One of these days I will learn to spell. Today is not that day :S
Renamed Primative to Primitive (only the second time now) Lesson learned, don't code so early in the morning. Time for bed --HG-- branch : develop_5.3pull/413/head
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@ -6,7 +6,7 @@ using System;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primitives/Diamond Graph")]
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public class DiamondGraph : UIPrimativeBase
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public class DiamondGraph : UIPrimitiveBase
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{
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public float a = 1;
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public float b = 1;
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@ -5,7 +5,7 @@
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primitives/UI Circle")]
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public class UICircle : UIPrimativeBase
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public class UICircle : UIPrimitiveBase
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{
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[Tooltip("The circular fill percentage of the primitive, affected by FixedToSegments")]
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[Range(0, 100)]
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@ -18,7 +18,7 @@
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namespace UnityEngine.UI.Extensions {
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[AddComponentMenu("UI/Extensions/Primitives/Cut Corners")]
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public class UICornerCut : UIPrimativeBase
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public class UICornerCut : UIPrimitiveBase
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{
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public Vector2 cornerSize = new Vector2(16, 16);
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@ -7,7 +7,7 @@ using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primitives/UILineRenderer")]
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public class UILineRenderer : UIPrimativeBase
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public class UILineRenderer : UIPrimitiveBase
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{
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private enum SegmentType
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{
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@ -7,7 +7,7 @@ using System.Collections.Generic;
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primitives/UILineTextureRenderer")]
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public class UILineTextureRenderer : UIPrimativeBase
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public class UILineTextureRenderer : UIPrimitiveBase
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{
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[SerializeField]
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Rect m_UVRect = new Rect(0f, 0f, 1f, 1f);
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@ -4,7 +4,7 @@
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namespace UnityEngine.UI.Extensions
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{
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[AddComponentMenu("UI/Extensions/Primitives/UI Polygon")]
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public class UIPolygon : UIPrimativeBase
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public class UIPolygon : UIPrimitiveBase
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{
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public bool fill = true;
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public float thickness = 5;
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@ -2,7 +2,7 @@
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namespace UnityEngine.UI.Extensions
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{
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public class UIPrimativeBase : MaskableGraphic, ILayoutElement, ICanvasRaycastFilter
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public class UIPrimitiveBase : MaskableGraphic, ILayoutElement, ICanvasRaycastFilter
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{
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[SerializeField]
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