TextPic.cs was not working for href.

Unity-UI-Extensions helped me a lot thanks for creating it.

Today i was trying href tag provided with TextPic.cs, but unfortunately it was not working.

I figured out that, OnPopulateMesh() was creating hrefInfo.boxes but at the end when OnPopulateMesh() calls UpdateQuadImage(), hrefInfo.boxes.count was coming 0. This was little strange but i saw that GetOutputText() was re-creating m_HrefInfos array from scratch but it didn't include the code to add boxes, so this was the issue.

so what i did is, i commented this line m_HrefInfos.Clear(); in GetOutputText() and added few lines of code to check if m_HrefInfos elements exists than don't destroy it, just update it with new values.
This helped in resolving the issue. Now i was getting onClick event on href tag.

Thanks

--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
pull/413/head
sushanta chakraborty 2016-09-27 12:38:44 +00:00
parent 154c9c8d31
commit 292fb39c93
1 changed files with 404 additions and 369 deletions

View File

@ -248,8 +248,12 @@ namespace UnityEngine.UI.Extensions
}
}
hrefInfo.boxes.Add(new Rect(bounds.min, bounds.size));
}
UpdateQuadImage();
}
/// <summary>
@ -290,7 +294,8 @@ namespace UnityEngine.UI.Extensions
protected string GetOutputText()
{
s_TextBuilder.Length = 0;
m_HrefInfos.Clear();
// This also clears the list of boxes in m_HrefInfos created by OnPopulateMesh function, without boxes href wont work, so i commented this
//m_HrefInfos.Clear();
var indexText = 0;
fixedString = this.text;
if (inspectorIconList != null && inspectorIconList.Length > 0)
@ -309,6 +314,13 @@ namespace UnityEngine.UI.Extensions
s_TextBuilder.Append("<color=" + hyperlinkColor + ">"); // Hyperlink color
var group = match.Groups[1];
int foundAtIndex = -1;
if(HrefInfosDoesExists(group.Value,out foundAtIndex)) {
m_HrefInfos[foundAtIndex].startIndex = s_TextBuilder.Length * 4; // Hyperlinks in text starting vertex indices;
m_HrefInfos[foundAtIndex].endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3;
} else {
var hrefInfo = new HrefInfo
{
startIndex = s_TextBuilder.Length * 4, // Hyperlinks in text starting vertex indices
@ -316,6 +328,7 @@ namespace UnityEngine.UI.Extensions
name = group.Value
};
m_HrefInfos.Add(hrefInfo);
}
s_TextBuilder.Append(match.Groups[2].Value);
s_TextBuilder.Append("</color>");
@ -326,6 +339,28 @@ namespace UnityEngine.UI.Extensions
return s_TextBuilder.ToString();
}
/// <summary>
/// If Href exists than just modify its startIndex and endIndex, dont clear the whole array of m_HrefInfos which also clears the previously created boxes for href.
/// </summary>
/// <returns><c>true</c>, if hrefName already exists in the list of m_HrefInfos, <c>false</c> otherwise.</returns>
/// <param name="hrefName">Href name.</param>
/// <param name="indexAt">Index at.</param>
private bool HrefInfosDoesExists(string hrefName, out int indexAt) {
bool flag = false;
int foundAtIndex = -1;
foreach(var hrefInfoTest in m_HrefInfos){
if(hrefInfoTest.name == hrefName) {
foundAtIndex++;
flag = true;
break;
} else {
foundAtIndex++;
}
}
indexAt = foundAtIndex;
return flag;
}
/// <summary>
/// Click event is detected whether to click a hyperlink text
/// </summary>