Resolves #138
Line Renderer now renders based on Pivot and resolves drawing issue with Editor script when using !Relative. However, need to update editor script to work with relative drawing.pull/413/head
parent
652dd1a646
commit
1482d7c440
|
@ -20,10 +20,11 @@ namespace UnityEngine.UI.Extensions
|
||||||
var oldMatrix = Handles.matrix;
|
var oldMatrix = Handles.matrix;
|
||||||
var transform = curveRenderer.GetComponent<RectTransform>();
|
var transform = curveRenderer.GetComponent<RectTransform>();
|
||||||
//Pivot must be 0,0 to edit
|
//Pivot must be 0,0 to edit
|
||||||
transform.pivot = Vector2.zero;
|
//transform.pivot = Vector2.zero;
|
||||||
Handles.matrix = transform.localToWorldMatrix;
|
Handles.matrix = transform.localToWorldMatrix;
|
||||||
|
|
||||||
var points = curveRenderer.Points;
|
var points = curveRenderer.Points;
|
||||||
|
//Need to transform points to worldspace! when set to Relative
|
||||||
|
|
||||||
for (int i = 0; i < points.Length - 1; i += 2)
|
for (int i = 0; i < points.Length - 1; i += 2)
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,6 +7,7 @@ using System.Collections.Generic;
|
||||||
namespace UnityEngine.UI.Extensions
|
namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
[AddComponentMenu("UI/Extensions/Primitives/UILineRenderer")]
|
[AddComponentMenu("UI/Extensions/Primitives/UILineRenderer")]
|
||||||
|
[RequireComponent(typeof(RectTransform))]
|
||||||
public class UILineRenderer : UIPrimitiveBase
|
public class UILineRenderer : UIPrimitiveBase
|
||||||
{
|
{
|
||||||
private enum SegmentType
|
private enum SegmentType
|
||||||
|
@ -54,8 +55,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
protected Vector2[] m_points;
|
protected Vector2[] m_points;
|
||||||
|
|
||||||
public float LineThickness = 2;
|
public float LineThickness = 2;
|
||||||
public bool UseMargins;
|
|
||||||
public Vector2 Margin;
|
|
||||||
public bool relativeSize;
|
public bool relativeSize;
|
||||||
|
|
||||||
public bool LineList = false;
|
public bool LineList = false;
|
||||||
|
@ -132,25 +131,11 @@ namespace UnityEngine.UI.Extensions
|
||||||
pointsToDraw = drawingPoints.ToArray();
|
pointsToDraw = drawingPoints.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
var sizeX = rectTransform.rect.width;
|
// scale based on the size of the rect or use absolute, this is switchable
|
||||||
var sizeY = rectTransform.rect.height;
|
var sizeX = !relativeSize ? 1 : rectTransform.rect.width;
|
||||||
var offsetX = -rectTransform.pivot.x * rectTransform.rect.width;
|
var sizeY = !relativeSize ? 1 : rectTransform.rect.height;
|
||||||
var offsetY = -rectTransform.pivot.y * rectTransform.rect.height;
|
var offsetX = -rectTransform.pivot.x * sizeX;
|
||||||
|
var offsetY = -rectTransform.pivot.y * sizeY;
|
||||||
// don't want to scale based on the size of the rect, so this is switchable now
|
|
||||||
if (!relativeSize)
|
|
||||||
{
|
|
||||||
sizeX = 1;
|
|
||||||
sizeY = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UseMargins)
|
|
||||||
{
|
|
||||||
sizeX -= Margin.x;
|
|
||||||
sizeY -= Margin.y;
|
|
||||||
offsetX += Margin.x / 2f;
|
|
||||||
offsetY += Margin.y / 2f;
|
|
||||||
}
|
|
||||||
|
|
||||||
vh.Clear();
|
vh.Clear();
|
||||||
|
|
||||||
|
@ -279,18 +264,21 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
private UIVertex[] CreateLineSegment(Vector2 start, Vector2 end, SegmentType type)
|
private UIVertex[] CreateLineSegment(Vector2 start, Vector2 end, SegmentType type)
|
||||||
{
|
{
|
||||||
var uvs = middleUvs;
|
Vector2 offset = new Vector2((start.y - end.y), end.x - start.x).normalized * LineThickness / 2;
|
||||||
if (type == SegmentType.Start)
|
|
||||||
uvs = startUvs;
|
|
||||||
else if (type == SegmentType.End)
|
|
||||||
uvs = endUvs;
|
|
||||||
|
|
||||||
Vector2 offset = new Vector2(start.y - end.y, end.x - start.x).normalized * LineThickness / 2;
|
|
||||||
var v1 = start - offset;
|
var v1 = start - offset;
|
||||||
var v2 = start + offset;
|
var v2 = start + offset;
|
||||||
var v3 = end + offset;
|
var v3 = end + offset;
|
||||||
var v4 = end - offset;
|
var v4 = end - offset;
|
||||||
return SetVbo(new[] { v1, v2, v3, v4 }, uvs);
|
//Return the VDO with the correct uvs
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case SegmentType.Start:
|
||||||
|
return SetVbo(new[] { v1, v2, v3, v4 }, startUvs);
|
||||||
|
case SegmentType.End:
|
||||||
|
return SetVbo(new[] { v1, v2, v3, v4 }, endUvs);
|
||||||
|
default:
|
||||||
|
return SetVbo(new[] { v1, v2, v3, v4 }, middleUvs);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue