commit
184954ea37
|
@ -1 +1 @@
|
||||||
Subproject commit 906bad37c84bc2abc156aeef50bcb93b85ea08b3
|
Subproject commit 1dd5fcbc307cdf1ab3dba07b76637f3429c4be93
|
|
@ -1,6 +1,7 @@
|
||||||
/// Credit Tomasz Schelenz
|
/// Credit Tomasz Schelenz
|
||||||
/// Sourced from - https://bitbucket.org/SimonDarksideJ/unity-ui-extensions/issues/46/feature-uiknob#comment-29243988
|
/// Sourced from - https://bitbucket.org/SimonDarksideJ/unity-ui-extensions/issues/46/feature-uiknob#comment-29243988
|
||||||
|
|
||||||
|
using System;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
@ -31,17 +32,21 @@ namespace UnityEngine.UI.Extensions
|
||||||
[Tooltip("Direction of rotation CW - clockwise, CCW - counterClockwise")]
|
[Tooltip("Direction of rotation CW - clockwise, CCW - counterClockwise")]
|
||||||
public Direction direction = Direction.CW;
|
public Direction direction = Direction.CW;
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public float knobValue;
|
public float KnobValue;
|
||||||
[Tooltip("Max value of the knob, maximum RAW output value knob can reach, overrides snap step, IF set to 0 or higher than loops, max value will be set by loops")]
|
[Tooltip("Max value of the knob, maximum RAW output value knob can reach, overrides snap step, IF set to 0 or higher than loops, max value will be set by loops")]
|
||||||
public float maxValue = 0;
|
public float MaxValue = 0;
|
||||||
[Tooltip("How many rotations knob can do, if higher than max value, the latter will limit max value")]
|
[Tooltip("How many rotations knob can do, if higher than max value, the latter will limit max value")]
|
||||||
public int loops = 1;
|
public int Loops = 0;
|
||||||
[Tooltip("Clamp output value between 0 and 1, useful with loops > 1")]
|
[Tooltip("Clamp output value between 0 and 1, useful with loops > 1")]
|
||||||
public bool clampOutput01 = false;
|
public bool ClampOutput01 = false;
|
||||||
[Tooltip("snap to position?")]
|
[Tooltip("snap to position?")]
|
||||||
public bool snapToPosition = false;
|
public bool SnapToPosition = false;
|
||||||
[Tooltip("Number of positions to snap")]
|
[Tooltip("Number of positions to snap")]
|
||||||
public int snapStepsPerLoop = 10;
|
public int SnapStepsPerLoop = 10;
|
||||||
|
[Tooltip("Parent touch area to extend the touch radius")]
|
||||||
|
public RectTransform ParentTouchMask;
|
||||||
|
[Tooltip("Default background color of the touch mask. Defaults as transparent")]
|
||||||
|
public Color MaskBackground = new Color(0, 0, 0, 0);
|
||||||
[Space(30)]
|
[Space(30)]
|
||||||
public KnobFloatValueEvent OnValueChanged;
|
public KnobFloatValueEvent OnValueChanged;
|
||||||
private float _currentLoops = 0;
|
private float _currentLoops = 0;
|
||||||
|
@ -58,6 +63,47 @@ namespace UnityEngine.UI.Extensions
|
||||||
_screenSpaceOverlay = GetComponentInParent<Canvas>().rootCanvas.renderMode == RenderMode.ScreenSpaceOverlay;
|
_screenSpaceOverlay = GetComponentInParent<Canvas>().rootCanvas.renderMode == RenderMode.ScreenSpaceOverlay;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
CheckForParentTouchMask();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckForParentTouchMask()
|
||||||
|
{
|
||||||
|
if (ParentTouchMask)
|
||||||
|
{
|
||||||
|
Image maskImage = ParentTouchMask.gameObject.GetOrAddComponent<Image>();
|
||||||
|
maskImage.color = MaskBackground;
|
||||||
|
EventTrigger trigger = ParentTouchMask.gameObject.GetOrAddComponent<EventTrigger>();
|
||||||
|
trigger.triggers.Clear();
|
||||||
|
//PointerDownEvent
|
||||||
|
EventTrigger.Entry pointerDownEntry = new EventTrigger.Entry();
|
||||||
|
pointerDownEntry.eventID = EventTriggerType.PointerDown;
|
||||||
|
pointerDownEntry.callback.AddListener((data) => { OnPointerDown((PointerEventData)data); });
|
||||||
|
trigger.triggers.Add(pointerDownEntry);
|
||||||
|
//PointerUpEvent
|
||||||
|
EventTrigger.Entry pointerUpEntry = new EventTrigger.Entry();
|
||||||
|
pointerUpEntry.eventID = EventTriggerType.PointerUp;
|
||||||
|
pointerUpEntry.callback.AddListener((data) => { OnPointerUp((PointerEventData)data); });
|
||||||
|
trigger.triggers.Add(pointerUpEntry);
|
||||||
|
//PointerEnterEvent
|
||||||
|
EventTrigger.Entry pointerEnterEntry = new EventTrigger.Entry();
|
||||||
|
pointerEnterEntry.eventID = EventTriggerType.PointerEnter;
|
||||||
|
pointerEnterEntry.callback.AddListener((data) => { OnPointerEnter((PointerEventData)data); });
|
||||||
|
trigger.triggers.Add(pointerEnterEntry);
|
||||||
|
//PointerExitEvent
|
||||||
|
EventTrigger.Entry pointerExitEntry = new EventTrigger.Entry();
|
||||||
|
pointerExitEntry.eventID = EventTriggerType.PointerExit;
|
||||||
|
pointerExitEntry.callback.AddListener((data) => { OnPointerExit((PointerEventData)data); });
|
||||||
|
trigger.triggers.Add(pointerExitEntry);
|
||||||
|
//DragEvent
|
||||||
|
EventTrigger.Entry dragEntry = new EventTrigger.Entry();
|
||||||
|
dragEntry.eventID = EventTriggerType.Drag;
|
||||||
|
dragEntry.callback.AddListener((data) => { OnDrag((PointerEventData)data); });
|
||||||
|
trigger.triggers.Add(dragEntry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnPointerUp(PointerEventData eventData)
|
public override void OnPointerUp(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
_canDrag = false;
|
_canDrag = false;
|
||||||
|
@ -71,7 +117,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
_canDrag = false;
|
_canDrag = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override void OnPointerDown(PointerEventData eventData)
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
_canDrag = true;
|
_canDrag = true;
|
||||||
|
@ -115,83 +160,117 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
if (direction == Direction.CW)
|
if (direction == Direction.CW)
|
||||||
{
|
{
|
||||||
knobValue = 1 - (finalRotation.eulerAngles.z / 360f);
|
KnobValue = 1 - (finalRotation.eulerAngles.z / 360f);
|
||||||
|
|
||||||
if (snapToPosition)
|
if (SnapToPosition)
|
||||||
{
|
{
|
||||||
SnapToPosition(ref knobValue);
|
SnapToPositionValue(ref KnobValue);
|
||||||
finalRotation.eulerAngles = new Vector3(0, 0, 360 - 360 * knobValue);
|
finalRotation.eulerAngles = new Vector3(0, 0, 360 - 360 * KnobValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
knobValue = (finalRotation.eulerAngles.z / 360f);
|
KnobValue = (finalRotation.eulerAngles.z / 360f);
|
||||||
|
|
||||||
if (snapToPosition)
|
if (SnapToPosition)
|
||||||
{
|
{
|
||||||
SnapToPosition(ref knobValue);
|
SnapToPositionValue(ref KnobValue);
|
||||||
finalRotation.eulerAngles = new Vector3(0, 0, 360 * knobValue);
|
finalRotation.eulerAngles = new Vector3(0, 0, 360 * KnobValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateKnobValue();
|
||||||
|
|
||||||
|
transform.rotation = finalRotation;
|
||||||
|
InvokeEvents(KnobValue + _currentLoops);
|
||||||
|
|
||||||
|
_previousValue = KnobValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateKnobValue()
|
||||||
|
{
|
||||||
//PREVENT OVERROTATION
|
//PREVENT OVERROTATION
|
||||||
if (Mathf.Abs(knobValue - _previousValue) > 0.5f)
|
if (Mathf.Abs(KnobValue - _previousValue) > 0.5f)
|
||||||
{
|
{
|
||||||
if (knobValue < 0.5f && loops > 1 && _currentLoops < loops - 1)
|
if (KnobValue < 0.5f && Loops > 1 && _currentLoops < Loops - 1)
|
||||||
{
|
{
|
||||||
_currentLoops++;
|
_currentLoops++;
|
||||||
}
|
}
|
||||||
else if (knobValue > 0.5f && _currentLoops >= 1)
|
else if (KnobValue > 0.5f && _currentLoops >= 1)
|
||||||
{
|
{
|
||||||
_currentLoops--;
|
_currentLoops--;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (knobValue > 0.5f && _currentLoops == 0)
|
if (KnobValue > 0.5f && _currentLoops == 0)
|
||||||
{
|
{
|
||||||
knobValue = 0;
|
KnobValue = 0;
|
||||||
transform.localEulerAngles = Vector3.zero;
|
transform.localEulerAngles = Vector3.zero;
|
||||||
InvokeEvents(knobValue + _currentLoops);
|
InvokeEvents(KnobValue + _currentLoops);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (knobValue < 0.5f && _currentLoops == loops - 1)
|
else if (KnobValue < 0.5f && _currentLoops == Loops - 1)
|
||||||
{
|
{
|
||||||
knobValue = 1;
|
KnobValue = 1;
|
||||||
transform.localEulerAngles = Vector3.zero;
|
transform.localEulerAngles = Vector3.zero;
|
||||||
InvokeEvents(knobValue + _currentLoops);
|
InvokeEvents(KnobValue + _currentLoops);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//CHECK MAX VALUE
|
//CHECK MAX VALUE
|
||||||
if (maxValue > 0)
|
if (MaxValue > 0)
|
||||||
{
|
{
|
||||||
if (knobValue + _currentLoops > maxValue)
|
if (KnobValue + _currentLoops > MaxValue)
|
||||||
{
|
{
|
||||||
knobValue = maxValue;
|
KnobValue = MaxValue;
|
||||||
float maxAngle = direction == Direction.CW ? 360f - 360f * maxValue : 360f * maxValue;
|
float maxAngle = direction == Direction.CW ? 360f - 360f * MaxValue : 360f * MaxValue;
|
||||||
transform.localEulerAngles = new Vector3(0, 0, maxAngle);
|
transform.localEulerAngles = new Vector3(0, 0, maxAngle);
|
||||||
InvokeEvents(knobValue);
|
InvokeEvents(KnobValue);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
transform.rotation = finalRotation;
|
|
||||||
InvokeEvents(knobValue + _currentLoops);
|
|
||||||
|
|
||||||
_previousValue = knobValue;
|
|
||||||
}
|
}
|
||||||
private void SnapToPosition(ref float knobValue)
|
|
||||||
|
public void SetKnobValue(float value, int loops = 0)
|
||||||
{
|
{
|
||||||
float snapStep = 1 / (float)snapStepsPerLoop;
|
Quaternion newRoation = Quaternion.identity;
|
||||||
|
KnobValue = value;
|
||||||
|
_currentLoops = loops;
|
||||||
|
|
||||||
|
if (SnapToPosition)
|
||||||
|
{
|
||||||
|
SnapToPositionValue(ref KnobValue);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (direction == Direction.CW)
|
||||||
|
{
|
||||||
|
newRoation.eulerAngles = new Vector3(0, 0, 360 - 360 * KnobValue);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newRoation.eulerAngles = new Vector3(0, 0, 360 * KnobValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateKnobValue();
|
||||||
|
|
||||||
|
transform.rotation = newRoation;
|
||||||
|
InvokeEvents(KnobValue + _currentLoops);
|
||||||
|
|
||||||
|
_previousValue = KnobValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SnapToPositionValue(ref float knobValue)
|
||||||
|
{
|
||||||
|
float snapStep = 1 / (float)SnapStepsPerLoop;
|
||||||
float newValue = Mathf.Round(knobValue / snapStep) * snapStep;
|
float newValue = Mathf.Round(knobValue / snapStep) * snapStep;
|
||||||
knobValue = newValue;
|
knobValue = newValue;
|
||||||
}
|
}
|
||||||
private void InvokeEvents(float value)
|
private void InvokeEvents(float value)
|
||||||
{
|
{
|
||||||
if (clampOutput01)
|
if (ClampOutput01)
|
||||||
value /= loops;
|
value /= Loops;
|
||||||
OnValueChanged.Invoke(value);
|
OnValueChanged.Invoke(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,6 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
namespace UnityEngine.UI.Extensions
|
namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
#if !ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.InputSystem.Controls;
|
using UnityEngine.InputSystem.Controls;
|
||||||
#endif
|
#endif
|
||||||
|
@ -13,7 +13,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
public static class UIExtensionsInputManager
|
public static class UIExtensionsInputManager
|
||||||
{
|
{
|
||||||
#if !ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
private static bool[] mouseButtons = new bool[3] { false, false, false };
|
private static bool[] mouseButtons = new bool[3] { false, false, false };
|
||||||
private static Dictionary<KeyCode, bool> keys = new Dictionary<KeyCode, bool>();
|
private static Dictionary<KeyCode, bool> keys = new Dictionary<KeyCode, bool>();
|
||||||
private static Dictionary<String, bool> buttons = new Dictionary<String, bool>();
|
private static Dictionary<String, bool> buttons = new Dictionary<String, bool>();
|
||||||
|
@ -21,23 +21,21 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
public static bool GetMouseButton(int button)
|
public static bool GetMouseButton(int button)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetMouseButton(button);
|
|
||||||
#else
|
|
||||||
if (Mouse.current == null)
|
if (Mouse.current == null)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return Mouse.current.leftButton.isPressed;
|
return Mouse.current.leftButton.isPressed;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButton(button);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetMouseButtonDown(int button)
|
public static bool GetMouseButtonDown(int button)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetMouseButtonDown(button);
|
|
||||||
#else
|
|
||||||
if (Mouse.current == null)
|
if (Mouse.current == null)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
@ -52,14 +50,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButtonDown(button);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetMouseButtonUp(int button)
|
public static bool GetMouseButtonUp(int button)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetMouseButtonUp(button);
|
|
||||||
#else
|
|
||||||
if (Mouse.current == null)
|
if (Mouse.current == null)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
@ -71,14 +69,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButtonUp(button);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetButton(string input)
|
public static bool GetButton(string input)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetButton(input);
|
|
||||||
#else
|
|
||||||
ButtonControl buttonPressed = GetButtonControlFromString(input);
|
ButtonControl buttonPressed = GetButtonControlFromString(input);
|
||||||
|
|
||||||
if (!buttons.ContainsKey(input))
|
if (!buttons.ContainsKey(input))
|
||||||
|
@ -87,10 +85,12 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
|
|
||||||
return buttonPressed != null ? buttonPressed.isPressed : false;
|
return buttonPressed != null ? buttonPressed.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetButton(input);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
private static ButtonControl GetButtonControlFromString(string input)
|
private static ButtonControl GetButtonControlFromString(string input)
|
||||||
{
|
{
|
||||||
if (Gamepad.current == null)
|
if (Gamepad.current == null)
|
||||||
|
@ -112,9 +112,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
public static bool GetButtonDown(string input)
|
public static bool GetButtonDown(string input)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetButtonDown(input);
|
|
||||||
#else
|
|
||||||
ButtonControl buttonPressed = GetButtonControlFromString(input);
|
ButtonControl buttonPressed = GetButtonControlFromString(input);
|
||||||
|
|
||||||
if (buttonPressed.isPressed)
|
if (buttonPressed.isPressed)
|
||||||
|
@ -135,14 +133,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
buttons[input] = false;
|
buttons[input] = false;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
#else
|
||||||
|
return Input.GetButtonDown(input);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetButtonUp(string input)
|
public static bool GetButtonUp(string input)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetButtonUp(input);
|
|
||||||
#else
|
|
||||||
ButtonControl buttonPressed = GetButtonControlFromString(input);
|
ButtonControl buttonPressed = GetButtonControlFromString(input);
|
||||||
|
|
||||||
if (buttons[input] && !buttonPressed.isPressed)
|
if (buttons[input] && !buttonPressed.isPressed)
|
||||||
|
@ -151,14 +149,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
#else
|
||||||
|
return Input.GetButtonUp(input);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetKey(KeyCode key)
|
public static bool GetKey(KeyCode key)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetKey(key);
|
|
||||||
#else
|
|
||||||
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
|
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
|
||||||
if (!keys.ContainsKey(key))
|
if (!keys.ContainsKey(key))
|
||||||
{
|
{
|
||||||
|
@ -166,10 +164,12 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
|
|
||||||
return keyPressed != null ? keyPressed.isPressed : false;
|
return keyPressed != null ? keyPressed.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetKey(key);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
private static KeyControl GetKeyControlFromKeyCode(KeyCode key)
|
private static KeyControl GetKeyControlFromKeyCode(KeyCode key)
|
||||||
{
|
{
|
||||||
if (Keyboard.current == null)
|
if (Keyboard.current == null)
|
||||||
|
@ -203,9 +203,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
public static bool GetKeyDown(KeyCode key)
|
public static bool GetKeyDown(KeyCode key)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetKeyDown(key);
|
|
||||||
#else
|
|
||||||
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
|
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
|
||||||
if (keyPressed.isPressed)
|
if (keyPressed.isPressed)
|
||||||
{
|
{
|
||||||
|
@ -225,14 +223,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
keys[key] = false;
|
keys[key] = false;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
#else
|
||||||
|
return Input.GetKeyDown(key);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetKeyUp(KeyCode key)
|
public static bool GetKeyUp(KeyCode key)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetKeyUp(key);
|
|
||||||
#else
|
|
||||||
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
|
KeyControl keyPressed = GetKeyControlFromKeyCode(key);
|
||||||
if (keys[key] && !keyPressed.isPressed)
|
if (keys[key] && !keyPressed.isPressed)
|
||||||
{
|
{
|
||||||
|
@ -240,14 +238,14 @@ namespace UnityEngine.UI.Extensions
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
#else
|
||||||
|
return Input.GetKeyUp(key);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static float GetAxisRaw(string axis)
|
public static float GetAxisRaw(string axis)
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.GetAxisRaw(axis);
|
|
||||||
#else
|
|
||||||
if (Gamepad.current == null)
|
if (Gamepad.current == null)
|
||||||
{
|
{
|
||||||
return 0f;
|
return 0f;
|
||||||
|
@ -262,6 +260,8 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
}
|
}
|
||||||
return 0f;
|
return 0f;
|
||||||
|
#else
|
||||||
|
return Input.GetAxisRaw(axis);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -269,10 +269,10 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.mousePosition;
|
|
||||||
#else
|
|
||||||
return Mouse.current.position.ReadValue();
|
return Mouse.current.position.ReadValue();
|
||||||
|
#else
|
||||||
|
return Input.mousePosition;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -281,10 +281,10 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
#if ENABLE_LEGACY_INPUT_MANAGER
|
#if UNITY_2019_OR_NEWER && !ENABLE_LEGACY_INPUT_MANAGER
|
||||||
return Input.mouseScrollDelta;
|
|
||||||
#else
|
|
||||||
return Mouse.current.position.ReadValue();
|
return Mouse.current.position.ReadValue();
|
||||||
|
#else
|
||||||
|
return Input.mouseScrollDelta;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@ using UnityEngine.EventSystems;
|
||||||
namespace UnityEngine.UI.Extensions
|
namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
[AddComponentMenu("UI/Extensions/UI Magnetic Infinite Scroll")]
|
[AddComponentMenu("UI/Extensions/UI Magnetic Infinite Scroll")]
|
||||||
|
[RequireComponent(typeof(ScrollRect))]
|
||||||
public class UI_MagneticInfiniteScroll : UI_InfiniteScroll, IDragHandler, IEndDragHandler, IScrollHandler
|
public class UI_MagneticInfiniteScroll : UI_InfiniteScroll, IDragHandler, IEndDragHandler, IScrollHandler
|
||||||
{
|
{
|
||||||
public event Action<GameObject> OnNewSelect;
|
public event Action<GameObject> OnNewSelect;
|
||||||
|
|
Loading…
Reference in New Issue