diff --git a/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs b/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs index 1c909a4..eb6c2ef 100644 --- a/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs +++ b/Examples/UIVerticalScrollerDemo/Scripts/ScrollingCalendar.cs @@ -58,7 +58,7 @@ public class ScrollingCalendar : MonoBehaviour arrayYears[i] = 1900 + i; GameObject clone = (GameObject)Instantiate(yearsButtonPrefab, new Vector3(0, i*80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject; - clone.transform.SetParent(yearsScrollingPanel); + clone.transform.SetParent(yearsScrollingPanel,false); clone.transform.localScale = new Vector3(1, 1, 1); clone.GetComponentInChildren().text = "" + arrayYears[i]; clone.name = "Year_" + arrayYears[i]; @@ -81,7 +81,7 @@ public class ScrollingCalendar : MonoBehaviour months[i] = i; GameObject clone = (GameObject)Instantiate(monthsButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject; - clone.transform.SetParent(monthsScrollingPanel); + clone.transform.SetParent(monthsScrollingPanel,false); clone.transform.localScale = new Vector3(1, 1, 1); switch(i) @@ -140,7 +140,7 @@ public class ScrollingCalendar : MonoBehaviour { days[i] = i+1; GameObject clone = (GameObject)Instantiate(daysButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject; - clone.transform.SetParent(daysScrollingPanel); + clone.transform.SetParent(daysScrollingPanel,false); clone.transform.localScale = new Vector3(1, 1, 1); clone.GetComponentInChildren().text = "" + days[i]; clone.name = "Day_" + days[i];