diff --git a/Scripts/Layout/HorizontalScrollSnap.cs b/Scripts/Layout/HorizontalScrollSnap.cs index a63900e..3fe3cfe 100644 --- a/Scripts/Layout/HorizontalScrollSnap.cs +++ b/Scripts/Layout/HorizontalScrollSnap.cs @@ -236,7 +236,7 @@ namespace UnityEngine.UI.Extensions if (_scroll_rect.horizontal) { var distance = Vector3.Distance(_startPosition, _screensContainer.localPosition); - if (UseFastSwipe && distance < panelDimensions.width + FastSwipeThreshold) + if (UseFastSwipe && distance < panelDimensions.width + FastSwipeThreshold && distance >=1f) { _scroll_rect.velocity = Vector3.zero; if (_startPosition.x - _screensContainer.localPosition.x > 0) diff --git a/Scripts/Layout/VerticalScrollSnap.cs b/Scripts/Layout/VerticalScrollSnap.cs index ee8e206..8cb9fbf 100644 --- a/Scripts/Layout/VerticalScrollSnap.cs +++ b/Scripts/Layout/VerticalScrollSnap.cs @@ -238,7 +238,7 @@ namespace UnityEngine.UI.Extensions if (_scroll_rect.vertical) { var distance = Vector3.Distance(_startPosition, _screensContainer.localPosition); - if (UseFastSwipe && distance < panelDimensions.height + FastSwipeThreshold) + if (UseFastSwipe && distance < panelDimensions.height + FastSwipeThreshold && distance >=1f) { _scroll_rect.velocity = Vector3.zero; if (_startPosition.y - _screensContainer.localPosition.y > 0)