Edit Icons in a TextPic component
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/*
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The MIT License (MIT)
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Copyright (c) 2017 Play-Em
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using System;
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using System.Collections;
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namespace UnityEngine.UI.Extensions
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{
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public class TextPicIconEditor : EditorWindow {
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[MenuItem("Window/UI/Extensions/TextPic Edit Icons")]
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protected static void ShowTextPicIconEditor() {
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var wnd = GetWindow<TextPicIconEditor>();
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wnd.titleContent.text = "Edit Icons in TextPic";
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wnd.Show();
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}
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private GameObject o;
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private static int columnWidth = 300;
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private string iconName;
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private Sprite icon;
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public void Swap(GameObject o) {
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#if UNITY_EDITOR
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Debug.Log("Editing icons for " + o.name);
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TextPic[] children = o.GetComponentsInChildren<TextPic>(true);
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for(int i = 0; i < children.Length; i++) {
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if (children[i] != null) {
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for (int j = 0; j < children[i].inspectorIconList.Length; j++) {
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if (!string.IsNullOrEmpty(iconName)
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&& children[i].inspectorIconList[j].name == iconName) {
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children[i].inspectorIconList[j].sprite = icon;
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Debug.Log("Swapped icon for " + children[i].inspectorIconList[j].name);
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}
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}
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children[i].ResetIconList();
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Debug.Log("Swapped icons for " + children[i].name);
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}
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}
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#endif
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}
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public void OnGUI() {
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GUILayout.Label("Select a GameObject to edit TextPic icons", EditorStyles.boldLabel);
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EditorGUILayout.Separator();
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GUILayout.Label("GameObject", EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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if (Selection.activeGameObject != null) {
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o = Selection.activeGameObject;
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}
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EditorGUILayout.ObjectField(o, typeof(GameObject), true);
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EditorGUI.EndChangeCheck();
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if (o != null) {
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("Icon Name:", GUILayout.Width(columnWidth));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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iconName = EditorGUILayout.TextField(iconName, GUILayout.Width(columnWidth));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("New Sprite:", GUILayout.Width(columnWidth));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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EditorGUILayout.BeginHorizontal();
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icon = (Sprite)EditorGUILayout.ObjectField(icon, typeof(Sprite), false, GUILayout.Width(columnWidth));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Edit Icons")) {
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#if UNITY_EDITOR
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Swap(o);
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#endif
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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}
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}
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}
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}
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