Updated Vertical and Horrizontal Scroll Snaps controls to include:
* Tranisition speed * Starting page * Page Snap size (to control distribution of pages) Resolves requested issues / fixes --HG-- branch : develop_5.3pull/413/head
parent
3b5bdaaa5a
commit
3d39d1da47
|
@ -7,6 +7,7 @@ using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace UnityEngine.UI.Extensions
|
namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
|
|
||||||
[RequireComponent(typeof(ScrollRect))]
|
[RequireComponent(typeof(ScrollRect))]
|
||||||
[AddComponentMenu("Layout/Extensions/Horizontal Scroll Snap")]
|
[AddComponentMenu("Layout/Extensions/Horizontal Scroll Snap")]
|
||||||
public class HorizontalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
public class HorizontalScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||||
|
@ -14,7 +15,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
private Transform _screensContainer;
|
private Transform _screensContainer;
|
||||||
|
|
||||||
private int _screens = 1;
|
private int _screens = 1;
|
||||||
private int _startingScreen = 2;
|
|
||||||
|
|
||||||
private bool _fastSwipeTimer = false;
|
private bool _fastSwipeTimer = false;
|
||||||
private int _fastSwipeCounter = 0;
|
private int _fastSwipeCounter = 0;
|
||||||
|
@ -28,31 +28,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
private int _containerSize;
|
private int _containerSize;
|
||||||
|
|
||||||
public int StartingScreen
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return _startingScreen;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (_startingScreen == value)
|
|
||||||
return;
|
|
||||||
if (value < _screens)
|
|
||||||
{
|
|
||||||
_startingScreen = 1;
|
|
||||||
}
|
|
||||||
else if (value > _screens)
|
|
||||||
{
|
|
||||||
_startingScreen = transform.childCount;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startingScreen = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
|
[Tooltip("The gameobject that contains toggles which suggest pagination. (optional)")]
|
||||||
public GameObject Pagination;
|
public GameObject Pagination;
|
||||||
|
|
||||||
|
@ -70,11 +45,20 @@ namespace UnityEngine.UI.Extensions
|
||||||
private Vector3 _startPosition = new Vector3();
|
private Vector3 _startPosition = new Vector3();
|
||||||
private int _currentScreen;
|
private int _currentScreen;
|
||||||
|
|
||||||
|
public int StartingScreen = 1;
|
||||||
|
public int PageStep = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_scroll_rect = gameObject.GetComponent<ScrollRect>();
|
_scroll_rect = gameObject.GetComponent<ScrollRect>();
|
||||||
_screensContainer = _scroll_rect.content;
|
_screensContainer = _scroll_rect.content;
|
||||||
|
if (PageStep == 0)
|
||||||
|
{
|
||||||
|
PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.width * 3;
|
||||||
|
}
|
||||||
DistributePages();
|
DistributePages();
|
||||||
|
|
||||||
_screens = _screensContainer.childCount;
|
_screens = _screensContainer.childCount;
|
||||||
|
@ -85,18 +69,18 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
if (_screens > 0)
|
if (_screens > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _screens; ++i)
|
for (float i = 0; i < _screens; ++i)
|
||||||
{
|
{
|
||||||
_scroll_rect.horizontalNormalizedPosition = (float)i / (float)(_screens - 1);
|
_scroll_rect.horizontalNormalizedPosition = i / (_screens - 1);
|
||||||
_positions.Add(_screensContainer.localPosition);
|
_positions.Add(_screensContainer.localPosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_scroll_rect.horizontalNormalizedPosition = (float)(_startingScreen - 1) / (_screens - 1);
|
_scroll_rect.horizontalNormalizedPosition = (float)(StartingScreen - 1) / (_screens - 1);
|
||||||
|
|
||||||
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.x;
|
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.x;
|
||||||
|
|
||||||
ChangeBulletsInfo(CurrentScreen());
|
ChangeBulletsInfo(_currentScreen);
|
||||||
|
|
||||||
if (NextButton)
|
if (NextButton)
|
||||||
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
|
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
|
||||||
|
@ -126,7 +110,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
_fastSwipeCounter++;
|
_fastSwipeCounter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool fastSwipe = false; //to determine if a fast swipe was performed
|
private bool fastSwipe = false; //to determine if a fast swipe was performed
|
||||||
|
@ -135,24 +118,26 @@ namespace UnityEngine.UI.Extensions
|
||||||
//Function for switching screens with buttons
|
//Function for switching screens with buttons
|
||||||
public void NextScreen()
|
public void NextScreen()
|
||||||
{
|
{
|
||||||
if (CurrentScreen() < _screens - 1)
|
if (_currentScreen < _screens - 1)
|
||||||
{
|
{
|
||||||
|
_currentScreen++;
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = _positions[CurrentScreen() + 1];
|
_lerp_target = _positions[_currentScreen];
|
||||||
|
|
||||||
ChangeBulletsInfo(CurrentScreen() + 1);
|
ChangeBulletsInfo(_currentScreen);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Function for switching screens with buttons
|
//Function for switching screens with buttons
|
||||||
public void PreviousScreen()
|
public void PreviousScreen()
|
||||||
{
|
{
|
||||||
if (CurrentScreen() > 0)
|
if (_currentScreen > 0)
|
||||||
{
|
{
|
||||||
|
_currentScreen--;
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = _positions[CurrentScreen() - 1];
|
_lerp_target = _positions[_currentScreen];
|
||||||
|
|
||||||
ChangeBulletsInfo(CurrentScreen() - 1);
|
ChangeBulletsInfo(_currentScreen);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -203,13 +188,8 @@ namespace UnityEngine.UI.Extensions
|
||||||
//returns the current screen that the is seeing
|
//returns the current screen that the is seeing
|
||||||
public int CurrentScreen()
|
public int CurrentScreen()
|
||||||
{
|
{
|
||||||
float absPoz = Math.Abs(_screensContainer.gameObject.GetComponent<RectTransform>().offsetMin.x);
|
var pos = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
return _currentScreen = GetPageforPosition(pos);
|
||||||
absPoz = Mathf.Clamp(absPoz, 1, _containerSize - 1);
|
|
||||||
|
|
||||||
float calc = (absPoz / _containerSize) * _screens;
|
|
||||||
|
|
||||||
return (int)calc;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//changes the bullets on the bottom of the page - pagination
|
//changes the bullets on the bottom of the page - pagination
|
||||||
|
@ -228,21 +208,16 @@ namespace UnityEngine.UI.Extensions
|
||||||
private void DistributePages()
|
private void DistributePages()
|
||||||
{
|
{
|
||||||
int _offset = 0;
|
int _offset = 0;
|
||||||
int _step = Screen.width;
|
|
||||||
//Options to fix - stepping causes issues with overlap
|
|
||||||
//float _step = GameObject.FindObjectOfType<Canvas> ().GetComponent<RectTransform>().rect.width;
|
|
||||||
//int _step = (int)(transform.root.GetComponent<RectTransform>().sizeDelta.x);
|
|
||||||
int _dimension = 0;
|
int _dimension = 0;
|
||||||
|
Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
|
||||||
int currentXPosition = 0;
|
int currentXPosition = 0;
|
||||||
|
|
||||||
for (int i = 0; i < _screensContainer.transform.childCount; i++)
|
for (int i = 0; i < _screensContainer.transform.childCount; i++)
|
||||||
{
|
{
|
||||||
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
|
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
|
||||||
_step = (int)child.rect.width * 3;
|
currentXPosition = _offset + i * PageStep;
|
||||||
currentXPosition = _offset + i * _step;
|
child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
|
||||||
child.anchoredPosition = new Vector2(currentXPosition, 0f);
|
child.anchoredPosition = new Vector2(currentXPosition, 0f);
|
||||||
child.sizeDelta = new Vector2(gameObject.GetComponent<RectTransform>().rect.width, gameObject.GetComponent<RectTransform>().rect.height);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_dimension = currentXPosition + _offset * -1;
|
_dimension = currentXPosition + _offset * -1;
|
||||||
|
@ -250,13 +225,37 @@ namespace UnityEngine.UI.Extensions
|
||||||
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(_dimension, 0f);
|
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(_dimension, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int GetPageforPosition(Vector3 pos)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _positions.Count; i++)
|
||||||
|
{
|
||||||
|
if (_positions[i] == pos)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
void OnValidate()
|
||||||
|
{
|
||||||
|
var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
|
||||||
|
if (StartingScreen > childCount)
|
||||||
|
{
|
||||||
|
StartingScreen = childCount;
|
||||||
|
}
|
||||||
|
if (StartingScreen < 1)
|
||||||
|
{
|
||||||
|
StartingScreen = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Interfaces
|
#region Interfaces
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
_startPosition = _screensContainer.localPosition;
|
_startPosition = _screensContainer.localPosition;
|
||||||
_fastSwipeCounter = 0;
|
_fastSwipeCounter = 0;
|
||||||
_fastSwipeTimer = true;
|
_fastSwipeTimer = true;
|
||||||
_currentScreen = CurrentScreen();
|
_currentScreen = CurrentScreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnEndDrag(PointerEventData eventData)
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
@ -290,12 +289,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
_currentScreen = GetPageforPosition(_lerp_target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
_currentScreen = GetPageforPosition(_lerp_target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -310,5 +311,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -31,7 +31,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
//private int elementsDistance;
|
//private int elementsDistance;
|
||||||
private int minElementsNum;
|
private int minElementsNum;
|
||||||
private int elementLength;
|
private int elementLength;
|
||||||
private int elementHalfLength;
|
//private int elementHalfLength;
|
||||||
private float deltaY;
|
private float deltaY;
|
||||||
private string result;
|
private string result;
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
private Transform _screensContainer;
|
private Transform _screensContainer;
|
||||||
|
|
||||||
private int _screens = 1;
|
private int _screens = 1;
|
||||||
private int _startingScreen = 1;
|
|
||||||
|
|
||||||
private bool _fastSwipeTimer = false;
|
private bool _fastSwipeTimer = false;
|
||||||
private int _fastSwipeCounter = 0;
|
private int _fastSwipeCounter = 0;
|
||||||
|
@ -45,11 +44,18 @@ namespace UnityEngine.UI.Extensions
|
||||||
private Vector3 _startPosition = new Vector3();
|
private Vector3 _startPosition = new Vector3();
|
||||||
private int _currentScreen;
|
private int _currentScreen;
|
||||||
|
|
||||||
|
public int StartingScreen = 1;
|
||||||
|
public int PageStep = 0;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_scroll_rect = gameObject.GetComponent<ScrollRect>();
|
_scroll_rect = gameObject.GetComponent<ScrollRect>();
|
||||||
_screensContainer = _scroll_rect.content;
|
_screensContainer = _scroll_rect.content;
|
||||||
|
if (PageStep == 0)
|
||||||
|
{
|
||||||
|
PageStep = (int)_scroll_rect.GetComponent<RectTransform>().rect.height * 3;
|
||||||
|
}
|
||||||
DistributePages();
|
DistributePages();
|
||||||
|
|
||||||
_screens = _screensContainer.childCount;
|
_screens = _screensContainer.childCount;
|
||||||
|
@ -67,11 +73,11 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_scroll_rect.verticalNormalizedPosition = (float)(_startingScreen - 1) / (float)(_screens - 1);
|
_scroll_rect.verticalNormalizedPosition = (float)(StartingScreen - 1) / (float)(_screens - 1);
|
||||||
|
|
||||||
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
|
_containerSize = (int)_screensContainer.gameObject.GetComponent<RectTransform>().offsetMax.y;
|
||||||
|
|
||||||
ChangeBulletsInfo(CurrentScreen());
|
ChangeBulletsInfo(_currentScreen);
|
||||||
|
|
||||||
if (NextButton)
|
if (NextButton)
|
||||||
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
|
NextButton.GetComponent<Button>().onClick.AddListener(() => { NextScreen(); });
|
||||||
|
@ -110,24 +116,26 @@ namespace UnityEngine.UI.Extensions
|
||||||
//Function for switching screens with buttons
|
//Function for switching screens with buttons
|
||||||
public void NextScreen()
|
public void NextScreen()
|
||||||
{
|
{
|
||||||
if (CurrentScreen() < _screens - 1)
|
if (_currentScreen < _screens - 1)
|
||||||
{
|
{
|
||||||
|
_currentScreen++;
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = _positions[CurrentScreen() + 1];
|
_lerp_target = _positions[_currentScreen];
|
||||||
|
|
||||||
ChangeBulletsInfo(CurrentScreen() + 1);
|
ChangeBulletsInfo(_currentScreen);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Function for switching screens with buttons
|
//Function for switching screens with buttons
|
||||||
public void PreviousScreen()
|
public void PreviousScreen()
|
||||||
{
|
{
|
||||||
if (CurrentScreen() > 0)
|
if (_currentScreen > 0)
|
||||||
{
|
{
|
||||||
|
_currentScreen--;
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = _positions[CurrentScreen() - 1];
|
_lerp_target = _positions[_currentScreen];
|
||||||
|
|
||||||
ChangeBulletsInfo(CurrentScreen() - 1);
|
ChangeBulletsInfo(_currentScreen);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -178,13 +186,8 @@ namespace UnityEngine.UI.Extensions
|
||||||
//returns the current screen that the is seeing
|
//returns the current screen that the is seeing
|
||||||
public int CurrentScreen()
|
public int CurrentScreen()
|
||||||
{
|
{
|
||||||
float absPoz = Math.Abs(_screensContainer.gameObject.GetComponent<RectTransform>().offsetMin.y);
|
var pos = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
return _currentScreen = GetPageforPosition(pos);
|
||||||
absPoz = Mathf.Clamp(absPoz, 1, _containerSize - 1);
|
|
||||||
|
|
||||||
float calc = (absPoz / _containerSize) * _screens;
|
|
||||||
|
|
||||||
return (int)calc;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//changes the bullets on the bottom of the page - pagination
|
//changes the bullets on the bottom of the page - pagination
|
||||||
|
@ -203,20 +206,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
private void DistributePages()
|
private void DistributePages()
|
||||||
{
|
{
|
||||||
float _offset = 0;
|
float _offset = 0;
|
||||||
float _step = Screen.height;
|
|
||||||
//Options to fix - stepping causes issues with overlap
|
|
||||||
//float _step = GameObject.FindObjectOfType<Canvas> ().GetComponent<RectTransform>().rect.height;
|
|
||||||
//int _step = (int)(transform.root.GetComponent<RectTransform>().sizeDelta.y);
|
|
||||||
float _dimension = 0;
|
float _dimension = 0;
|
||||||
|
|
||||||
Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
|
Vector2 panelDimensions = gameObject.GetComponent<RectTransform>().sizeDelta;
|
||||||
|
|
||||||
float currentYPosition = 0;
|
float currentYPosition = 0;
|
||||||
|
|
||||||
for (int i = 0; i < _screensContainer.transform.childCount; i++)
|
for (int i = 0; i < _screensContainer.transform.childCount; i++)
|
||||||
{
|
{
|
||||||
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
|
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
|
||||||
currentYPosition = _offset + i * _step;
|
currentYPosition = _offset + i * PageStep;
|
||||||
child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
|
child.sizeDelta = new Vector2(panelDimensions.x, panelDimensions.y);
|
||||||
child.anchoredPosition = new Vector2(0f - panelDimensions.x / 2, currentYPosition + panelDimensions.y / 2);
|
child.anchoredPosition = new Vector2(0f - panelDimensions.x / 2, currentYPosition + panelDimensions.y / 2);
|
||||||
}
|
}
|
||||||
|
@ -226,6 +223,30 @@ namespace UnityEngine.UI.Extensions
|
||||||
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f,_dimension);
|
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(0f,_dimension);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int GetPageforPosition(Vector3 pos)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _positions.Count; i++)
|
||||||
|
{
|
||||||
|
if (_positions[i] == pos)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
void OnValidate()
|
||||||
|
{
|
||||||
|
var childCount = gameObject.GetComponent<ScrollRect>().content.childCount;
|
||||||
|
if (StartingScreen > childCount)
|
||||||
|
{
|
||||||
|
StartingScreen = childCount;
|
||||||
|
}
|
||||||
|
if (StartingScreen < 1)
|
||||||
|
{
|
||||||
|
StartingScreen = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Interfaces
|
#region Interfaces
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
|
@ -266,12 +287,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
_currentScreen = GetPageforPosition(_lerp_target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_lerp = true;
|
_lerp = true;
|
||||||
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
_lerp_target = FindClosestFrom(_screensContainer.localPosition, _positions);
|
||||||
|
_currentScreen = GetPageforPosition(_lerp_target);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
// public float height;
|
// public float height;
|
||||||
|
|
||||||
//detect canvas mode so to apply different behaviors to different canvas modes, currently only RenderMode.ScreenSpaceCamera implemented
|
//detect canvas mode so to apply different behaviors to different canvas modes, currently only RenderMode.ScreenSpaceCamera implemented
|
||||||
int canvasMode;
|
//int canvasMode;
|
||||||
RenderMode GUIMode;
|
RenderMode GUIMode;
|
||||||
|
|
||||||
//the scene GUI camera
|
//the scene GUI camera
|
||||||
|
|
|
@ -34,7 +34,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
// private bool _xShifted, _yShifted = false;
|
// private bool _xShifted, _yShifted = false;
|
||||||
|
|
||||||
private float width, height, canvasWidth, canvasHeight;
|
private float width, height;//, canvasWidth, canvasHeight;
|
||||||
|
|
||||||
// private int screenWidth, screenHeight;
|
// private int screenWidth, screenHeight;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue