Resolved a number of .NET warnings and invalid properties
parent
22b2ec2ec2
commit
43eaa870e1
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@ -6,7 +6,7 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example01Scene : MonoBehaviour
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{
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[SerializeField]
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Example01ScrollView scrollView;
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Example01ScrollView scrollView = null;
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void Start()
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{
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@ -6,7 +6,7 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example01ScrollView : FancyScrollView<Example01CellDto>
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{
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[SerializeField]
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ScrollPositionController scrollPositionController;
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ScrollPositionController scrollPositionController = null;
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void Awake()
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{
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@ -6,9 +6,9 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example01ScrollViewCell : FancyScrollViewCell<Example01CellDto>
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{
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[SerializeField]
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Animator animator;
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Animator animator = null;
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[SerializeField]
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Text message;
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Text message = null;
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static readonly int scrollTriggerHash = Animator.StringToHash("scroll");
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@ -6,7 +6,7 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example02Scene : MonoBehaviour
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{
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[SerializeField]
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Example02ScrollView scrollView;
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Example02ScrollView scrollView = null;
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void Start()
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{
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@ -6,7 +6,7 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example02ScrollView : FancyScrollView<Example02CellDto, Example02ScrollViewContext>
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{
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[SerializeField]
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ScrollPositionController scrollPositionController;
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ScrollPositionController scrollPositionController = null;
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void Awake()
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{
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@ -6,13 +6,13 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example02ScrollViewCell : FancyScrollViewCell<Example02CellDto, Example02ScrollViewContext>
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{
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[SerializeField]
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Animator animator;
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Animator animator = null;
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[SerializeField]
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Text message;
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Text message = null;
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[SerializeField]
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Image image;
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Image image = null;
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[SerializeField]
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Button button;
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Button button = null;
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static readonly int scrollTriggerHash = Animator.StringToHash("scroll");
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@ -6,7 +6,7 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example03Scene : MonoBehaviour
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{
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[SerializeField]
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Example03ScrollView scrollView;
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Example03ScrollView scrollView = null;
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void Start()
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{
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@ -6,7 +6,7 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example03ScrollView : FancyScrollView<Example03CellDto, Example03ScrollViewContext>
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{
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[SerializeField]
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ScrollPositionController scrollPositionController;
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ScrollPositionController scrollPositionController = null;
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void Awake()
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{
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@ -6,13 +6,13 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example03ScrollViewCell : FancyScrollViewCell<Example03CellDto, Example03ScrollViewContext>
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{
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[SerializeField]
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Animator animator;
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Animator animator = null;
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[SerializeField]
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Text message;
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Text message = null;
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[SerializeField]
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Image image;
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Image image = null;
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[SerializeField]
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Button button;
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Button button = null;
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static readonly int scrollTriggerHash = Animator.StringToHash("scroll");
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@ -8,13 +8,13 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example04Scene : MonoBehaviour
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{
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[SerializeField]
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Example04ScrollView scrollView;
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Example04ScrollView scrollView = null;
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[SerializeField]
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Button prevCellButton;
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Button prevCellButton = null;
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[SerializeField]
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Button nextCellButton;
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Button nextCellButton = null;
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[SerializeField]
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Text selectedItemInfo;
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Text selectedItemInfo = null;
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void Start()
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{
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@ -7,7 +7,7 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example04ScrollView : FancyScrollView<Example04CellDto, Example04ScrollViewContext>
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{
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[SerializeField]
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ScrollPositionController scrollPositionController;
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ScrollPositionController scrollPositionController = null;
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Action<int> onSelectedIndexChanged;
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@ -6,13 +6,13 @@ namespace UnityEngine.UI.Extensions.Examples
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public class Example04ScrollViewCell : FancyScrollViewCell<Example04CellDto, Example04ScrollViewContext>
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{
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[SerializeField]
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Animator animator;
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Animator animator = null;
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[SerializeField]
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Text message;
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Text message = null;
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[SerializeField]
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Image image;
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Image image = null;
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[SerializeField]
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Button button;
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Button button = null;
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static readonly int scrollTriggerHash = Animator.StringToHash("scroll");
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@ -298,8 +298,12 @@ namespace UnityEngine.UI.Extensions
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anchorMin[0] = anchorMax[0] = (NormalizedValueX);
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anchorMin[1] = anchorMax[1] = (NormalizedValueY);
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m_HandleRect.anchorMin = anchorMin;
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m_HandleRect.anchorMax = anchorMax;
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if (Application.isPlaying)
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{
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m_HandleRect.anchorMin = anchorMin;
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m_HandleRect.anchorMax = anchorMax;
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}
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}
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}
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@ -33,7 +33,7 @@ namespace UnityEngine.UI.Extensions.ColorPicker
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List<GameObject> rgbSliders = new List<GameObject>();
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[SerializeField]
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GameObject alphaSlider;
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GameObject alphaSlider = null;
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public void SetHSVSlidersOn(bool value)
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{
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@ -372,7 +372,7 @@ namespace UnityEngine.UI.Extensions
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Initialize();
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}
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void OnDestroy()
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protected override void OnDestroy()
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{
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currentMaterial = null;
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currentTexture = null;
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@ -17,22 +17,22 @@ public class CardExpanding2D : MonoBehaviour
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private float lerpSpeed = 8f;
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[SerializeField]
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private RectTransform buttonRect;
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private Vector2 closeButtonMin;
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private Vector2 closeButtonMax;
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private RectTransform buttonRect = null;
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private Vector2 closeButtonMin = Vector2.zero;
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private Vector2 closeButtonMax = Vector2.zero;
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[SerializeField]
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private Vector2 cardSize;
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private Vector2 cardSize = Vector2.zero;
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[SerializeField]
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private Vector2 pageSize;
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private Vector2 pageSize = Vector2.zero;
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private Vector2 cardCenter;
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private Vector2 cardCenter = Vector2.zero;
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private Vector2 pageCenter = Vector2.zero;
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private Vector2 cardMin;
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private Vector2 cardMax;
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private Vector2 pageMin;
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private Vector2 pageMax;
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private Vector2 cardMin = Vector2.zero;
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private Vector2 cardMax = Vector2.zero;
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private Vector2 pageMin = Vector2.zero;
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private Vector2 pageMax = Vector2.zero;
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private RectTransform rectTrans;
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///I wouldn't recommend changing animationActive's value here unless you want the card to start as a page.
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@ -18,7 +18,7 @@ public class CardPopup2D : MonoBehaviour
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[SerializeField]
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private float centeringSpeed = 4f;
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[SerializeField]
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private bool singleScene;
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private bool singleScene = false;
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private Rigidbody rbody;
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private bool isFalling;
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@ -25,7 +25,7 @@ public class CardStack2D : MonoBehaviour
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[SerializeField]
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private int usedCardXPos = 1280;
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[SerializeField]
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private Transform[] cards;
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private Transform[] cards = null;
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private int cardArrayOffset;
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private Vector3[] cardPositions;
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@ -39,7 +39,7 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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[Tooltip("Event is triggered whenever the scroll rect starts to move, even when triggered programatically")]
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private StartMovementEvent m_StartMovementEvent = new StartMovementEvent();
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public StartMovementEvent startMovementEvent
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public StartMovementEvent MovementStarted
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{
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get
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{
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@ -54,7 +54,7 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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[Tooltip("Event is triggered whenever the closest item to the center of the scrollrect changes")]
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private CurrentItemChangeEvent m_CurrentItemChangeEvent = new CurrentItemChangeEvent();
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public CurrentItemChangeEvent currentItemChangeEvent
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public CurrentItemChangeEvent CurrentItemChanged
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{
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get
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{
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@ -69,7 +69,7 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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[Tooltip("Event is triggered when the ContentSnapScroll decides which item it is going to snap to. Returns the index of the closest position.")]
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private FoundItemToSnapToEvent m_FoundItemToSnapToEvent = new FoundItemToSnapToEvent();
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public FoundItemToSnapToEvent foundItemToSnapToEvent
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public FoundItemToSnapToEvent ItemFoundToSnap
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{
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get
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{
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@ -84,7 +84,7 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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[Tooltip("Event is triggered when we finally settle on an element. Returns the index of the item's position.")]
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private SnappedToItemEvent m_SnappedToItemEvent = new SnappedToItemEvent();
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public SnappedToItemEvent snappedToItemEvent
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public SnappedToItemEvent ItemSnappedTo
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{
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get
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{
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@ -96,20 +96,18 @@ namespace UnityEngine.UI.Extensions
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}
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}
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private ScrollRect scrollRect;
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private RectTransform scrollRectTransform;
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private RectTransform contentTransform;
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private List<Vector3> contentPositions;
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private Vector3 lerpTarget;
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private float totalScrollableWidth;
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private DrivenRectTransformTracker tracker;
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private bool lerp;
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private float mLerpTime;
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private int _closestItem;
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private bool lerpToContentRunning;
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private bool mSliding;
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private bool mLerping;
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private bool contentIsHorizonalLayoutGroup
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private ScrollRect scrollRect = null;
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private RectTransform scrollRectTransform = null;
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private RectTransform contentTransform = null;
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private List<Vector3> contentPositions = null;
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private Vector3 lerpTarget = Vector3.zero;
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private float totalScrollableWidth = 0;
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private DrivenRectTransformTracker tracker ;
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private float mLerpTime = 0;
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private int _closestItem = 0;
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private bool mSliding = false;
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private bool mLerping = false;
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private bool ContentIsHorizonalLayoutGroup
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{
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get
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{
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@ -121,18 +119,18 @@ namespace UnityEngine.UI.Extensions
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/// <summary>
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/// Returns if the SnapScroll is moving
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/// </summary>
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public bool moving
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public bool Moving
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{
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get
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{
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return sliding || lerping;
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return Sliding || Lerping;
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}
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}
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/// <summary>
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/// Returns if the SnapScroll is moving because of a touch
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/// </summary>
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public bool sliding
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public bool Sliding
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{
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get
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{
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@ -142,7 +140,7 @@ namespace UnityEngine.UI.Extensions
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/// <summary>
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/// Returns if the SnapScroll is moving programmatically
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/// </summary>
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public bool lerping
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public bool Lerping
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{
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get
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{
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@ -154,7 +152,7 @@ namespace UnityEngine.UI.Extensions
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/// Returns the closest item's index
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/// *Note this is zero based, and based on position not child order
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/// </summary>
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public int closestItemIndex
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public int ClosestItemIndex
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{
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get
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{
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@ -165,7 +163,7 @@ namespace UnityEngine.UI.Extensions
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/// Returns the lerpTarget's index
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/// *Note this is zero-based, and based on position not child order
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/// </summary>
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public int lerpTargetIndex
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public int LerpTargetIndex
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{
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get
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{
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@ -216,7 +214,7 @@ namespace UnityEngine.UI.Extensions
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private void SetupSnapScroll()
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{
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if (contentIsHorizonalLayoutGroup)
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if (ContentIsHorizonalLayoutGroup)
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{
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//because you can't get the anchored positions of UI elements
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//when they are in a layout group (as far as I could tell)
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@ -320,9 +318,9 @@ namespace UnityEngine.UI.Extensions
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/// <param name="info">All of the info about how you want it to move</param>
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public void GoTo(MoveInfo info)
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{
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if (!moving && info.index != closestItemIndex)
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if (!Moving && info.index != ClosestItemIndex)
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{
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startMovementEvent.Invoke();
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MovementStarted.Invoke();
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}
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if (info.indexType == MoveInfo.IndexType.childIndex)
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@ -341,7 +339,7 @@ namespace UnityEngine.UI.Extensions
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{
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int clampedIndex = Mathf.Clamp(index, 0, contentPositions.Count - 1); //contentPositions amount == the amount of available children
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if (contentIsHorizonalLayoutGroup) //the contentPositions are in child order
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if (ContentIsHorizonalLayoutGroup) //the contentPositions are in child order
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{
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lerpTarget = contentPositions[clampedIndex];
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if (jump)
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@ -408,13 +406,13 @@ namespace UnityEngine.UI.Extensions
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public void NextItem()
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{
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int index;
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if (sliding)
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if (Sliding)
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{
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index = closestItemIndex + 1;
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index = ClosestItemIndex + 1;
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}
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else
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{
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index = lerpTargetIndex + 1;
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index = LerpTargetIndex + 1;
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}
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MoveInfo info = new MoveInfo(MoveInfo.IndexType.positionIndex, index, jumpToItem, lerpTime);
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GoTo(info);
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@ -427,13 +425,13 @@ namespace UnityEngine.UI.Extensions
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public void PreviousItem()
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{
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int index;
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if (sliding)
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if (Sliding)
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{
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index = closestItemIndex - 1;
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index = ClosestItemIndex - 1;
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}
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else
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{
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index = lerpTargetIndex - 1;
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index = LerpTargetIndex - 1;
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}
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MoveInfo info = new MoveInfo(MoveInfo.IndexType.positionIndex, index, jumpToItem, lerpTime);
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GoTo(info);
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@ -464,9 +462,9 @@ namespace UnityEngine.UI.Extensions
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public void OnBeginDrag(PointerEventData ped)
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{
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StopMovement();
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if (!moving)
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if (!Moving)
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{
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startMovementEvent.Invoke();
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MovementStarted.Invoke();
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}
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}
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@ -477,11 +475,11 @@ namespace UnityEngine.UI.Extensions
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private void Update()
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{
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if (_closestItem != closestItemIndex)
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if (_closestItem != ClosestItemIndex)
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{
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currentItemChangeEvent.Invoke(closestItemIndex);
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ChangePaginationInfo(closestItemIndex);
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_closestItem = closestItemIndex;
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CurrentItemChanged.Invoke(ClosestItemIndex);
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ChangePaginationInfo(ClosestItemIndex);
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_closestItem = ClosestItemIndex;
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}
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}
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@ -494,7 +492,7 @@ namespace UnityEngine.UI.Extensions
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}
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lerpTarget = FindClosestFrom(contentTransform.localPosition);
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foundItemToSnapToEvent.Invoke(lerpTargetIndex);
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ItemFoundToSnap.Invoke(LerpTargetIndex);
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while (Vector3.Distance(contentTransform.localPosition, lerpTarget) > 1)
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{
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@ -504,12 +502,12 @@ namespace UnityEngine.UI.Extensions
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mSliding = false;
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scrollRect.velocity = Vector2.zero;
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contentTransform.localPosition = lerpTarget;
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snappedToItemEvent.Invoke(lerpTargetIndex);
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ItemSnappedTo.Invoke(LerpTargetIndex);
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}
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private IEnumerator LerpToContent()
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{
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foundItemToSnapToEvent.Invoke(lerpTargetIndex);
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ItemFoundToSnap.Invoke(LerpTargetIndex);
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mLerping = true;
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Vector3 originalContentPos = contentTransform.localPosition;
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float elapsedTime = 0;
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@ -519,7 +517,7 @@ namespace UnityEngine.UI.Extensions
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contentTransform.localPosition = Vector3.Lerp(originalContentPos, lerpTarget, (elapsedTime / mLerpTime));
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yield return null;
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}
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snappedToItemEvent.Invoke(lerpTargetIndex);
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ItemSnappedTo.Invoke(LerpTargetIndex);
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mLerping = false;
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}
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#endregion
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@ -8,15 +8,15 @@ namespace UnityEngine.UI.Extensions
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public abstract class FancyScrollView<TData, TContext> : MonoBehaviour where TContext : class
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{
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[SerializeField, Range(float.Epsilon, 1f)]
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float cellInterval;
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float cellInterval = 0;
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[SerializeField, Range(0f, 1f)]
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float cellOffset;
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float cellOffset = 0;
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[SerializeField]
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bool loop;
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bool loop = false;
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[SerializeField]
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GameObject cellBase;
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GameObject cellBase = null;
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[SerializeField]
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Transform cellContainer;
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Transform cellContainer = null;
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|
||||
readonly List<FancyScrollViewCell<TData, TContext>> cells = new List<FancyScrollViewCell<TData, TContext>>();
|
||||
float currentPosition;
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace UnityEngine.UI.Extensions
|
|||
public class ScrollPositionController : UIBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
||||
[SerializeField]
|
||||
RectTransform viewport;
|
||||
RectTransform viewport = null;
|
||||
[SerializeField]
|
||||
ScrollDirection directionOfRecognize = ScrollDirection.Vertical;
|
||||
[SerializeField]
|
||||
|
|
|
@ -29,9 +29,8 @@ namespace UnityEngine.UI.Extensions
|
|||
private bool scrollToSelection = true;
|
||||
|
||||
// references
|
||||
private RectTransform scrollWindow;
|
||||
private RectTransform currentCanvas;
|
||||
private ScrollRect targetScrollRect;
|
||||
private RectTransform scrollWindow = null;
|
||||
private ScrollRect targetScrollRect = null;
|
||||
#endregion
|
||||
|
||||
// Use this for initialization
|
||||
|
@ -85,8 +84,6 @@ namespace UnityEngine.UI.Extensions
|
|||
// move the current scroll rect to correct position
|
||||
float selectionPos = -selection.anchoredPosition.y;
|
||||
|
||||
//float elementHeight = layoutListGroup.sizeDelta.y / layoutListGroup.transform.childCount;
|
||||
//float maskHeight = currentCanvas.sizeDelta.y + scrollWindow.sizeDelta.y;
|
||||
float listPixelAnchor = layoutListGroup.anchoredPosition.y;
|
||||
|
||||
// get the element offset value depending on the cursor move direction
|
||||
|
@ -104,8 +101,6 @@ namespace UnityEngine.UI.Extensions
|
|||
// move the current scroll rect to correct position
|
||||
float selectionPos = -selection.anchoredPosition.x;
|
||||
|
||||
//float elementWidth = layoutListGroup.sizeDelta.x / layoutListGroup.transform.childCount;
|
||||
//float maskWidth = currentCanvas.sizeDelta.y + scrollWindow.sizeDelta.y;
|
||||
float listPixelAnchor = layoutListGroup.anchoredPosition.x;
|
||||
|
||||
// get the element offset value depending on the cursor move direction
|
||||
|
|
|
@ -12,8 +12,6 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
static VRInputModule _singleton;
|
||||
|
||||
private int counter;
|
||||
|
||||
private static bool mouseClicked;
|
||||
public static Vector3 cursorPosition;
|
||||
|
||||
|
@ -38,8 +36,10 @@ namespace UnityEngine.UI.Extensions
|
|||
if (mouseClicked)
|
||||
{
|
||||
//BaseEventData data = GetBaseEventData(); //Original from Process(). Can't be called here so is replaced by the next line:
|
||||
BaseEventData data = new BaseEventData(_singleton.eventSystem);
|
||||
data.selectedObject = targetObject;
|
||||
BaseEventData data = new BaseEventData(_singleton.eventSystem)
|
||||
{
|
||||
selectedObject = targetObject
|
||||
};
|
||||
ExecuteEvents.Execute(targetObject, data, ExecuteEvents.submitHandler);
|
||||
print("clicked " + targetObject.name);
|
||||
mouseClicked = false;
|
||||
|
@ -57,8 +57,10 @@ namespace UnityEngine.UI.Extensions
|
|||
public static void PointerEnter(GameObject obj)
|
||||
{
|
||||
print("PointerEnter " + obj.name);
|
||||
PointerEventData pEvent = new PointerEventData(_singleton.eventSystem);
|
||||
pEvent.pointerEnter = obj;
|
||||
PointerEventData pEvent = new PointerEventData(_singleton.eventSystem)
|
||||
{
|
||||
pointerEnter = obj
|
||||
};
|
||||
RaycastResult rcr = new RaycastResult() { worldPosition = cursorPosition };
|
||||
pEvent.pointerCurrentRaycast = rcr;
|
||||
ExecuteEvents.Execute(obj, pEvent, ExecuteEvents.pointerEnterHandler);
|
||||
|
|
Loading…
Reference in New Issue