ScrollConflictManager -Resolves touch conflicts when there are nested scroll rects
--HG-- branch : develop_5.3pull/413/head
commit
41e0a81ac7
|
@ -0,0 +1,88 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
|
||||
|
||||
//this is the most efficient way to handle scroll conflicts when there are multiple scroll rects
|
||||
//this is useful when there is a vertical scrollrect in/on a horizontal scrollrect or vice versa
|
||||
|
||||
//attach the script to the rect scroll and assign other rectscroll in the inspecter (one is verticle and other is horizontal)
|
||||
//gathered and modified from unity answers(delta snipper)
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(ScrollRect))]
|
||||
public class ScrollConflictManager : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
||||
public ScrollRect OtherScrollRect;
|
||||
private ScrollRect _myScrollRect;
|
||||
//This tracks if the other one should be scrolling instead of the current one.
|
||||
private bool scrollOther;
|
||||
//This tracks wether the other one should scroll horizontally or vertically.
|
||||
private bool scrollOtherHorizontally;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
//Get the current scroll rect so we can disable it if the other one is scrolling
|
||||
_myScrollRect = this.GetComponent<ScrollRect>();
|
||||
//If the current scroll Rect has the vertical checked then the other one will be scrolling horizontally.
|
||||
scrollOtherHorizontally = _myScrollRect.vertical;
|
||||
//Check some attributes to let the user know if this wont work as expected
|
||||
if (scrollOtherHorizontally)
|
||||
{
|
||||
if (_myScrollRect.horizontal)
|
||||
Debug.Log("You have added the SecondScrollRect to a scroll view that already has both directions selected");
|
||||
if (!OtherScrollRect.horizontal)
|
||||
Debug.Log("The other scroll rect doesnt support scrolling horizontally");
|
||||
}
|
||||
else if (!OtherScrollRect.vertical)
|
||||
{
|
||||
Debug.Log("The other scroll rect doesnt support scrolling vertically");
|
||||
}
|
||||
}
|
||||
//IBeginDragHandler
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
//Get the absolute values of the x and y differences so we can see which one is bigger and scroll the other scroll rect accordingly
|
||||
float horizontal = Mathf.Abs(eventData.position.x - eventData.pressPosition.x);
|
||||
float vertical = Mathf.Abs(eventData.position.y - eventData.pressPosition.y);
|
||||
if (scrollOtherHorizontally)
|
||||
{
|
||||
if (horizontal > vertical)
|
||||
{
|
||||
scrollOther = true;
|
||||
//disable the current scroll rect so it doesnt move.
|
||||
_myScrollRect.enabled = false;
|
||||
OtherScrollRect.OnBeginDrag(eventData);
|
||||
}
|
||||
}
|
||||
else if (vertical > horizontal)
|
||||
{
|
||||
scrollOther = true;
|
||||
//disable the current scroll rect so it doesnt move.
|
||||
_myScrollRect.enabled = false;
|
||||
OtherScrollRect.OnBeginDrag(eventData);
|
||||
}
|
||||
}
|
||||
//IEndDragHandler
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (scrollOther)
|
||||
{
|
||||
scrollOther = false;
|
||||
_myScrollRect.enabled = true;
|
||||
OtherScrollRect.OnEndDrag(eventData);
|
||||
}
|
||||
}
|
||||
//IDragHandler
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (scrollOther)
|
||||
{
|
||||
OtherScrollRect.OnDrag(eventData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue