diff --git a/Scripts/ReorderableList/ScrollConflictManager b/Scripts/ReorderableList/ScrollConflictManager new file mode 100644 index 0000000..e1846ae --- /dev/null +++ b/Scripts/ReorderableList/ScrollConflictManager @@ -0,0 +1,84 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using System; + + +//this is the most efficient way to handle scroll conflicts when there are multiple scroll rects +//this is useful when there is a vertical scrollrect in a horizontal scrollrect or vice versa +//gathered and modified from unity answers(delta snipper) + + +[RequireComponent(typeof(ScrollRect))] +public class ScrollConflictManager : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler +{ + public ScrollRect OtherScrollRect; + private ScrollRect _myScrollRect; + //This tracks if the other one should be scrolling instead of the current one. + private bool scrollOther; + //This tracks wether the other one should scroll horizontally or vertically. + private bool scrollOtherHorizontally; + + void Awake() + { + //Get the current scroll rect so we can disable it if the other one is scrolling + _myScrollRect = this.GetComponent(); + //If the current scroll Rect has the vertical checked then the other one will be scrolling horizontally. + scrollOtherHorizontally = _myScrollRect.vertical; + //Check some attributes to let the user know if this wont work as expected + if (scrollOtherHorizontally) + { + if (_myScrollRect.horizontal) + Debug.Log("You have added the SecondScrollRect to a scroll view that already has both directions selected"); + if (!OtherScrollRect.horizontal) + Debug.Log("The other scroll rect doesnt support scrolling horizontally"); + } + else if (!OtherScrollRect.vertical) + { + Debug.Log("The other scroll rect doesnt support scrolling vertically"); + } + } + //IBeginDragHandler + public void OnBeginDrag(PointerEventData eventData) + { + //Get the absolute values of the x and y differences so we can see which one is bigger and scroll the other scroll rect accordingly + float horizontal = Mathf.Abs(eventData.position.x - eventData.pressPosition.x); + float vertical = Mathf.Abs(eventData.position.y - eventData.pressPosition.y); + if (scrollOtherHorizontally) + { + if (horizontal > vertical) + { + scrollOther = true; + //disable the current scroll rect so it doesnt move. + _myScrollRect.enabled = false; + OtherScrollRect.OnBeginDrag(eventData); + } + } + else if (vertical > horizontal) + { + scrollOther = true; + //disable the current scroll rect so it doesnt move. + _myScrollRect.enabled = false; + OtherScrollRect.OnBeginDrag(eventData); + } + } + //IEndDragHandler + public void OnEndDrag(PointerEventData eventData) + { + if (scrollOther) + { + scrollOther = false; + _myScrollRect.enabled = true; + OtherScrollRect.OnEndDrag(eventData); + } + } + //IDragHandler + public void OnDrag(PointerEventData eventData) + { + if (scrollOther) + { + OtherScrollRect.OnDrag(eventData); + } + } +} \ No newline at end of file