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README.md
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README.md
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@ -46,14 +46,14 @@ Control | Description | Menu Command | Component Command | Notes | Credits
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| | | UI / Extensions / Bound Tooltip / Tooltip Trigger | | Martin Sharkbomb
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## Primatives ##
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## Primitives ##
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================
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Control | Description | Menu Command | Component Command | Notes | Credits
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ----------
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**LineRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primatives / UI Line Renderer | UI / Extensions / Primatives / UI Line Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)| jack.sydorenko
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**UILineTextureRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primatives / UI Line Texture Renderer | UI / Extensions / Primatives / UI Line Texture Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)| jack.sydorenko, jonbro5556
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**UICircle** | Graphic control for drawing circles in the UI System | UI / Extensions / Primatives / UI Circle | UI / Extensions / Primatives / UI Circle || zge
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**LineRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primitives / UI Line Renderer | UI / Extensions / Primitives / UI Line Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)| jack.sydorenko
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**UILineTextureRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primitives / UI Line Texture Renderer | UI / Extensions / Primitives / UI Line Texture Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)| jack.sydorenko, jonbro5556
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**UICircle** | Graphic control for drawing circles in the UI System | UI / Extensions / Primitives / UI Circle | UI / Extensions / Primitives / UI Circle || zge
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@ -62,8 +62,8 @@ Control | Description | Menu Command | Component Command | Notes | Credits
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Layout | Description | Menu Command | Component Command | Notes | Credits
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--------- | -------------- | ---------------------- | ---------------------------- | ------- | ----------
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**HorizontalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | Layout / Extensions / Horizontal Scroll Snap | Layout / Extensions / Horizontal Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)| BinaryX
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**VerticalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | Layout / Extensions / Vertical Scroll Snap | Layout / Extensions / Vertical Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)| BinaryX, Simon Darkside Jackson
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**HorizontalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Horizontal Scroll Snap | Layout / Extensions / Horizontal Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)| BinaryX
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**VerticalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Vertical Scroll Snap | Layout / Extensions / Vertical Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)| BinaryX, Simon Darkside Jackson
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**FlowLayoutGroup** | A more rugged grid style layout group || Layout / Extensions / Flow Layout Group | [Example Video](https://www.youtube.com/watch?v=tMe_3tJTZvc) | Simie
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**RadialLayout** | A radial layout system || Layout / Extensions / Radial Layout || Danny Goodayle
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**TileSizeFitter** | A fitter layout that will shink / expand content by tiles || Layout / Extensions / TileSizeFitter || Ges
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@ -207,7 +207,7 @@ namespace UnityEditor.UI
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#region UI Extensions "Create" Menu items
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[MenuItem("GameObject/Layout/Extensions/Horizontal Scroll Snap", false)]
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[MenuItem("GameObject/UI/Extensions/Horizontal Scroll Snap", false)]
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static public void AddHorizontalScrollSnap(MenuCommand menuCommand)
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{
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GameObject horizontalScrollSnapRoot = CreateUIElementRoot("Horizontal Scroll Snap", menuCommand, s_ThickGUIElementSize);
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@ -278,7 +278,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = horizontalScrollSnapRoot;
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}
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[MenuItem("GameObject/Layout/Extensions/Vertical Scroll Snap", false)]
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[MenuItem("GameObject/UI/Extensions/Vertical Scroll Snap", false)]
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static public void AddVerticallScrollSnap(MenuCommand menuCommand)
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{
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GameObject verticalScrollSnapRoot = CreateUIElementRoot("Vertical Scroll Snap", menuCommand, s_ThickGUIElementSize);
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@ -866,7 +866,7 @@ namespace UnityEditor.UI
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SetDefaultColorTransitionValues(slider);
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}
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[MenuItem("GameObject/UI/Extensions/Primatives/UI Line Renderer", false)]
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Renderer", false)]
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static public void AddUILineRenderer(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI LineRenderer", menuCommand, s_ImageGUIElementSize);
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@ -874,7 +874,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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[MenuItem("GameObject/UI/Extensions/Primatives/UI Line Texture Renderer", false)]
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Line Texture Renderer", false)]
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static public void AddUILineTextureRenderer(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI LineTextureRenderer", menuCommand, s_ImageGUIElementSize);
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@ -882,7 +882,7 @@ namespace UnityEditor.UI
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Selection.activeGameObject = go;
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}
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[MenuItem("GameObject/UI/Extensions/Primatives/UI Circle", false)]
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[MenuItem("GameObject/UI/Extensions/Primitives/UI Circle", false)]
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static public void AddUICircle(MenuCommand menuCommand)
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{
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GameObject go = CreateUIElementRoot("UI Circle", menuCommand, s_ImageGUIElementSize);
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primatives/UI Circle")]
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[AddComponentMenu("UI/Extensions/Primitives/UI Circle")]
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public class UICircle : Graphic
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{
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[SerializeField]
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primatives/UILineRenderer")]
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[AddComponentMenu("UI/Extensions/Primitives/UILineRenderer")]
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public class UILineRenderer : MaskableGraphic
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{
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[SerializeField]
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primatives/UILineTextureRenderer")]
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[AddComponentMenu("UI/Extensions/Primitives/UILineTextureRenderer")]
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public class UILineTextureRenderer : MaskableGraphic
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{
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[SerializeField]
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