Updated Editor create options to add the correct Event System Input module for the Input system used, now or old.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/378pull/413/head
parent
1853ad7e89
commit
2c5a7bb47f
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@ -1,9 +1,17 @@
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using TMPro;
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#if UNITY_2019_1_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
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#define NEW_INPUT_SYSTEM
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#endif
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityEngine.UI.Extensions;
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using UnityEngine.UI.Extensions;
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#if NEW_INPUT_SYSTEM
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using UnityEngine.InputSystem.UI;
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#endif
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namespace UnityEditor.UI
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namespace UnityEditor.UI
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{
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{
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/// <summary>
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/// <summary>
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@ -157,7 +165,11 @@ namespace UnityEditor.UI
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var eventSystem = new GameObject("EventSystem");
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var eventSystem = new GameObject("EventSystem");
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GameObjectUtility.SetParentAndAlign(eventSystem, parent);
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GameObjectUtility.SetParentAndAlign(eventSystem, parent);
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esys = eventSystem.AddComponent<EventSystem>();
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esys = eventSystem.AddComponent<EventSystem>();
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eventSystem.AddComponent<StandaloneInputModule>();
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#if NEW_INPUT_SYSTEM
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eventSystem.AddComponent<InputSystemUIInputModule>();
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#else
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eventSystem.AddComponent<StandaloneInputModule>();
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#endif
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Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
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Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
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}
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}
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@ -202,12 +214,12 @@ namespace UnityEditor.UI
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// since there's no point in that, and it's good to keep them as consistent as possible.
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// since there's no point in that, and it's good to keep them as consistent as possible.
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lbl.color = s_TextColor;
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lbl.color = s_TextColor;
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}
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region UI Extensions "Create" Menu items
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#region UI Extensions "Create" Menu items
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#region Scroll Snap controls
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#region Scroll Snap controls
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[MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
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[MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
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static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
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static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
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{
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{
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@ -345,7 +357,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = verticalScrollSnapRoot;
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Selection.activeGameObject = verticalScrollSnapRoot;
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}
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}
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#region New ScrollSnapCode
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#region New ScrollSnapCode
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static public void FixedScrollSnapBase(MenuCommand menuCommand, string name, ScrollSnap.ScrollDirection direction, int itemVisible, int itemCount, Vector2 itemSize)
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static public void FixedScrollSnapBase(MenuCommand menuCommand, string name, ScrollSnap.ScrollDirection direction, int itemVisible, int itemCount, Vector2 itemSize)
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{
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{
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GameObject scrollSnapRoot = CreateUIElementRoot(name, menuCommand, s_ThickGUIElementSize);
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GameObject scrollSnapRoot = CreateUIElementRoot(name, menuCommand, s_ThickGUIElementSize);
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@ -467,9 +479,9 @@ namespace UnityEditor.UI
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{
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{
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FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 3, 15, new Vector2(100, 100));
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FixedScrollSnapBase(menuCommand, "Scroll Snap Vertical Multiple", ScrollSnap.ScrollDirection.Vertical, 3, 15, new Vector2(100, 100));
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}
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}
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#endregion
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#endregion
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#region ContentScrollSnapHorizontal
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#region ContentScrollSnapHorizontal
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[MenuItem("GameObject/UI/Extensions/Content Scroll Snap Horizontal", false)]
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[MenuItem("GameObject/UI/Extensions/Content Scroll Snap Horizontal", false)]
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static public void AddContentScrollSnapHorizontal(MenuCommand menuCommand)
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static public void AddContentScrollSnapHorizontal(MenuCommand menuCommand)
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{
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{
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@ -574,11 +586,11 @@ namespace UnityEditor.UI
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//add scroll snap after we've added the content & items
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//add scroll snap after we've added the content & items
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contentScrollSnapRoot.AddComponent<ContentScrollSnapHorizontal>();
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contentScrollSnapRoot.AddComponent<ContentScrollSnapHorizontal>();
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}
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region UIVertical Scroller
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#region UIVertical Scroller
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[MenuItem("GameObject/UI/Extensions/UI Vertical Scroller", false)]
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[MenuItem("GameObject/UI/Extensions/UI Vertical Scroller", false)]
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static public void AddUIVerticallScroller(MenuCommand menuCommand)
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static public void AddUIVerticallScroller(MenuCommand menuCommand)
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{
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{
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@ -657,9 +669,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = uiVerticalScrollerRoot;
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Selection.activeGameObject = uiVerticalScrollerRoot;
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}
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}
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#endregion
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#endregion
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#region UI Button
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#region UI Button
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[MenuItem("GameObject/UI/Extensions/UI Button", false)]
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[MenuItem("GameObject/UI/Extensions/UI Button", false)]
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static public void AddUIButton(MenuCommand menuCommand)
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static public void AddUIButton(MenuCommand menuCommand)
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{
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{
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@ -687,9 +699,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = uiButtonRoot;
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Selection.activeGameObject = uiButtonRoot;
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}
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}
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#endregion
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#endregion
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#region UI Flippable
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#region UI Flippable
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[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
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[MenuItem("GameObject/UI/Extensions/UI Flippable", false)]
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static public void AddUIFlippableImage(MenuCommand menuCommand)
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static public void AddUIFlippableImage(MenuCommand menuCommand)
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{
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{
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@ -698,9 +710,9 @@ namespace UnityEditor.UI
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go.AddComponent<UIFlippable>();
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go.AddComponent<UIFlippable>();
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region UI WindowBase
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#region UI WindowBase
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[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
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[MenuItem("GameObject/UI/Extensions/UI Window Base", false)]
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static public void AddUIWindowBase(MenuCommand menuCommand)
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static public void AddUIWindowBase(MenuCommand menuCommand)
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{
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{
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@ -709,9 +721,9 @@ namespace UnityEditor.UI
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go.AddComponent<Image>();
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go.AddComponent<Image>();
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region Accordion
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#region Accordion
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[MenuItem("GameObject/UI/Extensions/Accordion/Accordion", false)]
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[MenuItem("GameObject/UI/Extensions/Accordion/Accordion", false)]
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static public void AddAccordionVertical(MenuCommand menuCommand)
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static public void AddAccordionVertical(MenuCommand menuCommand)
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{
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{
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@ -777,9 +789,9 @@ namespace UnityEditor.UI
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var textText = textgo.AddComponent<Text>();
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var textText = textgo.AddComponent<Text>();
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textText.text = "This is an example of text in an accordion element\nLots of information can be put here for selection\nIf you like";
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textText.text = "This is an example of text in an accordion element\nLots of information can be put here for selection\nIf you like";
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}
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}
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#endregion
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#endregion
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#region Drop Down controls
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#region Drop Down controls
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[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
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[MenuItem("GameObject/UI/Extensions/AutoComplete ComboBox", false)]
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static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
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static public void AddAutoCompleteComboBox(MenuCommand menuCommand)
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{
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{
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@ -1106,9 +1118,9 @@ namespace UnityEditor.UI
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arrowTextCanvasGroup.blocksRaycasts = false;
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arrowTextCanvasGroup.blocksRaycasts = false;
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Selection.activeGameObject = dropDownListRoot;
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Selection.activeGameObject = dropDownListRoot;
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}
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}
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#endregion
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#endregion
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#region RTS Selection box
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#region RTS Selection box
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[MenuItem("GameObject/UI/Extensions/Selection Box", false)]
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[MenuItem("GameObject/UI/Extensions/Selection Box", false)]
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static public void AddSelectionBox(MenuCommand menuCommand)
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static public void AddSelectionBox(MenuCommand menuCommand)
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{
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{
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region Bound Tooltip
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#region Bound Tooltip
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[MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
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[MenuItem("GameObject/UI/Extensions/Bound Tooltip/Tooltip", false)]
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static public void AddBoundTooltip(MenuCommand menuCommand)
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static public void AddBoundTooltip(MenuCommand menuCommand)
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{
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{
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}
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}
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}
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}
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#endregion
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#endregion
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#region Progress bar
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#region Progress bar
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[MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
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[MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
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static public void AddSlider(MenuCommand menuCommand)
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static public void AddSlider(MenuCommand menuCommand)
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{
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{
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slider.direction = Slider.Direction.LeftToRight;
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slider.direction = Slider.Direction.LeftToRight;
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SetDefaultColorTransitionValues(slider);
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SetDefaultColorTransitionValues(slider);
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}
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}
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#endregion
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#endregion
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#region Primitives
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#region Primitives
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Renderer", false)]
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Renderer", false)]
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static public void AddUILineRenderer(MenuCommand menuCommand)
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static public void AddUILineRenderer(MenuCommand menuCommand)
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region Re-Orderable Lists
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#region Re-Orderable Lists
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect", false)]
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[MenuItem("GameObject/UI/Extensions/Re-orderable Lists/Re-orderable Vertical Scroll Rect", false)]
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static public void AddReorderableScrollRectVertical(MenuCommand menuCommand)
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static public void AddReorderableScrollRectVertical(MenuCommand menuCommand)
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}
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}
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#endregion
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#endregion
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#region Segmented Control
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#region Segmented Control
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[MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
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[MenuItem("GameObject/UI/Extensions/Segmented Control", false)]
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static public void AddSegmentedControl(MenuCommand menuCommand)
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static public void AddSegmentedControl(MenuCommand menuCommand)
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{
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{
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region Stepper
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#region Stepper
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[MenuItem("GameObject/UI/Extensions/Sliders/Stepper", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Stepper", false)]
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static public void AddStepper(MenuCommand menuCommand)
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static public void AddStepper(MenuCommand menuCommand)
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{
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{
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region UI Knob
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#region UI Knob
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[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
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[MenuItem("GameObject/UI/Extensions/UI Knob", false)]
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static public void AddUIKnob(MenuCommand menuCommand)
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static public void AddUIKnob(MenuCommand menuCommand)
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{
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{
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go.AddComponent<UI_Knob>();
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go.AddComponent<UI_Knob>();
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region TextPic
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#region TextPic
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[MenuItem("GameObject/UI/Extensions/TextPic", false)]
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[MenuItem("GameObject/UI/Extensions/TextPic", false)]
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static public void AddTextPic(MenuCommand menuCommand)
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static public void AddTextPic(MenuCommand menuCommand)
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{
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{
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go.AddComponent<TextPic>();
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go.AddComponent<TextPic>();
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region BoxSlider
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#region BoxSlider
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[MenuItem("GameObject/UI/Extensions/Sliders/Box Slider", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Box Slider", false)]
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static public void AddBoxSlider(MenuCommand menuCommand)
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static public void AddBoxSlider(MenuCommand menuCommand)
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{
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{
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Selection.activeGameObject = uiboxSliderRoot;
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Selection.activeGameObject = uiboxSliderRoot;
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}
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}
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#endregion
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#endregion
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#region Non Drawing Graphic options
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#region Non Drawing Graphic options
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
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[MenuItem("GameObject/UI/Extensions/NonDrawingGraphic", false)]
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static public void AddNonDrawingGraphic(MenuCommand menuCommand)
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static public void AddNonDrawingGraphic(MenuCommand menuCommand)
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{
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{
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@ -1944,9 +1956,9 @@ namespace UnityEditor.UI
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go.AddComponent<UISelectableExtension>();
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go.AddComponent<UISelectableExtension>();
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Selection.activeGameObject = go;
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Selection.activeGameObject = go;
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}
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}
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#endregion
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#endregion
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#region Radial Slider
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#region Radial Slider
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[MenuItem("GameObject/UI/Extensions/Sliders/Radial Slider", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Radial Slider", false)]
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static public void AddRadialSlider(MenuCommand menuCommand)
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static public void AddRadialSlider(MenuCommand menuCommand)
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{
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{
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@ -1982,9 +1994,9 @@ namespace UnityEditor.UI
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Selection.activeGameObject = sliderRoot;
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Selection.activeGameObject = sliderRoot;
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}
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}
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#endregion
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#endregion
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#region RangeSlider
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#region RangeSlider
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[MenuItem("GameObject/UI/Extensions/Sliders/Range Slider", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/Range Slider", false)]
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static public void AddRangeSlider(MenuCommand menuCommand)
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static public void AddRangeSlider(MenuCommand menuCommand)
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{
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{
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Selection.activeGameObject = minMaxSliderRoot;
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Selection.activeGameObject = minMaxSliderRoot;
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}
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}
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#endregion
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#endregion
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#region Menu Manager GO
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#region Menu Manager GO
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[MenuItem("GameObject/UI/Extensions/Menu Manager", false)]
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[MenuItem("GameObject/UI/Extensions/Menu Manager", false)]
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static public void AddMenuManager(MenuCommand menuCommand)
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static public void AddMenuManager(MenuCommand menuCommand)
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{
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{
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child.AddComponent<MenuManager>();
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child.AddComponent<MenuManager>();
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Selection.activeGameObject = child;
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Selection.activeGameObject = child;
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}
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}
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#endregion
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#endregion
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#region MinMaxSlider
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#region MinMaxSlider
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[MenuItem("GameObject/UI/Extensions/Sliders/MinMax Slider", false)]
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[MenuItem("GameObject/UI/Extensions/Sliders/MinMax Slider", false)]
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static public void AddMinMaxSlider(MenuCommand menuCommand)
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static public void AddMinMaxSlider(MenuCommand menuCommand)
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{
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{
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Selection.activeGameObject = minMaxSliderRoot;
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Selection.activeGameObject = minMaxSliderRoot;
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}
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region Helper Functions
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#region Helper Functions
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private static GameObject AddInputFieldAsChild(GameObject parent)
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private static GameObject AddInputFieldAsChild(GameObject parent)
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{
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{
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GameObject root = CreateUIObject("InputField", parent);
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GameObject root = CreateUIObject("InputField", parent);
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return rectTransformRoot;
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return rectTransformRoot;
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -5,7 +5,8 @@
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"GUID:343deaaf83e0cee4ca978e7df0b80d21",
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"GUID:343deaaf83e0cee4ca978e7df0b80d21",
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"GUID:2bafac87e7f4b9b418d9448d219b01ab",
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"GUID:2bafac87e7f4b9b418d9448d219b01ab",
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"GUID:cf414061cae3a954baf92763590f3127",
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"GUID:cf414061cae3a954baf92763590f3127",
|
||||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||||
|
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||||
],
|
],
|
||||||
"includePlatforms": [
|
"includePlatforms": [
|
||||||
"Editor"
|
"Editor"
|
||||||
|
|
Loading…
Reference in New Issue