HorizontalScrollSnap.cs works well with AnchorMinMax.
--HG-- branch : Feddas/horizontalscrollsnapcs-works-well-with-a-1472852283807pull/413/head
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c2bb97f1bd
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6887b20915
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@ -49,9 +49,10 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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[SerializeField]
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public int StartingScreen = 1;
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public int StartingScreen = 1;
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[Tooltip("The distance between two pages, by default 3 times the height of the control")]
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[Tooltip("The distance between two pages, by default 3 times the width of the control")]
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[SerializeField]
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[SerializeField]
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public int PageStep = 0;
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[Range(0, 8)]
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public float PageStep = 3;
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public int CurrentPage
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public int CurrentPage
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{
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{
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@ -74,10 +75,7 @@ namespace UnityEngine.UI.Extensions
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}
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}
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_screensContainer = _scroll_rect.content;
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_screensContainer = _scroll_rect.content;
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if (PageStep == 0)
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * PageStep;
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{
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PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * 3;
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}
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DistributePages();
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DistributePages();
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_lerp = false;
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_lerp = false;
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@ -226,15 +224,18 @@ namespace UnityEngine.UI.Extensions
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{
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{
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int _offset = 0;
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int _offset = 0;
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int _dimension = 0;
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int _dimension = 0;
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Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
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Rect panelDimensions = gameObject.GetComponent<RectTransform>().rect;
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int currentXPosition = 0;
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int currentXPosition = 0;
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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for (int i = 0; i < _screensContainer.transform.childCount; i++)
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{
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{
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
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currentXPosition = _offset + i * PageStep;
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currentXPosition = _offset + (int)(i * PageStep);
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child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
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child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.anchoredPosition = new Vector2(currentXPosition, 0f);
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child.anchorMin = new Vector2(0f, child.anchorMin.y);
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child.anchorMax = new Vector2(0f, child.anchorMax.y);
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child.pivot = new Vector2(0f, child.pivot.y);
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}
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}
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_dimension = currentXPosition + _offset * -1;
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_dimension = currentXPosition + _offset * -1;
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