Added optional event delta to OnEndDrag - to allow bail out of swipe action if swipe motion is actually negligible at end of drag
parent
1dc2b604e2
commit
61e019ac26
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@ -2,6 +2,7 @@
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
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/// Updated by ddreaper - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
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using System;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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@ -246,55 +247,62 @@ namespace UnityEngine.UI.Extensions
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if (_scroll_rect.horizontal)
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{
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var distance = Vector3.Distance(_startPosition, _screensContainer.localPosition);
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if (UseHardSwipe)
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if (UseSwipeDeltaThreshold && Math.Abs(eventData.delta.x) < SwipeDeltaThreshold)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (distance > FastSwipeThreshold)
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{
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if (_startPosition.x - _screensContainer.localPosition.x > 0)
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{
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NextScreen();
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}
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else
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{
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PreviousScreen();
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}
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}
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else
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{
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ScrollToClosestElement();
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}
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ScrollToClosestElement();
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}
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else
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{
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if (UseFastSwipe && distance < panelDimensions.width && distance >= FastSwipeThreshold)
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var distance = Vector3.Distance(_startPosition, _screensContainer.localPosition);
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if (UseHardSwipe)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (_startPosition.x - _screensContainer.localPosition.x > 0)
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if (distance > FastSwipeThreshold)
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{
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if (_startPosition.x - _screensContainer.localPosition.x > _childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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if (_startPosition.x - _screensContainer.localPosition.x > 0)
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{
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NextScreen();
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}
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}
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else
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{
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if (_startPosition.x - _screensContainer.localPosition.x < -_childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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{
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PreviousScreen();
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}
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}
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else
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{
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ScrollToClosestElement();
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}
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}
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else
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{
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if (UseFastSwipe && distance < panelDimensions.width && distance >= FastSwipeThreshold)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (_startPosition.x - _screensContainer.localPosition.x > 0)
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{
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if (_startPosition.x - _screensContainer.localPosition.x > _childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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{
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NextScreen();
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}
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}
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else
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{
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if (_startPosition.x - _screensContainer.localPosition.x < -_childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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{
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PreviousScreen();
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}
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}
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}
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}
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}
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}
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@ -69,12 +69,18 @@ namespace UnityEngine.UI.Extensions
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[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
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public Boolean UseFastSwipe = false;
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[Tooltip("Swipe Delta Threshold looks at the speed of input to decide if a swipe will be initiated (optional)")]
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public Boolean UseSwipeDeltaThreshold = false;
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[Tooltip("Offset for how far a swipe has to travel to initiate a page change (optional)")]
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public int FastSwipeThreshold = 100;
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[Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")]
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public int SwipeVelocityThreshold = 100;
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[Tooltip("Threshold for swipe speed to initiate a swipe, below threshold will return to closest page (optional)")]
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public float SwipeDeltaThreshold = 5.0f;
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[Tooltip("Use time scale instead of unscaled time (optional)")]
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public Boolean UseTimeScale = true;
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@ -3,6 +3,7 @@
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/// Updated by SimonDarksideJ - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
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/// Updated by SimonDarksideJ - major refactoring on updating current position and scroll management
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using System;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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@ -238,54 +239,62 @@ namespace UnityEngine.UI.Extensions
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if (_scroll_rect.vertical)
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{
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var distance = Vector3.Distance(_startPosition, _screensContainer.localPosition);
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if(UseHardSwipe){
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_scroll_rect.velocity = Vector3.zero;
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if (distance > FastSwipeThreshold)
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{
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if (_startPosition.y - _screensContainer.localPosition.y > 0)
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{
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NextScreen();
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}
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else
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{
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PreviousScreen();
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}
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}
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else
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{
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ScrollToClosestElement();
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}
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if (UseSwipeDeltaThreshold && Math.Abs(eventData.delta.y) < SwipeDeltaThreshold)
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{
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ScrollToClosestElement();
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}
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else
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{
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if (UseFastSwipe && distance < panelDimensions.height + FastSwipeThreshold && distance >=1f)
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var distance = Vector3.Distance(_startPosition, _screensContainer.localPosition);
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if (UseHardSwipe)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (_startPosition.y - _screensContainer.localPosition.y > 0)
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if (distance > FastSwipeThreshold)
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{
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if (_startPosition.y - _screensContainer.localPosition.y > _childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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if (_startPosition.y - _screensContainer.localPosition.y > 0)
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{
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NextScreen();
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}
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}
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else
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{
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if (_startPosition.y - _screensContainer.localPosition.y > -_childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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{
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PreviousScreen();
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}
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}
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}
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else
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{
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ScrollToClosestElement();
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}
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}
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else
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{
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if (UseFastSwipe && distance < panelDimensions.height + FastSwipeThreshold && distance >= 1f)
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{
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_scroll_rect.velocity = Vector3.zero;
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if (_startPosition.y - _screensContainer.localPosition.y > 0)
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{
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if (_startPosition.y - _screensContainer.localPosition.y > _childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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{
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NextScreen();
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}
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}
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else
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{
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if (_startPosition.y - _screensContainer.localPosition.y > -_childSize / 3)
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{
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ScrollToClosestElement();
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}
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else
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{
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PreviousScreen();
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}
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}
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}
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}
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}
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}
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}
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