Merged in xesenix/unity-ui-extensions/xesenix_upgrades (pull request #13)
Xesenix_upgrades --HG-- branch : develop_5.2pull/413/head
commit
2e14fd1fd6
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@ -1,39 +1,54 @@
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||||||
///Credit Martin Nerurkar // www.martin.nerurkar.de // www.sharkbombs.com
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///Credit Martin Nerurkar // www.martin.nerurkar.de // www.sharkbombs.com
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///Sourced from - http://www.sharkbombs.com/2015/02/10/tooltips-with-the-new-unity-ui-ugui/
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///Sourced from - http://www.sharkbombs.com/2015/02/10/tooltips-with-the-new-unity-ui-ugui/
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions
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{
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{
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[AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Trigger")]
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[AddComponentMenu("UI/Extensions/Bound Tooltip/Tooltip Trigger")]
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public class BoundTooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
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public class BoundTooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
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{
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{
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public string text;
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[TextAreaAttribute]
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public string text;
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public void OnPointerEnter(PointerEventData eventData)
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public bool useMousePosition = false;
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{
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StartHover(new Vector3(eventData.position.x, eventData.position.y, 0f));
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}
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public void OnSelect(BaseEventData eventData)
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{
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StartHover(transform.position);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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StopHover();
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}
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public void OnDeselect(BaseEventData eventData)
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{
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StopHover();
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}
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void StartHover(Vector3 position)
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public Vector3 offset;
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{
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BoundTooltipItem.Instance.ShowTooltip(text, position);
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public void OnPointerEnter(PointerEventData eventData)
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}
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{
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void StopHover()
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if (useMousePosition)
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{
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{
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BoundTooltipItem.Instance.HideTooltip();
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StartHover(new Vector3(eventData.position.x, eventData.position.y, 0f));
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}
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}
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}
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else
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{
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StartHover(transform.position + offset);
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}
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}
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public void OnSelect(BaseEventData eventData)
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{
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StartHover(transform.position);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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StopHover();
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}
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public void OnDeselect(BaseEventData eventData)
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{
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StopHover();
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}
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void StartHover(Vector3 position)
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{
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BoundTooltipItem.Instance.ShowTooltip(text, position);
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}
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void StopHover()
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{
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BoundTooltipItem.Instance.HideTooltip();
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}
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}
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}
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}
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@ -9,23 +9,23 @@
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/// if you dont wish to use this auto resize turn of autoLayoutItems
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/// if you dont wish to use this auto resize turn of autoLayoutItems
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/// - fixed current page made it independant from pivot
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/// - fixed current page made it independant from pivot
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/// - replaced pagination with delegate function
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/// - replaced pagination with delegate function
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using System;
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using System;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions
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{
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{
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[ExecuteInEditMode]
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[ExecuteInEditMode]
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[RequireComponent(typeof(ScrollRect))]
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[RequireComponent(typeof(ScrollRect))]
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[AddComponentMenu("UI/Extensions/Scroll Snap")]
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[AddComponentMenu("UI/Extensions/Scroll Snap")]
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public class ScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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public class ScrollSnap : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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{
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{
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// needed becouse of reversed behavior of axis Y compared to X
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// needed becouse of reversed behavior of axis Y compared to X
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// (positions of children lower in children list in horizontal directions grows when in vertical it gets smaller)
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// (positions of children lower in children list in horizontal directions grows when in vertical it gets smaller)
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public enum ScrollDirection {
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public enum ScrollDirection
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{
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Horizontal,
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Horizontal,
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Vertical
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Vertical
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};
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}
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public delegate void PageSnapChange(int page);
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public delegate void PageSnapChange(int page);
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@ -34,11 +34,12 @@ namespace UnityEngine.UI.Extensions
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public ScrollDirection direction = ScrollDirection.Horizontal;
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public ScrollDirection direction = ScrollDirection.Horizontal;
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protected ScrollRect scrollRect;
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protected ScrollRect scrollRect;
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protected RectTransform scrollRectTransform;
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protected Transform listContainerTransform;
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protected RectTransform rectTransform;
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protected int items = 0;
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protected RectTransform scrollRectTransform;
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protected Transform listContainerTransform;
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protected RectTransform rectTransform;
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int pages;
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int pages;
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@ -46,22 +47,31 @@ namespace UnityEngine.UI.Extensions
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// anchor points to lerp to to see child on certain indexes
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// anchor points to lerp to to see child on certain indexes
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protected Vector3[] pageAnchorPositions;
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protected Vector3[] pageAnchorPositions;
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protected Vector3 lerpTarget;
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protected Vector3 lerpTarget;
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protected bool lerp;
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protected bool lerp;
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// item list related
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// item list related
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protected float listContainerMinPosition;
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protected float listContainerMinPosition;
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protected float listContainerMaxPosition;
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protected float listContainerMaxPosition;
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protected float listContainerSize;
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protected float listContainerSize;
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protected RectTransform listContainerRectTransform;
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protected RectTransform listContainerRectTransform;
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protected Vector2 listContainerCachedSize;
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protected Vector2 listContainerCachedSize;
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protected float itemSize;
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protected float itemSize;
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[Tooltip("Button to go to the next page. (optional)")]
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protected int itemsCount = 0;
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public GameObject nextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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[Tooltip("Button to go to the next page. (optional)")]
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public GameObject prevButton;
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public Button nextButton;
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[Tooltip("Button to go to the previous page. (optional)")]
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public Button prevButton;
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[Tooltip("Number of items visible in one page of scroll frame.")]
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[Tooltip("Number of items visible in one page of scroll frame.")]
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[RangeAttribute(1,100)]
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[RangeAttribute(1,100)]
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@ -73,73 +83,96 @@ namespace UnityEngine.UI.Extensions
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[Tooltip("If you wish to update scrollbar numberOfSteps to number of active children on list.")]
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[Tooltip("If you wish to update scrollbar numberOfSteps to number of active children on list.")]
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public bool linkScrolbarSteps = false;
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public bool linkScrolbarSteps = false;
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public Boolean useFastSwipe = true;
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[Tooltip("If you wish to update scrollrect sensitivity to size of list element.")]
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public int fastSwipeThreshold = 100;
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public bool linkScrolrectScrollSensitivity = false;
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public Boolean useFastSwipe = true;
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public int fastSwipeThreshold = 100;
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// drag related
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// drag related
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protected bool startDrag = true;
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protected bool startDrag = true;
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protected Vector3 positionOnDragStart = new Vector3();
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protected Vector3 positionOnDragStart = new Vector3();
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protected int pageOnDragStart;
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protected int pageOnDragStart;
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protected bool fastSwipeTimer = false;
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protected bool fastSwipeTimer = false;
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protected int fastSwipeCounter = 0;
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protected int fastSwipeCounter = 0;
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protected int fastSwipeTarget = 10;
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protected int fastSwipeTarget = 10;
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// Use this for initialization
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// Use this for initialization
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void Start()
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void Awake()
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{
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{
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lerp = false;
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lerp = false;
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scrollRect = gameObject.GetComponent<ScrollRect> ();
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scrollRect = gameObject.GetComponent<ScrollRect>();
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scrollRectTransform = gameObject.GetComponent<RectTransform> ();
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scrollRectTransform = gameObject.GetComponent<RectTransform>();
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listContainerTransform = scrollRect.content;
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listContainerTransform = scrollRect.content;
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listContainerRectTransform = listContainerTransform.GetComponent<RectTransform> ();
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listContainerRectTransform = listContainerTransform.GetComponent<RectTransform>();
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rectTransform = listContainerTransform.gameObject.GetComponent<RectTransform> ();
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rectTransform = listContainerTransform.gameObject.GetComponent<RectTransform>();
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UpdateListItemsSize();
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UpdateListItemsSize();
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UpdateListItemPositions();
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UpdateListItemPositions();
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ChangePage (CurrentPage ());
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PageChanged(CurrentPage());
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if (nextButton)
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if (nextButton)
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{
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{
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nextButton.GetComponent<Button> ().onClick.AddListener (() => { NextScreen (); });
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nextButton.GetComponent<Button>().onClick.AddListener(() => {
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NextScreen(); });
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}
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}
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if (prevButton)
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if (prevButton)
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{
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{
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prevButton.GetComponent<Button> ().onClick.AddListener (() => { PreviousScreen (); });
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prevButton.GetComponent<Button>().onClick.AddListener(() => {
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|
PreviousScreen(); });
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}
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}
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}
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}
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void Start()
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{
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Awake();
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}
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public void UpdateListItemsSize()
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public void UpdateListItemsSize()
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{
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{
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float size = 0;
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float size = 0;
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float currentSize = 0;
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
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{
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{
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size = scrollRectTransform.rect.width / itemsVisibleAtOnce;
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size = scrollRectTransform.rect.width / itemsVisibleAtOnce;
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|
currentSize = listContainerRectTransform.rect.width / itemsCount;
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}
|
}
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else
|
else
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{
|
{
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size = scrollRectTransform.rect.height / itemsVisibleAtOnce;
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size = scrollRectTransform.rect.height / itemsVisibleAtOnce;
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currentSize = listContainerRectTransform.rect.height / itemsCount;
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}
|
}
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itemSize = size;
|
itemSize = size;
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|
|
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if (autoLayoutItems && size != itemSize)
|
if (linkScrolrectScrollSensitivity)
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|
{
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|
scrollRect.scrollSensitivity = itemSize;
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|
}
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|
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|
if (autoLayoutItems && currentSize != size && itemsCount > 0)
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{
|
{
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if (direction == ScrollSnap.ScrollDirection.Horizontal)
|
if (direction == ScrollSnap.ScrollDirection.Horizontal)
|
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{
|
{
|
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foreach (var tr in listContainerTransform)
|
foreach (var tr in listContainerTransform)
|
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{
|
{
|
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GameObject child = ((Transform)tr).gameObject;
|
GameObject child = ((Transform) tr).gameObject;
|
||||||
if (child.activeInHierarchy)
|
if (child.activeInHierarchy)
|
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{
|
{
|
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var childLayout = child.GetComponent<LayoutElement> ();
|
var childLayout = child.GetComponent<LayoutElement>();
|
||||||
|
|
||||||
if (childLayout == null)
|
if (childLayout == null)
|
||||||
{
|
{
|
||||||
childLayout = child.AddComponent<LayoutElement> ();
|
childLayout = child.AddComponent<LayoutElement>();
|
||||||
}
|
}
|
||||||
|
|
||||||
childLayout.minWidth = itemSize;
|
childLayout.minWidth = itemSize;
|
||||||
|
@ -150,14 +183,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
foreach (var tr in listContainerTransform)
|
foreach (var tr in listContainerTransform)
|
||||||
{
|
{
|
||||||
GameObject child = ((Transform)tr).gameObject;
|
GameObject child = ((Transform) tr).gameObject;
|
||||||
if (child.activeInHierarchy)
|
if (child.activeInHierarchy)
|
||||||
{
|
{
|
||||||
var childLayout = child.GetComponent<LayoutElement> ();
|
var childLayout = child.GetComponent<LayoutElement>();
|
||||||
|
|
||||||
if (childLayout == null)
|
if (childLayout == null)
|
||||||
{
|
{
|
||||||
childLayout = child.AddComponent<LayoutElement> ();
|
childLayout = child.AddComponent<LayoutElement>();
|
||||||
}
|
}
|
||||||
|
|
||||||
childLayout.minHeight = itemSize;
|
childLayout.minHeight = itemSize;
|
||||||
|
@ -174,22 +207,25 @@ namespace UnityEngine.UI.Extensions
|
||||||
// checking how many children of list are active
|
// checking how many children of list are active
|
||||||
int activeCount = 0;
|
int activeCount = 0;
|
||||||
|
|
||||||
foreach (var tr in listContainerTransform) {
|
foreach (var tr in listContainerTransform)
|
||||||
if (((Transform)tr).gameObject.activeInHierarchy) {
|
{
|
||||||
|
if (((Transform) tr).gameObject.activeInHierarchy)
|
||||||
|
{
|
||||||
activeCount++;
|
activeCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if anything changed since last check reinitialize anchors list
|
// if anything changed since last check reinitialize anchors list
|
||||||
items = 0;
|
itemsCount = 0;
|
||||||
Array.Resize(ref pageAnchorPositions, activeCount);
|
Array.Resize(ref pageAnchorPositions, activeCount);
|
||||||
|
|
||||||
if (activeCount > 0)
|
if (activeCount > 0)
|
||||||
{
|
{
|
||||||
pages = Mathf.Max (activeCount - itemsVisibleAtOnce + 1, 1);
|
pages = Mathf.Max(activeCount - itemsVisibleAtOnce + 1, 1);
|
||||||
|
|
||||||
if (direction == ScrollDirection.Horizontal)
|
if (direction == ScrollDirection.Horizontal)
|
||||||
{
|
{
|
||||||
|
//Debug.Log ("-------------looking for list spanning range----------------");
|
||||||
// looking for list spanning range min/max
|
// looking for list spanning range min/max
|
||||||
scrollRect.horizontalNormalizedPosition = 0;
|
scrollRect.horizontalNormalizedPosition = 0;
|
||||||
listContainerMaxPosition = listContainerTransform.localPosition.x;
|
listContainerMaxPosition = listContainerTransform.localPosition.x;
|
||||||
|
@ -197,6 +233,8 @@ namespace UnityEngine.UI.Extensions
|
||||||
listContainerMinPosition = listContainerTransform.localPosition.x;
|
listContainerMinPosition = listContainerTransform.localPosition.x;
|
||||||
|
|
||||||
listContainerSize = listContainerMaxPosition - listContainerMinPosition;
|
listContainerSize = listContainerMaxPosition - listContainerMinPosition;
|
||||||
|
//itemSize = pages > 1 ? listContainerSize / (float)(pages - 1) : listContainerSize / activeCount;
|
||||||
|
//itemSize *= (pages + itemsVisibleAtOnce) / (pages + 1);
|
||||||
|
|
||||||
for (var i = 0; i < pages; i ++)
|
for (var i = 0; i < pages; i ++)
|
||||||
{
|
{
|
||||||
|
@ -206,9 +244,12 @@ namespace UnityEngine.UI.Extensions
|
||||||
listContainerTransform.localPosition.z
|
listContainerTransform.localPosition.z
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Debug.Log (String.Format("min:{0:0.0}, max:{1:0.0}, pages: {2:0}, width: {3:0}", listContainerMinPosition, listContainerMaxPosition, pages, listContainerSize/pages));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
//Debug.Log ("-------------looking for list spanning range----------------");
|
||||||
// looking for list spanning range
|
// looking for list spanning range
|
||||||
scrollRect.verticalNormalizedPosition = 1;
|
scrollRect.verticalNormalizedPosition = 1;
|
||||||
listContainerMinPosition = listContainerTransform.localPosition.y;
|
listContainerMinPosition = listContainerTransform.localPosition.y;
|
||||||
|
@ -216,6 +257,8 @@ namespace UnityEngine.UI.Extensions
|
||||||
listContainerMaxPosition = listContainerTransform.localPosition.y;
|
listContainerMaxPosition = listContainerTransform.localPosition.y;
|
||||||
|
|
||||||
listContainerSize = listContainerMaxPosition - listContainerMinPosition;
|
listContainerSize = listContainerMaxPosition - listContainerMinPosition;
|
||||||
|
//itemSize = pages > 1 ? listContainerSize / (float)(pages - 1) : listContainerSize / activeCount;
|
||||||
|
//itemSize *= (pages + itemsVisibleAtOnce) / (pages + 1);
|
||||||
|
|
||||||
for (var i = 0; i < pages; i ++)
|
for (var i = 0; i < pages; i ++)
|
||||||
{
|
{
|
||||||
|
@ -224,22 +267,24 @@ namespace UnityEngine.UI.Extensions
|
||||||
listContainerMinPosition + itemSize * i,
|
listContainerMinPosition + itemSize * i,
|
||||||
listContainerTransform.localPosition.z
|
listContainerTransform.localPosition.z
|
||||||
);
|
);
|
||||||
|
//Debug.Log (String.Format("pos[{0:0}]={1} {2:0%}", i, pageAnchorPositions[i], pages > 1 ? i/(float)(pages-1) : (float)i));
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var tr in listContainerTransform) {
|
//Debug.Log (String.Format("min:{0:0.0}, max:{1:0.0}, pages: {2:0}, width: {3:0}", listContainerMinPosition, listContainerMaxPosition, pages, listContainerSize/pages));
|
||||||
if (((Transform)tr).gameObject.activeInHierarchy) {
|
|
||||||
activeCount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateScrollbar(linkScrolbarSteps);
|
UpdateScrollbar(linkScrolbarSteps);
|
||||||
startingPage = Mathf.Min(startingPage, pages);
|
startingPage = Mathf.Min(startingPage, pages);
|
||||||
ResetPage();
|
ResetPage();
|
||||||
}
|
}
|
||||||
items = activeCount;
|
|
||||||
listContainerCachedSize.Set (listContainerRectTransform.rect.size.x, listContainerRectTransform.rect.size.y);
|
if (itemsCount != activeCount)
|
||||||
|
{
|
||||||
|
PageChanged(CurrentPage());
|
||||||
|
}
|
||||||
|
|
||||||
|
itemsCount = activeCount;
|
||||||
|
listContainerCachedSize.Set(listContainerRectTransform.rect.size.x, listContainerRectTransform.rect.size.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -248,11 +293,11 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
if (direction == ScrollDirection.Horizontal)
|
if (direction == ScrollDirection.Horizontal)
|
||||||
{
|
{
|
||||||
scrollRect.horizontalNormalizedPosition = pages > 1 ? (float)startingPage / (float)(pages - 1) : 0;
|
scrollRect.horizontalNormalizedPosition = pages > 1 ? (float) startingPage / (float) (pages - 1) : 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
scrollRect.verticalNormalizedPosition = pages > 1 ? (float)(pages - startingPage - 1) / (float)(pages - 1) : 0;
|
scrollRect.verticalNormalizedPosition = pages > 1 ? (float) (pages - startingPage - 1) / (float) (pages - 1) : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -294,7 +339,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void LateUpdate()
|
||||||
{
|
{
|
||||||
UpdateListItemsSize();
|
UpdateListItemsSize();
|
||||||
UpdateListItemPositions();
|
UpdateListItemPositions();
|
||||||
|
@ -303,7 +348,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
UpdateScrollbar(false);
|
UpdateScrollbar(false);
|
||||||
|
|
||||||
listContainerTransform.localPosition = Vector3.Lerp(listContainerTransform.localPosition, lerpTarget, 7.5f * Time.deltaTime);
|
listContainerTransform.localPosition = Vector3.Lerp(listContainerTransform.localPosition, lerpTarget, 7.5f * Time.deltaTime);
|
||||||
|
|
||||||
if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 0.001f)
|
if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 0.001f)
|
||||||
{
|
{
|
||||||
|
@ -311,83 +356,87 @@ namespace UnityEngine.UI.Extensions
|
||||||
lerp = false;
|
lerp = false;
|
||||||
|
|
||||||
UpdateScrollbar(linkScrolbarSteps);
|
UpdateScrollbar(linkScrolbarSteps);
|
||||||
}
|
|
||||||
|
|
||||||
//change the info bullets at the bottom of the screen. Just for visual effect
|
//Debug.Log(String.Format("Lerp: {0}/{1} page: {2:0}", lerpTarget, listContainerTransform.localPosition, CurrentPage()));
|
||||||
if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 10f)
|
}
|
||||||
|
|
||||||
|
//change the info bullets at the bottom of the screen. Just for visual effect
|
||||||
|
if (Vector3.Distance(listContainerTransform.localPosition, lerpTarget) < 10f)
|
||||||
{
|
{
|
||||||
ChangePage(CurrentPage());
|
PageChanged(CurrentPage());
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (fastSwipeTimer)
|
|
||||||
{
|
|
||||||
fastSwipeCounter++;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private bool fastSwipe = false; //to determine if a fast swipe was performed
|
if (fastSwipeTimer)
|
||||||
|
{
|
||||||
|
fastSwipeCounter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Debug.Log(String.Format("Update: {0}", listContainerTransform.localPosition));
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool fastSwipe = false; //to determine if a fast swipe was performed
|
||||||
|
|
||||||
|
|
||||||
//Function for switching screens with buttons
|
//Function for switching screens with buttons
|
||||||
public void NextScreen()
|
public void NextScreen()
|
||||||
{
|
{
|
||||||
UpdateListItemPositions ();
|
UpdateListItemPositions();
|
||||||
|
|
||||||
if (CurrentPage() < pages - 1)
|
if (CurrentPage() < pages - 1)
|
||||||
{
|
{
|
||||||
lerp = true;
|
lerp = true;
|
||||||
lerpTarget = pageAnchorPositions[CurrentPage() + 1];
|
lerpTarget = pageAnchorPositions[CurrentPage() + 1];
|
||||||
|
|
||||||
ChangePage(CurrentPage() + 1);
|
PageChanged(CurrentPage() + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Function for switching screens with buttons
|
//Function for switching screens with buttons
|
||||||
public void PreviousScreen()
|
public void PreviousScreen()
|
||||||
{
|
{
|
||||||
UpdateListItemPositions ();
|
UpdateListItemPositions();
|
||||||
|
|
||||||
if (CurrentPage() > 0)
|
if (CurrentPage() > 0)
|
||||||
{
|
{
|
||||||
lerp = true;
|
lerp = true;
|
||||||
lerpTarget = pageAnchorPositions[CurrentPage() - 1];
|
lerpTarget = pageAnchorPositions[CurrentPage() - 1];
|
||||||
|
|
||||||
ChangePage(CurrentPage() - 1);
|
PageChanged(CurrentPage() - 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
|
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
|
||||||
private void NextScreenCommand()
|
private void NextScreenCommand()
|
||||||
{
|
{
|
||||||
if (pageOnDragStart < pages - 1)
|
if (pageOnDragStart < pages - 1)
|
||||||
{
|
{
|
||||||
int targetPage = Mathf.Min(pages - 1, pageOnDragStart + itemsVisibleAtOnce);
|
int targetPage = Mathf.Min(pages - 1, pageOnDragStart + itemsVisibleAtOnce);
|
||||||
lerp = true;
|
lerp = true;
|
||||||
|
|
||||||
lerpTarget = pageAnchorPositions[targetPage];
|
lerpTarget = pageAnchorPositions[targetPage];
|
||||||
|
|
||||||
ChangePage(targetPage);
|
PageChanged(targetPage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
|
//Because the CurrentScreen function is not so reliable, these are the functions used for swipes
|
||||||
private void PrevScreenCommand()
|
private void PrevScreenCommand()
|
||||||
{
|
{
|
||||||
if (pageOnDragStart > 0)
|
if (pageOnDragStart > 0)
|
||||||
{
|
{
|
||||||
int targetPage = Mathf.Max(0, pageOnDragStart - itemsVisibleAtOnce);
|
int targetPage = Mathf.Max(0, pageOnDragStart - itemsVisibleAtOnce);
|
||||||
lerp = true;
|
lerp = true;
|
||||||
|
|
||||||
lerpTarget = pageAnchorPositions[targetPage];
|
lerpTarget = pageAnchorPositions[targetPage];
|
||||||
|
|
||||||
ChangePage(targetPage);
|
PageChanged(targetPage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//returns the current screen that the is seeing
|
//returns the current screen that the is seeing
|
||||||
public int CurrentPage()
|
public int CurrentPage()
|
||||||
{
|
{
|
||||||
float pos;
|
float pos;
|
||||||
|
|
||||||
|
@ -404,35 +453,61 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
float page = pos / itemSize;
|
float page = pos / itemSize;
|
||||||
|
|
||||||
return Mathf.Clamp(Mathf.RoundToInt(page), 0, pages);
|
//Debug.Log (String.Format("min:{0:0.0}, max:{1:0.0}, current:{2:0.0}/{4:0.0}, page:{3:0.0}, target:{5}", listContainerMinPosition, listContainerMaxPosition, pos, page, listContainerTransform.localPosition.x, pageAnchorPositions[Mathf.RoundToInt(page)]));
|
||||||
}
|
|
||||||
|
|
||||||
//changes the bullets on the bottom of the page - pagination
|
return Mathf.Clamp(Mathf.RoundToInt(page), 0, pages);
|
||||||
private void ChangePage(int currentPage)
|
}
|
||||||
{
|
|
||||||
|
public void ChangePage(int page)
|
||||||
|
{
|
||||||
|
if (0 <= page && page < pages)
|
||||||
|
{
|
||||||
|
lerp = true;
|
||||||
|
|
||||||
|
lerpTarget = pageAnchorPositions[page];
|
||||||
|
|
||||||
|
PageChanged(page);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//changes the bullets on the bottom of the page - pagination
|
||||||
|
private void PageChanged(int currentPage)
|
||||||
|
{
|
||||||
startingPage = currentPage;
|
startingPage = currentPage;
|
||||||
|
|
||||||
|
if (nextButton)
|
||||||
|
{
|
||||||
|
nextButton.interactable = currentPage < pages - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (prevButton)
|
||||||
|
{
|
||||||
|
prevButton.interactable = currentPage > 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (onPageChange != null)
|
if (onPageChange != null)
|
||||||
{
|
{
|
||||||
onPageChange(currentPage);
|
onPageChange(currentPage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Interfaces
|
#region Interfaces
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
UpdateScrollbar(false);
|
UpdateScrollbar(false);
|
||||||
|
|
||||||
fastSwipeCounter = 0;
|
fastSwipeCounter = 0;
|
||||||
fastSwipeTimer = true;
|
fastSwipeTimer = true;
|
||||||
|
|
||||||
positionOnDragStart = eventData.position;
|
positionOnDragStart = eventData.position;
|
||||||
pageOnDragStart = CurrentPage();
|
pageOnDragStart = CurrentPage();
|
||||||
}
|
|
||||||
|
|
||||||
public void OnEndDrag(PointerEventData eventData)
|
//Debug.Log (String.Format("pageOnDragStart:{0:0}", pageOnDragStart));
|
||||||
{
|
}
|
||||||
startDrag = true;
|
|
||||||
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
startDrag = true;
|
||||||
float change = 0;
|
float change = 0;
|
||||||
|
|
||||||
if (direction == ScrollDirection.Horizontal)
|
if (direction == ScrollDirection.Horizontal)
|
||||||
|
@ -444,20 +519,20 @@ namespace UnityEngine.UI.Extensions
|
||||||
change = -positionOnDragStart.y + eventData.position.y;
|
change = -positionOnDragStart.y + eventData.position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (useFastSwipe)
|
if (useFastSwipe)
|
||||||
{
|
{
|
||||||
fastSwipe = false;
|
fastSwipe = false;
|
||||||
fastSwipeTimer = false;
|
fastSwipeTimer = false;
|
||||||
|
|
||||||
if (fastSwipeCounter <= fastSwipeTarget)
|
if (fastSwipeCounter <= fastSwipeTarget)
|
||||||
{
|
{
|
||||||
if (Math.Abs(change) > fastSwipeThreshold)
|
if (Math.Abs(change) > fastSwipeThreshold)
|
||||||
{
|
{
|
||||||
fastSwipe = true;
|
fastSwipe = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (fastSwipe)
|
if (fastSwipe)
|
||||||
{
|
{
|
||||||
if (change > 0)
|
if (change > 0)
|
||||||
{
|
{
|
||||||
NextScreenCommand();
|
NextScreenCommand();
|
||||||
|
@ -466,30 +541,30 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
PrevScreenCommand();
|
PrevScreenCommand();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
lerp = true;
|
lerp = true;
|
||||||
lerpTarget = pageAnchorPositions[CurrentPage()];
|
lerpTarget = pageAnchorPositions[CurrentPage()];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
lerp = true;
|
lerp = true;
|
||||||
lerpTarget = pageAnchorPositions[CurrentPage()];
|
lerpTarget = pageAnchorPositions[CurrentPage()];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDrag(PointerEventData eventData)
|
public void OnDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
lerp = false;
|
lerp = false;
|
||||||
|
|
||||||
if (startDrag)
|
if (startDrag)
|
||||||
{
|
{
|
||||||
OnBeginDrag(eventData);
|
OnBeginDrag(eventData);
|
||||||
startDrag = false;
|
startDrag = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue