commit
322e804f25
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@ -5,25 +5,25 @@ using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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/// <summary>
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/// Extension to the UI class which creates a dropdown list
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/// </summary>
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[RequireComponent(typeof(RectTransform))]
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/// <summary>
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/// Extension to the UI class which creates a dropdown list
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/// </summary>
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[RequireComponent(typeof(RectTransform))]
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[AddComponentMenu("UI/Extensions/ComboBox/Dropdown List")]
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public class DropDownList : MonoBehaviour
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{
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public Color disabledTextColor;
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public DropDownListItem SelectedItem { get; private set; } //outside world gets to get this, not set it
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[Header("Dropdown List Items")]
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public List<DropDownListItem> Items;
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[Header("Dropdown List Items")]
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public List<DropDownListItem> Items;
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[Header("Properties")]
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[Header("Properties")]
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[SerializeField]
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private bool isActive = true;
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[SerializeField]
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private bool isActive = true;
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public bool OverrideHighlighted = true;
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public bool OverrideHighlighted = true;
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//private bool isInitialized = false;
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private bool _isPanelActive = false;
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@ -46,10 +46,13 @@ namespace UnityEngine.UI.Extensions
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private List<DropDownListButton> _panelItems = new List<DropDownListButton>();
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private GameObject _itemTemplate;
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private GameObject _itemTemplate;
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private bool _initialized;
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[SerializeField]
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private string _defaultMainButtonCaption = null;
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private Color _defaultNormalColor;
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[SerializeField]
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private float _scrollBarWidth = 20.0f;
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public float ScrollBarWidth
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{
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@ -61,7 +64,6 @@ namespace UnityEngine.UI.Extensions
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}
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}
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// private int scrollOffset; //offset of the selected item
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private int _selectedIndex = -1;
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[SerializeField]
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@ -76,42 +78,42 @@ namespace UnityEngine.UI.Extensions
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}
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}
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[SerializeField]
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private float dropdownOffset;
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[SerializeField]
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private float dropdownOffset;
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[SerializeField]
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private bool _displayPanelAbove = false;
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[SerializeField]
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private bool _displayPanelAbove = false;
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public bool SelectFirstItemOnStart = false;
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public bool SelectFirstItemOnStart = false;
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[SerializeField]
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private int selectItemIndexOnStart = 0;
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private bool shouldSelectItemOnStart => SelectFirstItemOnStart || selectItemIndexOnStart > 0;
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[SerializeField]
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private int selectItemIndexOnStart = 0;
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private bool shouldSelectItemOnStart => SelectFirstItemOnStart || selectItemIndexOnStart > 0;
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[System.Serializable]
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[System.Serializable]
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public class SelectionChangedEvent : Events.UnityEvent<int> { }
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// fires when item is changed;
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[Header("Events")]
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public SelectionChangedEvent OnSelectionChanged;
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// fires when item is changed;
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[Header("Events")]
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public SelectionChangedEvent OnSelectionChanged;
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[System.Serializable]
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public class ControlDisabledEvent : Events.UnityEvent<bool> { }
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[System.Serializable]
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public class ControlDisabledEvent : Events.UnityEvent<bool> { }
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// fires when item is changed;
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public ControlDisabledEvent OnControlDisabled;
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// fires when item changes between enabled and disabled;
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public ControlDisabledEvent OnControlDisabled;
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public void Start()
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{
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Initialize();
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if (shouldSelectItemOnStart && Items.Count > 0)
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{
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SelectItemIndex(SelectFirstItemOnStart ? 0 : selectItemIndexOnStart);
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}
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RedrawPanel();
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}
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public void Start()
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{
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Initialize();
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if (shouldSelectItemOnStart && Items.Count > 0)
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{
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SelectItemIndex(SelectFirstItemOnStart ? 0 : selectItemIndexOnStart);
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}
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RedrawPanel();
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}
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private bool Initialize()
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private bool Initialize()
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{
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if (_initialized) return true;
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@ -121,6 +123,9 @@ namespace UnityEngine.UI.Extensions
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_rectTransform = GetComponent<RectTransform>();
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_mainButton = new DropDownListButton(_rectTransform.Find("MainButton").gameObject);
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_defaultMainButtonCaption = _mainButton.txt.text;
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_defaultNormalColor = _mainButton.btn.colors.normalColor;
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_overlayRT = _rectTransform.Find("Overlay").GetComponent<RectTransform>();
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_overlayRT.gameObject.SetActive(false);
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_scrollPanelRT = _overlayRT.Find("ScrollPanel").GetComponent<RectTransform>();
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@ -147,32 +152,32 @@ namespace UnityEngine.UI.Extensions
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Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Reference Exception");
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success = false;
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}
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_initialized = true;
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_initialized = true;
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RebuildPanel();
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RebuildPanel();
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RedrawPanel();
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return success;
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}
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/// <summary>
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/// <summary>
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/// Update the drop down selection to a specific index
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/// </summary>
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/// <param name="index"></param>
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public void SelectItemIndex(int index)
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{
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ToggleDropdownPanel(false);
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OnItemClicked(index);
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}
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{
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ToggleDropdownPanel(false);
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OnItemClicked(index);
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}
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// currently just using items in the list instead of being able to add to it.
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/// <summary>
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/// Rebuilds the list from a new collection.
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/// </summary>
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/// <remarks>
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/// NOTE, this will clear all existing items
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/// </remarks>
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/// <param name="list"></param>
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public void RefreshItems(params object[] list)
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// currently just using items in the list instead of being able to add to it.
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/// <summary>
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/// Rebuilds the list from a new collection.
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/// </summary>
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/// <remarks>
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/// NOTE, this will clear all existing items
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/// </remarks>
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/// <param name="list"></param>
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public void RefreshItems(params object[] list)
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{
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Items.Clear();
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List<DropDownListItem> ddItems = new List<DropDownListItem>();
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@ -197,76 +202,94 @@ namespace UnityEngine.UI.Extensions
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}
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Items.AddRange(ddItems);
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RebuildPanel();
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RedrawPanel();
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}
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RedrawPanel();
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}
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/// <summary>
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/// Adds an additional item to the drop down list (recommended)
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/// </summary>
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/// <param name="item">Item of type DropDownListItem</param>
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public void AddItem(DropDownListItem item)
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{
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/// <summary>
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/// Adds an additional item to the drop down list (recommended)
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/// </summary>
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/// <param name="item">Item of type DropDownListItem</param>
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public void AddItem(DropDownListItem item)
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{
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Items.Add(item);
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RebuildPanel();
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RedrawPanel();
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}
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}
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/// <summary>
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/// Adds an additional drop down list item using a string name
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/// </summary>
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/// <param name="item">Item of type String</param>
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public void AddItem(string item)
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/// <summary>
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/// Adds an additional drop down list item using a string name
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/// </summary>
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/// <param name="item">Item of type String</param>
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public void AddItem(string item)
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{
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Items.Add(new DropDownListItem(caption: (string)item));
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RebuildPanel();
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RedrawPanel();
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}
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RedrawPanel();
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}
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/// <summary>
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/// Adds an additional drop down list item using a sprite image
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/// </summary>
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/// <param name="item">Item of type UI Sprite</param>
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public void AddItem(Sprite item)
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/// <summary>
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/// Adds an additional drop down list item using a sprite image
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/// </summary>
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/// <param name="item">Item of type UI Sprite</param>
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public void AddItem(Sprite item)
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{
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Items.Add(new DropDownListItem(image: (Sprite)item));
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RebuildPanel();
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RedrawPanel();
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}
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RedrawPanel();
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}
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/// <summary>
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/// Removes an item from the drop down list (recommended)
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/// </summary>
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/// <param name="item">Item of type DropDownListItem</param>
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public void RemoveItem(DropDownListItem item)
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/// <summary>
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/// Removes an item from the drop down list (recommended)
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/// </summary>
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/// <param name="item">Item of type DropDownListItem</param>
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public void RemoveItem(DropDownListItem item)
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{
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Items.Remove(item);
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RebuildPanel();
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RedrawPanel();
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}
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RedrawPanel();
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}
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/// <summary>
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/// Removes an item from the drop down list item using a string name
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/// </summary>
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/// <param name="item">Item of type String</param>
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public void RemoveItem(string item)
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/// <summary>
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/// Removes an item from the drop down list item using a string name
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/// </summary>
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/// <param name="item">Item of type String</param>
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public void RemoveItem(string item)
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{
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Items.Remove(new DropDownListItem(caption: (string)item));
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RebuildPanel();
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RedrawPanel();
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}
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RedrawPanel();
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}
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/// <summary>
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/// Removes an item from the drop down list item using a sprite image
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/// </summary>
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/// <param name="item">Item of type UI Sprite</param>
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public void RemoveItem(Sprite item)
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/// <summary>
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/// Removes an item from the drop down list item using a sprite image
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/// </summary>
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/// <param name="item">Item of type UI Sprite</param>
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public void RemoveItem(Sprite item)
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{
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Items.Remove(new DropDownListItem(image: (Sprite)item));
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RebuildPanel();
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RedrawPanel();
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}
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RedrawPanel();
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}
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public void ResetItems()
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public void ResetDropDown()
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{
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if (!_initialized)
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{
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return;
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}
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_mainButton.txt.text = _defaultMainButtonCaption;
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for (int i = 0; i < _itemsPanelRT.childCount; i++)
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{
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_panelItems[i].btnImg.color = _defaultNormalColor;
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}
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_selectedIndex = -1;
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_initialized = false;
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Initialize();
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}
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public void ResetItems()
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{
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Items.Clear();
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RebuildPanel();
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@ -304,7 +327,7 @@ namespace UnityEngine.UI.Extensions
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_panelItems[i].txt.text = item.Caption;
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if (item.IsDisabled) _panelItems[i].txt.color = disabledTextColor;
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if (_panelItems[i].btnImg != null) _panelItems[i].btnImg.sprite = null;//hide the button image
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if (_panelItems[i].btnImg != null) _panelItems[i].btnImg.sprite = null;//hide the button image
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_panelItems[i].img.sprite = item.Image;
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_panelItems[i].img.color = (item.Image == null) ? new Color(1, 1, 1, 0)
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: item.IsDisabled ? new Color(1, 1, 1, .5f)
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@ -349,25 +372,25 @@ namespace UnityEngine.UI.Extensions
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_mainButton.txt.text = SelectedItem.Caption;
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//update selected index color
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if (OverrideHighlighted)
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{
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for (int i = 0; i < _itemsPanelRT.childCount; i++)
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{
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_panelItems[i].btnImg.color = (_selectedIndex == i) ? _mainButton.btn.colors.highlightedColor : new Color(0, 0, 0, 0);
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}
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}
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}
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//update selected index color
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if (OverrideHighlighted)
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{
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for (int i = 0; i < _itemsPanelRT.childCount; i++)
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{
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_panelItems[i].btnImg.color = (_selectedIndex == i) ? _mainButton.btn.colors.highlightedColor : new Color(0, 0, 0, 0);
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}
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}
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}
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private void RedrawPanel()
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{
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float scrollbarWidth = _panelItems.Count > ItemsToDisplay ? _scrollBarWidth : 0f;//hide the scrollbar if there's not enough items
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_scrollBarRT.gameObject.SetActive(_panelItems.Count > ItemsToDisplay);
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float dropdownHeight = _itemsToDisplay > 0 ? _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count) : _rectTransform.sizeDelta.y * _panelItems.Count;
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dropdownHeight += dropdownOffset;
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float dropdownHeight = _itemsToDisplay > 0 ? _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count) : _rectTransform.sizeDelta.y * _panelItems.Count;
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dropdownHeight += dropdownOffset;
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if (!_hasDrawnOnce || _rectTransform.sizeDelta != _mainButton.rectTransform.sizeDelta)
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if (!_hasDrawnOnce || _rectTransform.sizeDelta != _mainButton.rectTransform.sizeDelta)
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{
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_hasDrawnOnce = true;
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_mainButton.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
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@ -377,12 +400,12 @@ namespace UnityEngine.UI.Extensions
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itemsRemaining = itemsRemaining < 0 ? 0 : itemsRemaining;
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_scrollPanelRT.SetParent(transform, true);
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_scrollPanelRT.anchoredPosition = _displayPanelAbove ?
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new Vector2(0, dropdownOffset + dropdownHeight) :
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new Vector2(0, -(dropdownOffset + _rectTransform.sizeDelta.y));
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_scrollPanelRT.anchoredPosition = _displayPanelAbove ?
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new Vector2(0, dropdownOffset + dropdownHeight) :
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new Vector2(0, -(dropdownOffset + _rectTransform.sizeDelta.y));
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//make the overlay fill the screen
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_overlayRT.SetParent(_canvas.transform, false);
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//make the overlay fill the screen
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_overlayRT.SetParent(_canvas.transform, false);
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_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _canvasRT.sizeDelta.x);
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_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _canvasRT.sizeDelta.y);
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|
@ -392,7 +415,7 @@ namespace UnityEngine.UI.Extensions
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if (_panelItems.Count < 1) return;
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_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
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_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
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_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
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_itemsPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _scrollPanelRT.sizeDelta.x - scrollbarWidth - 5);
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|
@ -407,38 +430,63 @@ namespace UnityEngine.UI.Extensions
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}
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/// <summary>
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/// Toggle the drop down list
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/// Toggle the drop down list if it is active
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/// </summary>
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/// <param name="directClick"> whether an item was directly clicked on</param>
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public void ToggleDropdownPanel(bool directClick)
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/// <param name="directClick">Retained for backwards compatibility only.</param>
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[Obsolete("DirectClick Parameter is no longer required")]
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public void ToggleDropdownPanel(bool directClick = false)
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{
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if (!isActive) return;
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ToggleDropdownPanel();
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}
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|
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/// <summary>
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/// Toggle the drop down list if it is active
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/// </summary>
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public void ToggleDropdownPanel()
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{
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if (!isActive)
|
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{
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return;
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}
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_overlayRT.transform.localScale = new Vector3(1, 1, 1);
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_scrollBarRT.transform.localScale = new Vector3(1, 1, 1);
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_isPanelActive = !_isPanelActive;
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_overlayRT.gameObject.SetActive(_isPanelActive);
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|
||||
if (_isPanelActive)
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{
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transform.SetAsLastSibling();
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}
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else if (directClick)
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{
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// scrollOffset = Mathf.RoundToInt(itemsPanelRT.anchoredPosition.y / _rectTransform.sizeDelta.y);
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}
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||||
}
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||||
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||||
/// <summary>
|
||||
/// Updates the control and sets its active status, determines whether the dropdown will open ot not
|
||||
/// </summary>
|
||||
/// <param name="status"></param>
|
||||
public void SetActive(bool status)
|
||||
{
|
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if (status != isActive)
|
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{
|
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OnControlDisabled?.Invoke(status);
|
||||
}
|
||||
isActive = status;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Hides the drop down panel if its visible at the moment
|
||||
/// </summary>
|
||||
public void HideDropDownPanel()
|
||||
{
|
||||
if (!_isPanelActive)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ToggleDropdownPanel(false);
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the control and sets its active status, determines whether the dropdown will open ot not
|
||||
/// and takes care of the underlying button to follow the status.
|
||||
/// </summary>
|
||||
/// <param name="status"></param>
|
||||
public void SetActive(bool status)
|
||||
{
|
||||
if (status == isActive)
|
||||
{
|
||||
return;
|
||||
}
|
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isActive = status;
|
||||
OnControlDisabled?.Invoke(isActive);
|
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_mainButton.btn.enabled = isActive;
|
||||
}
|
||||
}
|
||||
}
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