commit
12c01ae922
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@ -95,8 +95,10 @@ namespace UnityEngine.UI.Extensions
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}
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}
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//TODO design as foldout for Inspector
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public Color ValidSelectionTextColor = Color.green;
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public float DropdownOffset = 10f;
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//TODO design as foldout for Inspector
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public Color ValidSelectionTextColor = Color.green;
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public Color MatchingItemsRemainingTextColor = Color.black;
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public Color NoItemsRemainingTextColor = Color.red;
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@ -184,35 +186,6 @@ namespace UnityEngine.UI.Extensions
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return success;
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}
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/* currently just using items in the list instead of being able to add to it.
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public void AddItems(params object[] list)
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{
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List<DropDownListItem> ddItems = new List<DropDownListItem>();
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foreach (var obj in list)
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{
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if (obj is DropDownListItem)
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{
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ddItems.Add((DropDownListItem)obj);
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}
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else if (obj is string)
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{
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ddItems.Add(new DropDownListItem(caption: (string)obj));
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}
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else if (obj is Sprite)
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{
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ddItems.Add(new DropDownListItem(image: (Sprite)obj));
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}
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else
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{
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throw new System.Exception("Only ComboBoxItems, Strings, and Sprite types are allowed");
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}
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}
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Items.AddRange(ddItems);
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Items = Items.Distinct().ToList();//remove any duplicates
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RebuildPanel();
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}
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*/
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public void AddItem(string item)
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{
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AvailableOptions.Add(item);
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@ -255,11 +228,19 @@ namespace UnityEngine.UI.Extensions
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/// </summary>
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private void RebuildPanel()
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{
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if (_isPanelActive) ToggleDropdownPanel();
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//panel starts with all options
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_panelItems.Clear();
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_prunedPanelItems.Clear();
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panelObjects.Clear();
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//clear Autocomplete children in scene
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foreach (Transform child in _itemsPanelRT.transform)
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{
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Destroy(child.gameObject);
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}
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foreach (string option in AvailableOptions)
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{
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_panelItems.Add(option.ToLower());
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@ -363,7 +344,7 @@ namespace UnityEngine.UI.Extensions
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if (_panelItems.Count < 1) return;
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float dropdownHeight = _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count);
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float dropdownHeight = _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count) + DropdownOffset;
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_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
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_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
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@ -424,7 +405,7 @@ namespace UnityEngine.UI.Extensions
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/// Toggle the drop down list
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/// </summary>
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/// <param name="directClick"> whether an item was directly clicked on</param>
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public void ToggleDropdownPanel(bool directClick)
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public void ToggleDropdownPanel(bool directClick = false)
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{
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_isPanelActive = !_isPanelActive;
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@ -21,6 +21,9 @@ namespace UnityEngine.UI.Extensions
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[SerializeField]
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private int _itemsToDisplay;
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[SerializeField]
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private bool _sortItems = true;
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[System.Serializable]
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public class SelectionChangedEvent : UnityEngine.Events.UnityEvent<string>
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{
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@ -178,7 +181,7 @@ namespace UnityEngine.UI.Extensions
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{
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_panelItems.Add(option.ToLower());
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}
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_panelItems.Sort();
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if(_sortItems) _panelItems.Sort();
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List<GameObject> itemObjs = new List<GameObject>(panelObjects.Values);
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panelObjects.Clear();
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@ -133,9 +133,17 @@ namespace UnityEngine.UI.Extensions
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return success;
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}
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/* currently just using items in the list instead of being able to add to it.
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public void AddItems(params object[] list)
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// currently just using items in the list instead of being able to add to it.
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/// <summary>
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/// Rebuilds the list from a new collection.
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/// </summary>
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/// <remarks>
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/// NOTE, this will clear all existing items
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/// </remarks>
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/// <param name="list"></param>
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public void RefreshItems(params object[] list)
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{
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Items.Clear();
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List<DropDownListItem> ddItems = new List<DropDownListItem>();
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foreach (var obj in list)
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{
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@ -157,10 +165,74 @@ namespace UnityEngine.UI.Extensions
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}
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}
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Items.AddRange(ddItems);
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Items = Items.Distinct().ToList();//remove any duplicates
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RebuildPanel();
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}
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*/
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/// <summary>
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/// Adds an additional item to the drop down list (recommended)
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/// </summary>
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/// <param name="item">Item of type DropDownListItem</param>
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public void AddItem(DropDownListItem item)
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{
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Items.Add(item);
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RebuildPanel();
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}
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/// <summary>
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/// Adds an additional drop down list item using a string name
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/// </summary>
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/// <param name="item">Item of type String</param>
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public void AddItem(string item)
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{
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Items.Add(new DropDownListItem(caption: (string)item));
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RebuildPanel();
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}
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/// <summary>
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/// Adds an additional drop down list item using a sprite image
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/// </summary>
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/// <param name="item">Item of type UI Sprite</param>
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public void AddItem(Sprite item)
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{
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Items.Add(new DropDownListItem(image: (Sprite)item));
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RebuildPanel();
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}
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/// <summary>
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/// Removes an item from the drop down list (recommended)
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/// </summary>
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/// <param name="item">Item of type DropDownListItem</param>
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public void RemoveItem(DropDownListItem item)
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{
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Items.Remove(item);
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RebuildPanel();
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}
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/// <summary>
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/// Removes an item from the drop down list item using a string name
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/// </summary>
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/// <param name="item">Item of type String</param>
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public void RemoveItem(string item)
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{
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Items.Remove(new DropDownListItem(caption: (string)item));
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RebuildPanel();
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}
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/// <summary>
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/// Removes an item from the drop down list item using a sprite image
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/// </summary>
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/// <param name="item">Item of type UI Sprite</param>
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public void RemoveItem(Sprite item)
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{
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Items.Remove(new DropDownListItem(image: (Sprite)item));
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RebuildPanel();
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}
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public void ResetItems()
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{
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Items.Clear();
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RebuildPanel();
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}
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/// <summary>
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/// Rebuilds the contents of the panel in response to items being added.
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Reference in New Issue