reset local scale for overlay and scrollbar on toggle (fixes issue #15)
Fixed by @jeffssmith1 https://bitbucket.org/ddreaper/unity-ui-extensions/issues/15#comment-18792458pull/413/head
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9584677329
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78c410766a
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@ -277,6 +277,8 @@ namespace UnityEngine.UI.Extensions
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/// <param name="directClick"> whether an item was directly clicked on</param>
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/// <param name="directClick"> whether an item was directly clicked on</param>
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public void ToggleDropdownPanel(bool directClick)
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public void ToggleDropdownPanel(bool directClick)
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{
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{
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_overlayRT.transform.localScale = new Vector3(1, 1, 1);
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_scrollBarRT.transform.localScale = new Vector3(1, 1, 1);
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_isPanelActive = !_isPanelActive;
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_isPanelActive = !_isPanelActive;
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_overlayRT.gameObject.SetActive(_isPanelActive);
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_overlayRT.gameObject.SetActive(_isPanelActive);
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if (_isPanelActive)
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if (_isPanelActive)
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