Calculate the panel dimensions in Start to avoid scale issues

pull/413/head
David Gileadi 2017-07-26 22:44:18 -07:00
parent 603d85126f
commit 700cbc34b9
2 changed files with 2 additions and 0 deletions

View File

@ -16,6 +16,7 @@ namespace UnityEngine.UI.Extensions
_isVertical = false; _isVertical = false;
_childAnchorPoint = new Vector2(0, 0.5f); _childAnchorPoint = new Vector2(0, 0.5f);
_currentPage = StartingScreen; _currentPage = StartingScreen;
panelDimensions = gameObject.GetComponent<RectTransform>().rect;
UpdateLayout(); UpdateLayout();
} }

View File

@ -16,6 +16,7 @@ namespace UnityEngine.UI.Extensions
_isVertical = true; _isVertical = true;
_childAnchorPoint = new Vector2(0.5f,0); _childAnchorPoint = new Vector2(0.5f,0);
_currentPage = StartingScreen; _currentPage = StartingScreen;
panelDimensions = gameObject.GetComponent<RectTransform>().rect;
UpdateLayout(); UpdateLayout();
} }