parent
b9ad53470f
commit
3429d37f14
|
@ -213,6 +213,43 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
*/
|
||||
|
||||
public void AddItem(string item)
|
||||
{
|
||||
AvailableOptions.Add(item);
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void RemoveItem(string item)
|
||||
{
|
||||
AvailableOptions.Remove(item);
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void SetAvailableOptions(List<string> newOptions)
|
||||
{
|
||||
AvailableOptions.Clear();
|
||||
AvailableOptions = newOptions;
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void SetAvailableOptions(string[] newOptions)
|
||||
{
|
||||
AvailableOptions.Clear();
|
||||
|
||||
for (int i = 0; i < newOptions.Length; i++)
|
||||
{
|
||||
AvailableOptions.Add(newOptions[i]);
|
||||
}
|
||||
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void ResetItems()
|
||||
{
|
||||
AvailableOptions.Clear();
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the contents of the panel in response to items being added.
|
||||
/// </summary>
|
||||
|
|
|
@ -131,34 +131,41 @@ namespace UnityEngine.UI.Extensions
|
|||
return success;
|
||||
}
|
||||
|
||||
/* currently just using items in the list instead of being able to add to it.
|
||||
public void AddItems(params object[] list)
|
||||
public void AddItem(string item)
|
||||
{
|
||||
List<DropDownListItem> ddItems = new List<DropDownListItem>();
|
||||
foreach (var obj in list)
|
||||
{
|
||||
if (obj is DropDownListItem)
|
||||
{
|
||||
ddItems.Add((DropDownListItem)obj);
|
||||
}
|
||||
else if (obj is string)
|
||||
{
|
||||
ddItems.Add(new DropDownListItem(caption: (string)obj));
|
||||
}
|
||||
else if (obj is Sprite)
|
||||
{
|
||||
ddItems.Add(new DropDownListItem(image: (Sprite)obj));
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.Exception("Only ComboBoxItems, Strings, and Sprite types are allowed");
|
||||
}
|
||||
}
|
||||
Items.AddRange(ddItems);
|
||||
Items = Items.Distinct().ToList();//remove any duplicates
|
||||
AvailableOptions.Add(item);
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void RemoveItem(string item)
|
||||
{
|
||||
AvailableOptions.Remove(item);
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void SetAvailableOptions(List<string> newOptions)
|
||||
{
|
||||
AvailableOptions.Clear();
|
||||
AvailableOptions = newOptions;
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void SetAvailableOptions(string[] newOptions)
|
||||
{
|
||||
AvailableOptions.Clear();
|
||||
|
||||
for (int i = 0; i < newOptions.Length; i++)
|
||||
{
|
||||
AvailableOptions.Add(newOptions[i]);
|
||||
}
|
||||
RebuildPanel();
|
||||
}
|
||||
|
||||
public void ResetItems()
|
||||
{
|
||||
AvailableOptions.Clear();
|
||||
RebuildPanel();
|
||||
}
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the contents of the panel in response to items being added.
|
||||
|
|
Loading…
Reference in New Issue