Merged in sushanta1991/unity-ui-extensions/sushanta1991/scrollingcalendarcs-edited-online-with-b-1474969966846 (pull request #28)
Child nodes of Months, Years and Days Scroll rect were not visible, Added fix for the same. --HG-- branch : develop_5.3pull/413/head
commit
55a54816ec
|
@ -58,7 +58,7 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
arrayYears[i] = 1900 + i;
|
||||
|
||||
GameObject clone = (GameObject)Instantiate(yearsButtonPrefab, new Vector3(0, i*80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||
clone.transform.SetParent(yearsScrollingPanel);
|
||||
clone.transform.SetParent(yearsScrollingPanel,false);
|
||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||
clone.GetComponentInChildren<Text>().text = "" + arrayYears[i];
|
||||
clone.name = "Year_" + arrayYears[i];
|
||||
|
@ -81,7 +81,7 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
months[i] = i;
|
||||
|
||||
GameObject clone = (GameObject)Instantiate(monthsButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||
clone.transform.SetParent(monthsScrollingPanel);
|
||||
clone.transform.SetParent(monthsScrollingPanel,false);
|
||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||
|
||||
switch(i)
|
||||
|
@ -140,7 +140,7 @@ public class ScrollingCalendar : MonoBehaviour
|
|||
{
|
||||
days[i] = i+1;
|
||||
GameObject clone = (GameObject)Instantiate(daysButtonPrefab, new Vector3(0, i * 80, 0), Quaternion.Euler(new Vector3(0, 0, 0))) as GameObject;
|
||||
clone.transform.SetParent(daysScrollingPanel);
|
||||
clone.transform.SetParent(daysScrollingPanel,false);
|
||||
clone.transform.localScale = new Vector3(1, 1, 1);
|
||||
clone.GetComponentInChildren<Text>().text = "" + days[i];
|
||||
clone.name = "Day_" + days[i];
|
||||
|
|
Loading…
Reference in New Issue