Edit Icons in a TextPic component
parent
90ec9f6f5b
commit
2a1bb064d4
|
@ -0,0 +1,130 @@
|
|||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2017 Play-Em
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
*/
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
|
||||
public class TextPicIconEditor : EditorWindow {
|
||||
[MenuItem("Window/UI/Extensions/TextPic Edit Icons")]
|
||||
protected static void ShowTextPicIconEditor() {
|
||||
var wnd = GetWindow<TextPicIconEditor>();
|
||||
wnd.titleContent.text = "Edit Icons in TextPic";
|
||||
wnd.Show();
|
||||
}
|
||||
|
||||
private GameObject o;
|
||||
|
||||
private static int columnWidth = 300;
|
||||
|
||||
private string iconName;
|
||||
private Sprite icon;
|
||||
|
||||
public void Swap(GameObject o) {
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log("Editing icons for " + o.name);
|
||||
|
||||
|
||||
TextPic[] children = o.GetComponentsInChildren<TextPic>(true);
|
||||
for(int i = 0; i < children.Length; i++) {
|
||||
if (children[i] != null) {
|
||||
for (int j = 0; j < children[i].inspectorIconList.Length; j++) {
|
||||
if (!string.IsNullOrEmpty(iconName)
|
||||
&& children[i].inspectorIconList[j].name == iconName) {
|
||||
children[i].inspectorIconList[j].sprite = icon;
|
||||
Debug.Log("Swapped icon for " + children[i].inspectorIconList[j].name);
|
||||
}
|
||||
}
|
||||
children[i].ResetIconList();
|
||||
|
||||
Debug.Log("Swapped icons for " + children[i].name);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void OnGUI() {
|
||||
GUILayout.Label("Select a GameObject to edit TextPic icons", EditorStyles.boldLabel);
|
||||
EditorGUILayout.Separator();
|
||||
GUILayout.Label("GameObject", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
if (Selection.activeGameObject != null) {
|
||||
o = Selection.activeGameObject;
|
||||
}
|
||||
EditorGUILayout.ObjectField(o, typeof(GameObject), true);
|
||||
EditorGUI.EndChangeCheck();
|
||||
|
||||
if (o != null) {
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
GUILayout.Label("Icon Name:", GUILayout.Width(columnWidth));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
iconName = EditorGUILayout.TextField(iconName, GUILayout.Width(columnWidth));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
GUILayout.Label("New Sprite:", GUILayout.Width(columnWidth));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
icon = (Sprite)EditorGUILayout.ObjectField(icon, typeof(Sprite), false, GUILayout.Width(columnWidth));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Edit Icons")) {
|
||||
#if UNITY_EDITOR
|
||||
Swap(o);
|
||||
#endif
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue