Updated NonDrawingGraphic to require a CanvasRender, else it causes an error on run (and doesn't work)
- Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/420pull/413/head
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07ec98c989
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54a71dcf05
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@ -6,6 +6,7 @@ namespace UnityEngine.UI.Extensions
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/// A concrete subclass of the Unity UI `Graphic` class that just skips drawing.
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/// A concrete subclass of the Unity UI `Graphic` class that just skips drawing.
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/// Useful for providing a raycast target without actually drawing anything.
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/// Useful for providing a raycast target without actually drawing anything.
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[AddComponentMenu("Layout/Extensions/NonDrawingGraphic")]
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[AddComponentMenu("Layout/Extensions/NonDrawingGraphic")]
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[RequireComponent(typeof(CanvasRenderer))]
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public class NonDrawingGraphic : MaskableGraphic
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public class NonDrawingGraphic : MaskableGraphic
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{
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{
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public override void SetMaterialDirty() { return; }
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public override void SetMaterialDirty() { return; }
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