Updated Text demo scene with additional effects and animated some of the controls, just for effect
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20a6cc962c
commit
6a29b9957e
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI.Extensions;
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public class AnimateEffects : MonoBehaviour
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{
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public LetterSpacing letterSpacing;
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float letterSpacingMax = 10, letterSpacingMin = -10, letterSpacingModifier = 0.1f;
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public CurvedText curvedText;
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float curvedTextMax = 0.05f, curvedTextMin = -0.05f, curvedTextModifier = 0.001f;
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public Gradient2 gradient2;
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float gradient2Max = 1, gradient2Min = -1, gradient2Modifier = 0.01f;
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public CylinderText cylinderText;
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private Transform cylinderTextRT;
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float cylinderTextMax = 0.5f, cylinderTextMin = -0.5f, cylinderTextModifier = 1f;
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Vector3 cylinderRotation = new Vector3(0, 1, 0);
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public SoftMaskScript SAUIM;
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float SAUIMMax = 1, SAUIMMin = 0, SAUIMModifier = 0.01f;
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// Use this for initialization
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void Start()
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{
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cylinderTextRT = cylinderText.GetComponent<Transform>();
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}
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// Update is called once per frame
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void Update()
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{
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letterSpacing.spacing += letterSpacingModifier;
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if (letterSpacing.spacing > letterSpacingMax || letterSpacing.spacing < letterSpacingMin)
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{
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letterSpacingModifier = -letterSpacingModifier;
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}
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curvedText.CurveMultiplier += curvedTextModifier;
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if (curvedText.CurveMultiplier > curvedTextMax || curvedText.CurveMultiplier < curvedTextMin)
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{
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curvedTextModifier = -curvedTextModifier;
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}
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gradient2.Offset += gradient2Modifier;
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if (gradient2.Offset > gradient2Max || gradient2.Offset < gradient2Min)
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{
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gradient2Modifier = -gradient2Modifier;
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}
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cylinderTextRT.Rotate(cylinderRotation);
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SAUIM.CutOff += SAUIMModifier;
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if (SAUIM.CutOff > SAUIMMax || SAUIM.CutOff < SAUIMMin)
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{
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SAUIMModifier = -SAUIMModifier;
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}
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}
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}
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m_Material: {fileID: 1232612834}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
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||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 14
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 10
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m_MaxSize: 40
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m_Alignment: 3
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m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: 'Very long line of text that is blended nicely along multiple lines of important
|
||||
blind text.
|
||||
|
||||
What is interesting is the alpha effect from the Shader which can fade in and
|
||||
out.'
|
||||
--- !u!222 &1971772021
|
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1971772017}
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--- !u!1 &2095743669
|
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -1413,10 +1870,10 @@ RectTransform:
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m_Father: {fileID: 608925988}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 70, y: -124}
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m_SizeDelta: {x: 283, y: 67}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 22.599998, y: -52.875}
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m_SizeDelta: {x: -408, y: -363.55}
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &2095743671
|
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MonoBehaviour:
|
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|
@ -1429,11 +1886,11 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 0671953a9c649e5438e4d961d1983915, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gradientMode: 0
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gradientDir: 0
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overwriteAllColor: 0
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vertex1: {r: 1, g: 1, b: 1, a: 1}
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vertex2: {r: 0, g: 0, b: 0, a: 1}
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_gradientMode: 0
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_gradientDir: 0
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_overwriteAllColor: 0
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_vertex1: {r: 1, g: 1, b: 1, a: 1}
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_vertex2: {r: 0, g: 0, b: 0, a: 1}
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--- !u!114 &2095743672
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
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|
@ -1466,7 +1923,7 @@ MonoBehaviour:
|
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m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
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m_LineSpacing: 1
|
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m_Text: Very long line of text that is curved nicely along multiple lines of important
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m_Text: Very long line of text that is blended nicely along multiple lines of important
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||||
blind text.
|
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--- !u!222 &2095743673
|
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CanvasRenderer:
|
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|
|
Binary file not shown.
After Width: | Height: | Size: 545 KiB |
|
@ -0,0 +1,57 @@
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fileFormatVersion: 2
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guid: 73f1719d5b8f9a1499c5a719ab10e675
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timeCreated: 1447964200
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licenseType: Store
|
||||
TextureImporter:
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fileIDToRecycleName: {}
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serializedVersion: 2
|
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mipmaps:
|
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mipMapMode: 0
|
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enableMipMap: 0
|
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linearTexture: 0
|
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correctGamma: 0
|
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fadeOut: 0
|
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borderMipMap: 0
|
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mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
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externalNormalMap: 0
|
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heightScale: 0.25
|
||||
normalMapFilter: 0
|
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isReadable: 0
|
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grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
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cubemapConvolutionSteps: 4
|
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cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
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maxTextureSize: 2048
|
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textureSettings:
|
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filterMode: -1
|
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aniso: 0
|
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mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
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alignment: 0
|
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spritePivot: {x: 0.5, y: 0.5}
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 5
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
outline: []
|
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spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
|
@ -7,8 +7,24 @@ namespace UnityEngine.UI.Extensions
|
|||
[AddComponentMenu("UI/Effects/Extensions/Curved Text")]
|
||||
public class CurvedText : BaseMeshEffect
|
||||
{
|
||||
public AnimationCurve curveForText = AnimationCurve.Linear(0, 0, 1, 10);
|
||||
public float curveMultiplier = 1;
|
||||
[SerializeField]
|
||||
private AnimationCurve _curveForText = AnimationCurve.Linear(0, 0, 1, 10);
|
||||
|
||||
public AnimationCurve CurveForText
|
||||
{
|
||||
get { return _curveForText; }
|
||||
set { _curveForText = value; graphic.SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private float _curveMultiplier = 1;
|
||||
|
||||
public float CurveMultiplier
|
||||
{
|
||||
get { return _curveMultiplier; }
|
||||
set { _curveMultiplier = value; graphic.SetVerticesDirty(); }
|
||||
}
|
||||
|
||||
private RectTransform rectTrans;
|
||||
|
||||
|
||||
|
@ -16,15 +32,15 @@ namespace UnityEngine.UI.Extensions
|
|||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
if (curveForText[0].time != 0)
|
||||
if (_curveForText[0].time != 0)
|
||||
{
|
||||
var tmpRect = curveForText[0];
|
||||
var tmpRect = _curveForText[0];
|
||||
tmpRect.time = 0;
|
||||
curveForText.MoveKey(0, tmpRect);
|
||||
_curveForText.MoveKey(0, tmpRect);
|
||||
}
|
||||
if (rectTrans == null)
|
||||
rectTrans = GetComponent<RectTransform>();
|
||||
if (curveForText[curveForText.length - 1].time != rectTrans.rect.width)
|
||||
if (_curveForText[_curveForText.length - 1].time != rectTrans.rect.width)
|
||||
OnRectTransformDimensionsChange();
|
||||
}
|
||||
#endif
|
||||
|
@ -51,7 +67,7 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
UIVertex uiVertex = new UIVertex();
|
||||
vh.PopulateUIVertex(ref uiVertex, index);
|
||||
uiVertex.position.y += curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * curveMultiplier;
|
||||
uiVertex.position.y += _curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * _curveMultiplier;
|
||||
vh.SetUIVertex(uiVertex, index);
|
||||
}
|
||||
}
|
||||
|
@ -59,9 +75,9 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
if (rectTrans)
|
||||
{
|
||||
Keyframe tmpRect = curveForText[curveForText.length - 1];
|
||||
Keyframe tmpRect = _curveForText[_curveForText.length - 1];
|
||||
tmpRect.time = rectTrans.rect.width;
|
||||
curveForText.MoveKey(curveForText.length - 1, tmpRect);
|
||||
_curveForText.MoveKey(_curveForText.length - 1, tmpRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ namespace UnityEngine.UI.Extensions
|
|||
public GradientMode GradientMode { get { return _gradientMode; } set { _gradientMode = value; graphic.SetVerticesDirty(); } }
|
||||
public GradientDir GradientDir { get { return _gradientDir; } set { _gradientDir = value; graphic.SetVerticesDirty(); } }
|
||||
public bool OverwriteAllColor { get { return _overwriteAllColor; } set { _overwriteAllColor = value; graphic.SetVerticesDirty(); } }
|
||||
public Color Vertex1 { get { return _vertex1; } set { _vertex1 = value; graphic.SetVerticesDirty(); } }
|
||||
public Color Vertex2 { get { return _vertex2; } set { _vertex2 = value; graphic.SetVerticesDirty(); } }
|
||||
public Color Vertex1 { get { return _vertex1; } set { _vertex1 = value; graphic.SetAllDirty(); } }
|
||||
public Color Vertex2 { get { return _vertex2; } set { _vertex2 = value; graphic.SetAllDirty(); } }
|
||||
#endregion
|
||||
|
||||
protected override void Awake()
|
||||
|
|
Loading…
Reference in New Issue