Fixed and tested HSS & VSS use with Scroll COnflict Manager.
HSS & VSS controls now play nicely together Added new version of Gradient --HG-- branch : develop_5.3pull/413/head
parent
1730965a44
commit
76e5049023
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@ -133,8 +133,12 @@ namespace UnityEngine.UI.Extensions
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var go = DefaultControls.CreateImage(resources);
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go.layer = gameObject.layer;
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var rt = go.transform as RectTransform;
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if (rt)
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{
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rt.anchorMin = new Vector2(0, 1);
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rt.anchorMax = new Vector2(0, 1);
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rt.pivot = new Vector2(0.5f, 0.5f);
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rt.SetParent(rectTransform);
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rt.localPosition = Vector3.zero;
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rt.localRotation = Quaternion.identity;
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@ -146,6 +150,7 @@ namespace UnityEngine.UI.Extensions
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var spriteName = match.Groups[1].Value;
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//var size = float.Parse(match.Groups[2].Value);
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var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
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if (img.sprite == null || img.sprite.name != spriteName)
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{
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// img.sprite = Resources.Load<Sprite>(spriteName);
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@ -181,7 +186,8 @@ namespace UnityEngine.UI.Extensions
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m_ImagesPool.Remove(m_ImagesPool[i]);
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}
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}
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if (culled_ImagesPool.Count > 1) {
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if (culled_ImagesPool.Count > 1)
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{
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clearImages = true;
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}
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}
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@ -195,11 +201,13 @@ namespace UnityEngine.UI.Extensions
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positions.Clear();
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UIVertex vert = new UIVertex();
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for (var i = 0; i < m_ImagesVertexIndex.Count; i++)
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{
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var endIndex = m_ImagesVertexIndex[i];
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var rt = m_ImagesPool[i].rectTransform;
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var size = rt.sizeDelta;
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if (endIndex < toFill.currentVertCount)
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{
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toFill.PopulateUIVertex(ref vert, endIndex);
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@ -207,7 +215,9 @@ namespace UnityEngine.UI.Extensions
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// Erase the lower left corner of the black specks
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toFill.PopulateUIVertex(ref vert, endIndex - 3);
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var pos = vert.position;
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for (int j = endIndex, m = endIndex - 3; j > m; j--)
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{
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toFill.PopulateUIVertex(ref vert, endIndex);
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@ -233,8 +243,10 @@ namespace UnityEngine.UI.Extensions
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// Hyperlink inside the text is added to surround the vertex index coordinate frame
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toFill.PopulateUIVertex(ref vert, hrefInfo.startIndex);
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var pos = vert.position;
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var bounds = new Bounds(pos, Vector3.zero);
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for (int i = hrefInfo.startIndex, m = hrefInfo.endIndex; i < m; i++)
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{
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if (i >= toFill.currentVertCount)
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@ -311,13 +323,16 @@ namespace UnityEngine.UI.Extensions
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}
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}
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int count = 0;
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foreach (Match match in s_HrefRegex.Matches(fixedString))
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{
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s_TextBuilder.Append(fixedString.Substring(indexText, match.Index - indexText));
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s_TextBuilder.Append("<color=" + hyperlinkColor + ">"); // Hyperlink color
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var group = match.Groups[1];
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if(isCreating_m_HrefInfos) {
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if (isCreating_m_HrefInfos)
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{
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var hrefInfo = new HrefInfo
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{
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startIndex = s_TextBuilder.Length * 4, // Hyperlinks in text starting vertex indices
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@ -325,8 +340,10 @@ namespace UnityEngine.UI.Extensions
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name = group.Value
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};
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m_HrefInfos.Add(hrefInfo);
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} else {
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if(m_HrefInfos.Count > 0) {
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}
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else {
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if (m_HrefInfos.Count > 0)
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{
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m_HrefInfos[count].startIndex = s_TextBuilder.Length * 4; // Hyperlinks in text starting vertex indices;
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m_HrefInfos[count].endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3;
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count++;
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@ -359,6 +376,7 @@ namespace UnityEngine.UI.Extensions
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foreach (var hrefInfo in m_HrefInfos)
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{
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var boxes = hrefInfo.boxes;
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for (var i = 0; i < boxes.Count; ++i)
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{
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if (boxes[i].Contains(lp))
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@ -388,7 +406,6 @@ namespace UnityEngine.UI.Extensions
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public void OnPointerExit(PointerEventData eventData)
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{
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//do your stuff when highlighted
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//selected = false;
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if (m_ImagesPool.Count >= 1)
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@ -406,6 +423,7 @@ namespace UnityEngine.UI.Extensions
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}
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}
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}
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public void OnSelect(BaseEventData eventData)
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{
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//do your stuff when selected
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@ -437,9 +455,12 @@ namespace UnityEngine.UI.Extensions
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}
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/* TEMPORARY FIX REMOVE IMAGES FROM POOL DELETE LATER SINCE CANNOT DESTROY */
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void Update() {
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if (clearImages) {
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for (int i = 0; i < culled_ImagesPool.Count; i++){
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void Update()
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{
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if (clearImages)
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{
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for (int i = 0; i < culled_ImagesPool.Count; i++)
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{
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DestroyImmediate(culled_ImagesPool[i]);
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}
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culled_ImagesPool.Clear();
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@ -450,7 +471,8 @@ namespace UnityEngine.UI.Extensions
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}
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// Reseting m_HrefInfos array if there is any change in text
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void Reset_m_HrefInfos () {
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void Reset_m_HrefInfos()
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{
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previousText = text;
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m_HrefInfos.Clear();
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isCreating_m_HrefInfos = true;
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@ -0,0 +1,132 @@
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/// Credit Brad Nelson (playemgames - bitbucket)
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/// Modified Gradient effect script from http://answers.unity3d.com/questions/1086415/gradient-text-in-unity-522-basevertexeffect-is-obs.html
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/// <summary>
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/// -Uses Unity's Gradient class to define the color
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/// -Offset is now limited to -1,1
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/// -Multiple color blend modes
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///
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/// Remember that the colors are applied per-vertex so if you have multiple points on your gradient where the color changes and there aren't enough vertices, you won't see all of the colors.
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/// </summary>
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using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Effects/Extensions/Gradient2")]
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public class Gradient2 : BaseMeshEffect {
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[SerializeField]
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Type _gradientType;
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[SerializeField]
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Blend _blendMode = Blend.Multiply;
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[SerializeField]
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[Range(-1, 1)]
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float _offset = 0f;
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[SerializeField]
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UnityEngine.Gradient _effectGradient = new UnityEngine.Gradient() { colorKeys = new GradientColorKey[] { new GradientColorKey(Color.black, 0), new GradientColorKey(Color.white, 1) } };
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#region Properties
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public Blend BlendMode {
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get { return _blendMode; }
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set { _blendMode = value; }
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}
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public UnityEngine.Gradient EffectGradient {
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get { return _effectGradient; }
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set { _effectGradient = value; }
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}
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public Type GradientType {
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get { return _gradientType; }
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set { _gradientType = value; }
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}
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public float Offset {
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get { return _offset; }
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set { _offset = value; }
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}
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#endregion
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public override void ModifyMesh(VertexHelper helper) {
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if(!IsActive() || helper.currentVertCount == 0)
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return;
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List<UIVertex> _vertexList = new List<UIVertex>();
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helper.GetUIVertexStream(_vertexList);
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int nCount = _vertexList.Count;
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switch(GradientType) {
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case Type.Horizontal: {
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float left = _vertexList[0].position.x;
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float right = _vertexList[0].position.x;
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float x = 0f;
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for(int i = nCount - 1; i >= 1; --i) {
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x = _vertexList[i].position.x;
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if(x > right) right = x;
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else if(x < left) left = x;
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}
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float width = 1f / (right - left);
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UIVertex vertex = new UIVertex();
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for(int i = 0; i < helper.currentVertCount; i++) {
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helper.PopulateUIVertex(ref vertex, i);
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vertex.color = BlendColor(vertex.color, EffectGradient.Evaluate((vertex.position.x - left) * width - Offset));
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helper.SetUIVertex(vertex, i);
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}
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}
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break;
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case Type.Vertical: {
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float bottom = _vertexList[0].position.y;
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float top = _vertexList[0].position.y;
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float y = 0f;
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for(int i = nCount - 1; i >= 1; --i) {
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y = _vertexList[i].position.y;
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if(y > top) top = y;
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else if(y < bottom) bottom = y;
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}
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float height = 1f / (top - bottom);
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UIVertex vertex = new UIVertex();
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for(int i = 0; i < helper.currentVertCount; i++) {
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helper.PopulateUIVertex(ref vertex, i);
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vertex.color = BlendColor(vertex.color, EffectGradient.Evaluate((vertex.position.y - bottom) * height - Offset));
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helper.SetUIVertex(vertex, i);
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}
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}
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break;
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}
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}
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Color BlendColor(Color colorA, Color colorB) {
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switch(BlendMode) {
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default: return colorB;
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case Blend.Add: return colorA + colorB;
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case Blend.Multiply: return colorA * colorB;
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}
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}
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public enum Type {
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Horizontal,
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Vertical
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}
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public enum Blend {
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Override,
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Add,
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Multiply
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}
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 45facfdc6a639f041b007c036dc527b8
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timeCreated: 1479244798
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -55,10 +55,10 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages based on page height, by default 3 times the width of the control")]
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[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
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[SerializeField]
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[Range(0, 8)]
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public float PageStep = 0;
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[Range(1, 8)]
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public float PageStep = 1;
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public int CurrentPage
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{
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@ -77,26 +77,19 @@ namespace UnityEngine.UI.Extensions
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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// Use this for initialization
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void Start()
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void Awake()
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{
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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if (_scroll_rect.horizontalScrollbar || _scroll_rect.verticalScrollbar)
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{
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Debug.LogWarning("Warning, using scrollbors with the Scroll Snap controls is not advised as it causes unpredictable results");
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Debug.LogWarning("Warning, using scrollbars with the Scroll Snap controls is not advised as it causes unpredictable results");
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}
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_screensContainer = _scroll_rect.content;
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DistributePages();
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_lerp = false;
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_currentScreen = StartingScreen - 1;
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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ChangeBulletsInfo(_currentScreen);
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if (NextButton)
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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@ -104,12 +97,23 @@ namespace UnityEngine.UI.Extensions
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PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
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}
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void Start()
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{
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UpdateChildPositions();
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_lerp = false;
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_currentScreen = StartingScreen - 1;
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_scroll_rect.horizontalNormalizedPosition = (float)(_currentScreen) / (_screens - 1);
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ChangeBulletsInfo(_currentScreen);
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}
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void Update()
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{
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if (_lerp)
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{
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_screensContainer.localPosition = Vector3.Lerp(_screensContainer.localPosition, _lerp_target, transitionSpeed * Time.deltaTime);
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 1f)
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 0.1f)
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{
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_lerp = false;
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@ -270,7 +274,10 @@ namespace UnityEngine.UI.Extensions
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_dimension = currentXPosition + _offset * -1;
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_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(_dimension, 0f);
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}
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void UpdateChildPositions()
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{
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_screens = _screensContainer.childCount;
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_positions = new System.Collections.Generic.List<Vector3>();
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@ -54,10 +54,10 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages based on page height, by default 3 times the width of the control")]
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[Tooltip("The distance between two pages based on page height, by default pages are next to each other")]
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[SerializeField]
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[Range(0, 8)]
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public float PageStep = 0;
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[Range(1, 8)]
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public float PageStep = 1;
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public int CurrentPage
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{
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@ -76,26 +76,19 @@ namespace UnityEngine.UI.Extensions
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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// Use this for initialization
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void Start()
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void Awake()
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{
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_scroll_rect = gameObject.GetComponent<ScrollRect>();
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if (_scroll_rect.horizontalScrollbar || _scroll_rect.verticalScrollbar)
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{
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Debug.LogWarning("Warning, using scrollbors with the Scroll Snap controls is not advised as it causes unpredictable results");
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Debug.LogWarning("Warning, using scrollbars with the Scroll Snap controls is not advised as it causes unpredictable results");
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}
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_screensContainer = _scroll_rect.content;
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DistributePages();
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_lerp = false;
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_currentScreen = StartingScreen - 1;
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (float)(_screens - 1);
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ChangeBulletsInfo(_currentScreen);
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if (NextButton)
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NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
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|
@ -103,12 +96,23 @@ namespace UnityEngine.UI.Extensions
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PrevButton.GetComponent<Button>().onClick.AddListener(() => { PreviousScreen(); });
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}
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|
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void Start()
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{
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UpdateChildPositions();
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_lerp = false;
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_currentScreen = StartingScreen - 1;
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|
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_scroll_rect.verticalNormalizedPosition = (float)(_currentScreen) / (float)(_screens - 1);
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|
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ChangeBulletsInfo(_currentScreen);
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}
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|
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void Update()
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{
|
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if (_lerp)
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{
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_screensContainer.localPosition = Vector3.Lerp(_screensContainer.localPosition, _lerp_target, transitionSpeed * Time.deltaTime);
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 1f)
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if (Vector3.Distance(_screensContainer.localPosition, _lerp_target) < 0.1f)
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{
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_lerp = false;
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EndScreenChange();
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|
@ -268,7 +272,10 @@ namespace UnityEngine.UI.Extensions
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_dimension = currentYPosition + _offset * -1;
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_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f, _dimension);
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}
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|
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void UpdateChildPositions()
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{
|
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_screens = _screensContainer.childCount;
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|
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_positions = new System.Collections.Generic.List<Vector3>();
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|
@ -283,6 +290,7 @@ namespace UnityEngine.UI.Extensions
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}
|
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}
|
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|
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int GetPageforPosition(Vector3 pos)
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{
|
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for (int i = 0; i < _positions.Count; i++)
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|
@ -377,6 +385,7 @@ namespace UnityEngine.UI.Extensions
|
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|
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public void OnEndDrag(PointerEventData eventData)
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{
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//transform.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
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_startDrag = true;
|
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if (_scroll_rect.vertical)
|
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{
|
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|
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