
vert.Add(reversedVector);
_vert.Add(reversedVector);
}
}
@ -185,7 +188,7 @@ namespace UnityEngine.UI.Extensions
{
Vector2 reversedVector2 = _topRightCurvedVert[i];
reversedVector2.x = -reversedVector2.x - pivotOffsetTimesTwo.x;
vert.Add(reversedVector2);
_vert.Add(reversedVector2);
}
}
else
@ -194,20 +197,24 @@ namespace UnityEngine.UI.Extensions
{
Vector2 reversedVector = _topRightFlatVert[i];
reversedVector.x = -reversedVector.x - pivotOffsetTimesTwo.x;
vert.Add(reversedVector);
_vert.Add(reversedVector);
}
}
int predefinedLength = vert.Count * 2;
int predefinedLength = _vert.Count * 2;
Vector2[] vertFinal = new Vector2[predefinedLength];
for (int i = vert.Count - 1; i >= 0; i--)
for (int i = _vert.Count - 1; i >= 0; i--)
{
int timesTwo = i * 2;
vertFinal[timesTwo] = vert[i];
vertFinal[timesTwo + 1] = getInsidePointForAGivenOuterPoint(vert[i], pivotOffset, centerPoint);
vertFinal[timesTwo] = _vert[i];
vertFinal[timesTwo + 1] = getInsidePointForAGivenOuterPoint(_vert[i], pivotOffset, centerPoint);
}
vh.Clear();
#if UNITY_EDITOR
vertsCount = 0;
trisCount = 0;
#endif
for (int i = predefinedLength - 3; i >= 0; i--)
{
vh.AddVert(vertFinal[i + 2], color, Vector2.zero);
@ -215,6 +222,10 @@ namespace UnityEngine.UI.Extensions
vh.AddVert(vertFinal[i], color, Vector2.zero);
int timesThree = i * 3;
vh.AddTriangle(timesThree, timesThree + 1, timesThree + 2);
#if UNITY_EDITOR
vertsCount += 3;
trisCount += 1;
#endif
}
}
@ -309,11 +320,15 @@ namespace UnityEngine.UI.Extensions
{
SerializedProperty _fillCenter;
SerializedProperty _borderWidth;
SerializedProperty _vertsCount;
SerializedProperty _trisCount;
private void OnEnable()
{
// This links the _phase SerializedProperty to the according actual field
_fillCenter = serializedObject.FindProperty("fillCenter");
_borderWidth = serializedObject.FindProperty("borderWidth");
_vertsCount = serializedObject.FindProperty("vertsCount");
_trisCount = serializedObject.FindProperty("trisCount");
}
public override void OnInspectorGUI()
@ -361,7 +376,8 @@ namespace UnityEngine.UI.Extensions
}
serializedObject.ApplyModifiedProperties();
GUILayout.Space(10f);
GUILayout.Label("Vertex count: " + squircle.vert.Count.ToString());
GUILayout.Label("Vertex count: " + _vertsCount.intValue.ToString());
GUILayout.Label("Tris count: " + _trisCount.intValue.ToString());
}
}