HorizontalScrollSnap.cs works well with AnchorMinMax.

--HG--
branch : Feddas/horizontalscrollsnapcs-works-well-with-a-1472852283807
pull/413/head
Shawn Featherly 2016-09-02 21:38:06 +00:00
parent c2bb97f1bd
commit 6887b20915
1 changed files with 10 additions and 9 deletions

View File

@ -49,9 +49,10 @@ namespace UnityEngine.UI.Extensions
[SerializeField] [SerializeField]
public int StartingScreen = 1; public int StartingScreen = 1;
[Tooltip("The distance between two pages, by default 3 times the height of the control")] [Tooltip("The distance between two pages, by default 3 times the width of the control")]
[SerializeField] [SerializeField]
public int PageStep = 0; [Range(0, 8)]
public float PageStep = 3;
public int CurrentPage public int CurrentPage
{ {
@ -74,10 +75,7 @@ namespace UnityEngine.UI.Extensions
} }
_screensContainer = _scroll_rect.content; _screensContainer = _scroll_rect.content;
if (PageStep == 0) PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * PageStep;
{
PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * 3;
}
DistributePages(); DistributePages();
_lerp = false; _lerp = false;
@ -226,15 +224,18 @@ namespace UnityEngine.UI.Extensions
{ {
int _offset = 0; int _offset = 0;
int _dimension = 0; int _dimension = 0;
Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta; Rect panelDimensions = gameObject.GetComponent<RectTransform>().rect;
int currentXPosition = 0; int currentXPosition = 0;
for (int i = 0; i < _screensContainer.transform.childCount; i++) for (int i = 0; i < _screensContainer.transform.childCount; i++)
{ {
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>(); RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
currentXPosition = _offset + i * PageStep; currentXPosition = _offset + (int)(i * PageStep);
child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y); child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
child.anchoredPosition = new Vector2(currentXPosition, 0f); child.anchoredPosition = new Vector2(currentXPosition, 0f);
child.anchorMin = new Vector2(0f, child.anchorMin.y);
child.anchorMax = new Vector2(0f, child.anchorMax.y);
child.pivot = new Vector2(0f, child.pivot.y);
} }
_dimension = currentXPosition + _offset * -1; _dimension = currentXPosition + _offset * -1;