Fix for division by zero error in Gradient2.cs
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@ -125,7 +125,7 @@ namespace UnityEngine.UI.Extensions
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GetPosition = v => v.position.y;
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}
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float width = 1f / w / Zoom;
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float width = w == 0f ? 0f : 1f / w / Zoom;
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float zoomOffset = (1 - (1 / Zoom)) * 0.5f;
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float offset = (Offset * (1 - zoomOffset)) - zoomOffset;
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