Updated Editor menu layout
parent
2c5a7bb47f
commit
55489bd617
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@ -168,7 +168,7 @@ namespace UnityEditor.UI
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#if NEW_INPUT_SYSTEM
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eventSystem.AddComponent<InputSystemUIInputModule>();
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#else
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eventSystem.AddComponent<StandaloneInputModule>();
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eventSystem.AddComponent<StandaloneInputModule>();
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#endif
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Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
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@ -214,13 +214,13 @@ namespace UnityEditor.UI
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// since there's no point in that, and it's good to keep them as consistent as possible.
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lbl.color = s_TextColor;
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region UI Extensions "Create" Menu items
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#region UI Extensions "Create" Menu items
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#region Scroll Snap controls
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[MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
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#region Scroll Snap controls
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[MenuItem("GameObject/UI/Extensions/Layout/Horizontal Scroll Snap", false)]
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static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
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{
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GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
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@ -285,7 +285,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = horizontalScrollSnapRoot;
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}
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[MenuItem("GameObject/UI/Extensions/Vertical Scroll Snap", false)]
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[MenuItem("GameObject/UI/Extensions/Layout/Vertical Scroll Snap", false)]
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static public void AddVerticallScrollSnap(MenuCommand menuCommand)
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{
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GameObject verticalScrollSnapRoot = CreateUIElementRoot("Vertical Scroll Snap", menuCommand, s_ThickGUIElementSize);
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@ -357,7 +357,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = verticalScrollSnapRoot;
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}
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#region New ScrollSnapCode
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#region New ScrollSnapCode
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static public void FixedScrollSnapBase(MenuCommand menuCommand, string name, ScrollSnap.ScrollDirection direction, int itemVisible, int itemCount, Vector2 itemSize)
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{
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GameObject scrollSnapRoot = CreateUIElementRoot(name, menuCommand, s_ThickGUIElementSize);
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@ -479,10 +479,10 @@ namespace UnityEditor.UI
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{
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FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 3, 15, new Vector2(100, 100));
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}
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#endregion
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#endregion
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#region ContentScrollSnapHorizontal
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[MenuItem("GameObject/UI/Extensions/Content Scroll Snap Horizontal", false)]
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#region ContentScrollSnapHorizontal
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[MenuItem("GameObject/UI/Extensions/Layout/Content Scroll Snap Horizontal", false)]
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static public void AddContentScrollSnapHorizontal(MenuCommand menuCommand)
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{
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GameObject contentScrollSnapRoot = CreateUIElementRoot("Content Scroll Snap Horizontal", menuCommand, s_ThickGUIElementSize);
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@ -586,12 +586,12 @@ namespace UnityEditor.UI
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//add scroll snap after we've added the content & items
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contentScrollSnapRoot.AddComponent<ContentScrollSnapHorizontal>();
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region UIVertical Scroller
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[MenuItem("GameObject/UI/Extensions/UI Vertical Scroller", false)]
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#region UIVertical Scroller
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[MenuItem("GameObject/UI/Extensions/Layout/UI Vertical Scroller", false)]
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static public void AddUIVerticallScroller(MenuCommand menuCommand)
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{
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GameObject uiVerticalScrollerRoot = CreateUIElementRoot("UI Vertical Scroller", menuCommand, s_ThickGUIElementSize);
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@ -669,10 +669,10 @@ namespace UnityEditor.UI
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Selection.activeGameObject = uiVerticalScrollerRoot;
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}
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#endregion
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#endregion
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#region UI Button
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[MenuItem("GameObject/UI/Extensions/UI Button", false)]
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#region UI Button
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[MenuItem("GameObject/UI/Extensions/Controls/UI Button", false)]
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static public void AddUIButton(MenuCommand menuCommand)
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{
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GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);
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@ -699,10 +699,10 @@ namespace UnityEditor.UI
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Selection.activeGameObject = uiButtonRoot;
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}
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#endregion
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#endregion
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#region UI Flippable
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[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
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#region UI Flippable
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[MenuItem("GameObject/UI/Extensions/Controls/UI Flippable", false)]
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static public void AddUIFlippableImage(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Flippable", menuCommand, s_ImageGUIElementSize);
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@ -710,10 +710,10 @@ namespace UnityEditor.UI
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go.AddComponent<UIFlippable>();
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region UI WindowBase
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[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
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#region UI WindowBase
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[MenuItem("GameObject/UI/Extensions/Controls/UI Window Base", false)]
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static public void AddUIWindowBase(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Window Base", menuCommand, s_ThickGUIElementSize);
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@ -721,9 +721,9 @@ namespace UnityEditor.UI
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go.AddComponent<Image>();
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region Accordion
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#region Accordion
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[MenuItem("GameObject/UI/Extensions/Accordion/Accordion", false)]
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static public void AddAccordionVertical(MenuCommand menuCommand)
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{
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@ -789,10 +789,10 @@ namespace UnityEditor.UI
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var textText = textgo.AddComponent<Text>();
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textText.text = "This is an example of text in an accordion element\nLots of information can be put here for selection\nIf you like";
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}
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#endregion
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#endregion
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#region Drop Down controls
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[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
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#region Drop Down controls
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[MenuItem("GameObject/UI/Extensions/ComboBox/AutoComplete ComboBox", false)]
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static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
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{
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GameObject autoCompleteComboBoxRoot = CreateUIElementRoot("AutoCompleteComboBox", menuCommand, s_ThickGUIElementSize);
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@ -889,7 +889,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = autoCompleteComboBoxRoot;
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}
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[MenuItem("GameObject/UI/Extensions/ComboBox", false)]
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[MenuItem("GameObject/UI/Extensions/ComboBox/ComboBox", false)]
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static public void AddComboBox(MenuCommand menuCommand)
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{
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GameObject comboBoxRoot = CreateUIElementRoot("ComboBox", menuCommand, s_ThickGUIElementSize);
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@ -986,7 +986,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = comboBoxRoot;
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}
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[MenuItem("GameObject/UI/Extensions/DropDownList", false)]
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[MenuItem("GameObject/UI/Extensions/ComboBox/DropDownList", false)]
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static public void AddDropDownList(MenuCommand menuCommand)
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{
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GameObject dropDownListRoot = CreateUIElementRoot("DropDownList", menuCommand, s_ThickGUIElementSize);
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@ -1118,9 +1118,9 @@ namespace UnityEditor.UI
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arrowTextCanvasGroup.blocksRaycasts = false;
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Selection.activeGameObject = dropDownListRoot;
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}
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#endregion
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#endregion
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#region RTS Selection box
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#region RTS Selection box
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[MenuItem("GameObject/UI/Extensions/Selection Box", false)]
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static public void AddSelectionBox(MenuCommand menuCommand)
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{
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@ -1152,9 +1152,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region Bound Tooltip
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#region Bound Tooltip
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[MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
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static public void AddBoundTooltip(MenuCommand menuCommand)
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{
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@ -1202,10 +1202,10 @@ namespace UnityEditor.UI
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}
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}
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#endregion
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#endregion
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#region Progress bar
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[MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
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#region Progress bar
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[MenuItem("GameObject/UI/Extensions/Controls/Progress Bar", false)]
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static public void AddSlider(MenuCommand menuCommand)
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{
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// Create GOs Hierarchy
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@ -1249,9 +1249,9 @@ namespace UnityEditor.UI
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slider.direction = Slider.Direction.LeftToRight;
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SetDefaultColorTransitionValues(slider);
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}
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#endregion
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#endregion
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#region Primitives
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#region Primitives
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Renderer", false)]
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static public void AddUILineRenderer(MenuCommand menuCommand)
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@ -1317,9 +1317,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region Re-Orderable Lists
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#region Re-Orderable Lists
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect", false)]
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static public void AddReorderableScrollRectVertical(MenuCommand menuCommand)
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@ -1826,10 +1826,10 @@ namespace UnityEditor.UI
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}
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#endregion
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#endregion
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#region Segmented Control
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[MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
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#region Segmented Control
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[MenuItem("GameObject/UI/Extensions/Controls/Segmented Control", false)]
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static public void AddSegmentedControl(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("Segmented Control", menuCommand, s_ThickGUIElementSize);
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@ -1857,9 +1857,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region Stepper
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#region Stepper
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[MenuItem("GameObject/UI/Extensions/Sliders/Stepper", false)]
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static public void AddStepper(MenuCommand menuCommand)
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{
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@ -1880,10 +1880,10 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region UI Knob
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[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
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#region UI Knob
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[MenuItem("GameObject/UI/Extensions/Controls/UI Knob", false)]
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static public void AddUIKnob(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Knob", menuCommand, s_ImageGUIElementSize);
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go.AddComponent<UI_Knob>();
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region TextPic
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[MenuItem("GameObject/UI/Extensions/TextPic", false)]
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#region TextPic
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[MenuItem("GameObject/UI/Extensions/Controls/TextPic", false)]
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static public void AddTextPic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("TextPic", menuCommand, s_ImageGUIElementSize);
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go.AddComponent<TextPic>();
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region BoxSlider
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#region BoxSlider
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[MenuItem("GameObject/UI/Extensions/Sliders/Box Slider", false)]
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static public void AddBoxSlider(MenuCommand menuCommand)
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{
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@ -1937,10 +1937,10 @@ namespace UnityEditor.UI
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Selection.activeGameObject = uiboxSliderRoot;
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}
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#endregion
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#endregion
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#region Non Drawing Graphic options
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
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#region Non Drawing Graphic options
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[MenuItem("GameObject/UI/Extensions/Controls/NonDrawingGraphic", false)]
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static public void AddNonDrawingGraphic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("NonDrawing Graphic", menuCommand, s_ImageGUIElementSize);
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Selection.activeGameObject = go;
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}
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphicClickable", false)]
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[MenuItem("GameObject/UI/Extensions/Controls/NonDrawingGraphicClickable", false)]
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static public void AddClickableNonDrawingGraphic(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("NonDrawing Graphic-Clickable", menuCommand, s_ImageGUIElementSize);
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@ -1956,9 +1956,9 @@ namespace UnityEditor.UI
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go.AddComponent<UISelectableExtension>();
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Selection.activeGameObject = go;
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}
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#endregion
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#endregion
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#region Radial Slider
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#region Radial Slider
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[MenuItem("GameObject/UI/Extensions/Sliders/Radial Slider", false)]
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static public void AddRadialSlider(MenuCommand menuCommand)
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{
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@ -1994,9 +1994,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = sliderRoot;
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}
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#endregion
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#endregion
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#region RangeSlider
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#region RangeSlider
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[MenuItem("GameObject/UI/Extensions/Sliders/Range Slider", false)]
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static public void AddRangeSlider(MenuCommand menuCommand)
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{
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@ -2062,9 +2062,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = minMaxSliderRoot;
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}
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#endregion
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#endregion
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#region Menu Manager GO
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#region Menu Manager GO
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[MenuItem("GameObject/UI/Extensions/Menu Manager", false)]
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static public void AddMenuManager(MenuCommand menuCommand)
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{
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@ -2073,97 +2073,97 @@ namespace UnityEditor.UI
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child.AddComponent<MenuManager>();
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Selection.activeGameObject = child;
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}
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#endregion
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#endregion
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#region MinMaxSlider
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#region MinMaxSlider
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[MenuItem("GameObject/UI/Extensions/Sliders/MinMax Slider", false)]
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static public void AddMinMaxSlider(MenuCommand menuCommand)
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{
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GameObject minMaxSliderRoot = CreateUIElementRoot("Min Max Slider", menuCommand, new Vector2(390, 60));
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GameObject sliderBounds = CreateUIObject("Slider Bounds", minMaxSliderRoot);
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GameObject middleGraphic = CreateUIObject("Middle Graphic", minMaxSliderRoot);
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GameObject minHandle = CreateUIObject("Min Handle", minMaxSliderRoot);
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GameObject minHandleText = CreateUIObject("Min Text", minHandle);
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GameObject maxHandle = CreateUIObject("Max Handle", minMaxSliderRoot);
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GameObject maxHandleText = CreateUIObject("Max Text", maxHandle);
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{
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GameObject minMaxSliderRoot = CreateUIElementRoot("Min Max Slider", menuCommand, new Vector2(390, 60));
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GameObject sliderBounds = CreateUIObject("Slider Bounds", minMaxSliderRoot);
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GameObject middleGraphic = CreateUIObject("Middle Graphic", minMaxSliderRoot);
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GameObject minHandle = CreateUIObject("Min Handle", minMaxSliderRoot);
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GameObject minHandleText = CreateUIObject("Min Text", minHandle);
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GameObject maxHandle = CreateUIObject("Max Handle", minMaxSliderRoot);
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GameObject maxHandleText = CreateUIObject("Max Text", maxHandle);
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Image backgroundImage = minMaxSliderRoot.AddComponent<Image>();
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backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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backgroundImage.type = Image.Type.Sliced;
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backgroundImage.fillCenter = false;
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backgroundImage.color = new Color32(27, 41, 89, 255);
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backgroundImage.fillCenter = true;
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Image backgroundImage = minMaxSliderRoot.AddComponent<Image>();
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backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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backgroundImage.type = Image.Type.Sliced;
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backgroundImage.fillCenter = false;
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backgroundImage.color = new Color32(27, 41, 89, 255);
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backgroundImage.fillCenter = true;
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RectTransform sliderBoundsRect = SetAnchorsAndStretch(sliderBounds);
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sliderBoundsRect.anchorMin = new Vector2(0, 0);
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sliderBoundsRect.anchorMax = new Vector2(1, 1);
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sliderBoundsRect.offsetMin = new Vector2(15, 0);
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sliderBoundsRect.offsetMax = new Vector2(-15, 0);
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RectTransform sliderBoundsRect = SetAnchorsAndStretch(sliderBounds);
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sliderBoundsRect.anchorMin = new Vector2(0, 0);
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sliderBoundsRect.anchorMax = new Vector2(1, 1);
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sliderBoundsRect.offsetMin = new Vector2(15, 0);
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sliderBoundsRect.offsetMax = new Vector2(-15, 0);
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RectTransform middleGraphicRect = SetAnchorsAndStretch(middleGraphic);
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middleGraphicRect.anchorMin = new Vector2(0, 0);
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middleGraphicRect.anchorMax = new Vector2(1, 1);
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middleGraphicRect.offsetMin = new Vector2(82, 0);
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middleGraphicRect.offsetMax = new Vector2(-90, 0);
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Image fillImage = middleGraphic.AddComponent<Image>();
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fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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fillImage.type = Image.Type.Sliced;
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fillImage.fillCenter = true;
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fillImage.color = new Color32(41, 98, 164, 255);
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RectTransform middleGraphicRect = SetAnchorsAndStretch(middleGraphic);
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middleGraphicRect.anchorMin = new Vector2(0, 0);
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middleGraphicRect.anchorMax = new Vector2(1, 1);
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middleGraphicRect.offsetMin = new Vector2(82, 0);
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middleGraphicRect.offsetMax = new Vector2(-90, 0);
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Image fillImage = middleGraphic.AddComponent<Image>();
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fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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fillImage.type = Image.Type.Sliced;
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fillImage.fillCenter = true;
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fillImage.color = new Color32(41, 98, 164, 255);
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RectTransform minHandleRect = SetAnchorsAndStretch(minHandle);
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minHandleRect.anchorMin = new Vector2(0, 0.5f);
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minHandleRect.anchorMax = new Vector2(0, 0.5f);
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minHandleRect.sizeDelta = new Vector2(30, 62);
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minHandleRect.anchoredPosition = new Vector3(82, 0, 0);
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Image minHandleImage = minHandle.AddComponent<Image>();
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minHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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minHandleImage.type = Image.Type.Sliced;
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minHandleImage.fillCenter = true;
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RectTransform minHandleRect = SetAnchorsAndStretch(minHandle);
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minHandleRect.anchorMin = new Vector2(0, 0.5f);
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minHandleRect.anchorMax = new Vector2(0, 0.5f);
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minHandleRect.sizeDelta = new Vector2(30, 62);
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minHandleRect.anchoredPosition = new Vector3(82, 0, 0);
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Image minHandleImage = minHandle.AddComponent<Image>();
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minHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
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minHandleImage.type = Image.Type.Sliced;
|
||||
minHandleImage.fillCenter = true;
|
||||
|
||||
RectTransform minHandleTextRect = SetAnchorsAndStretch(minHandleText);
|
||||
minHandleTextRect.sizeDelta = new Vector2(70, 50);
|
||||
minHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
|
||||
TextMeshProUGUI minHandleTextComponent = minHandleText.AddComponent<TextMeshProUGUI>();
|
||||
minHandleTextComponent.fontSize = 36;
|
||||
minHandleTextComponent.alignment = TextAlignmentOptions.Center;
|
||||
RectTransform minHandleTextRect = SetAnchorsAndStretch(minHandleText);
|
||||
minHandleTextRect.sizeDelta = new Vector2(70, 50);
|
||||
minHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
|
||||
TextMeshProUGUI minHandleTextComponent = minHandleText.AddComponent<TextMeshProUGUI>();
|
||||
minHandleTextComponent.fontSize = 36;
|
||||
minHandleTextComponent.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
|
||||
RectTransform maxHandleRect = SetAnchorsAndStretch(maxHandle);
|
||||
maxHandleRect.anchorMin = new Vector2(1, 0.5f);
|
||||
maxHandleRect.anchorMax = new Vector2(1, 0.5f);
|
||||
maxHandleRect.sizeDelta = new Vector2(30, 62);
|
||||
maxHandleRect.anchoredPosition = new Vector3(-82, 0, 0);
|
||||
Image maxHandleImage = maxHandle.AddComponent<Image>();
|
||||
maxHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||||
maxHandleImage.type = Image.Type.Sliced;
|
||||
maxHandleImage.fillCenter = true;
|
||||
RectTransform maxHandleRect = SetAnchorsAndStretch(maxHandle);
|
||||
maxHandleRect.anchorMin = new Vector2(1, 0.5f);
|
||||
maxHandleRect.anchorMax = new Vector2(1, 0.5f);
|
||||
maxHandleRect.sizeDelta = new Vector2(30, 62);
|
||||
maxHandleRect.anchoredPosition = new Vector3(-82, 0, 0);
|
||||
Image maxHandleImage = maxHandle.AddComponent<Image>();
|
||||
maxHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||||
maxHandleImage.type = Image.Type.Sliced;
|
||||
maxHandleImage.fillCenter = true;
|
||||
|
||||
RectTransform maxHandleTextRect = SetAnchorsAndStretch(maxHandleText);
|
||||
maxHandleTextRect.sizeDelta = new Vector2(70, 50);
|
||||
maxHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
|
||||
TextMeshProUGUI maxHandleTextComponent = maxHandleText.AddComponent<TextMeshProUGUI>();
|
||||
maxHandleTextComponent.fontSize = 36;
|
||||
maxHandleTextComponent.alignment = TextAlignmentOptions.Center;
|
||||
RectTransform maxHandleTextRect = SetAnchorsAndStretch(maxHandleText);
|
||||
maxHandleTextRect.sizeDelta = new Vector2(70, 50);
|
||||
maxHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
|
||||
TextMeshProUGUI maxHandleTextComponent = maxHandleText.AddComponent<TextMeshProUGUI>();
|
||||
maxHandleTextComponent.fontSize = 36;
|
||||
maxHandleTextComponent.alignment = TextAlignmentOptions.Center;
|
||||
|
||||
MinMaxSlider minMaxSlider = minMaxSliderRoot.AddComponent<MinMaxSlider>();
|
||||
minMaxSlider.SliderBounds = sliderBoundsRect;
|
||||
minMaxSlider.MinHandle = minHandleRect;
|
||||
minMaxSlider.MaxHandle = maxHandleRect;
|
||||
minMaxSlider.MiddleGraphic = middleGraphicRect;
|
||||
minMaxSlider.MinText = minHandleTextComponent;
|
||||
minMaxSlider.MaxText = maxHandleTextComponent;
|
||||
MinMaxSlider minMaxSlider = minMaxSliderRoot.AddComponent<MinMaxSlider>();
|
||||
minMaxSlider.SliderBounds = sliderBoundsRect;
|
||||
minMaxSlider.MinHandle = minHandleRect;
|
||||
minMaxSlider.MaxHandle = maxHandleRect;
|
||||
minMaxSlider.MiddleGraphic = middleGraphicRect;
|
||||
minMaxSlider.MinText = minHandleTextComponent;
|
||||
minMaxSlider.MaxText = maxHandleTextComponent;
|
||||
|
||||
minMaxSlider.SetValues(minMaxSlider.Values.minValue, minMaxSlider.Values.maxValue);
|
||||
minMaxSlider.SetValues(minMaxSlider.Values.minValue, minMaxSlider.Values.maxValue);
|
||||
|
||||
Selection.activeGameObject = minMaxSliderRoot;
|
||||
}
|
||||
#endregion
|
||||
Selection.activeGameObject = minMaxSliderRoot;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Helper Functions
|
||||
private static GameObject AddInputFieldAsChild(GameObject parent)
|
||||
#region Helper Functions
|
||||
private static GameObject AddInputFieldAsChild(GameObject parent)
|
||||
{
|
||||
GameObject root = CreateUIObject("InputField", parent);
|
||||
|
||||
|
@ -2302,7 +2302,6 @@ namespace UnityEditor.UI
|
|||
return rectTransformRoot;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue