diff --git a/README.md b/README.md index c564d6c..261e120 100644 --- a/README.md +++ b/README.md @@ -33,15 +33,16 @@ To get started with the project, here's a little guide: [![View Getting Started Video](http://img.youtube.com/vi/oF48Qpaq3ls/0.jpg)](http://www.youtube.com/watch?v=oF48Qpaq3ls "Update 1.0.0.4 for the Unity UI Extensions Project") --- ###Update 1.0.5### -Few minor fixes and a couple of additional scripts. Predominatly created the new 5.3 branch to maintain the UI API changes from the 5.2.1 Patch releases. 5.3 package is 100% compatible with 5.2.1 Patch releases. +Few minor fixes and a couple of additional scripts. Predominately created the new 5.3 branch to maintain the UI API changes from the 5.2.1 Patch releases. 5.3 package is 100% compatible with 5.2.1 Patch releases. ###Update 1.0.6### +[![View Getting Started Video](http://img.youtube.com/vi/jpyFiRvSmbg/0.jpg)](http://www.youtube.com/watch?v=jpyFiRvSmbg "Update 1.0.6 for the Unity UI Extensions Project") + * Added the awesome ReOrderable List control, plus some other minor bugfixes / changes. * Added a new version of the Scroll Snap control as an alternative to the fixed versions. -* New set of controls including some shader ennhanced solutions +* New set of controls including some shader enhanced solutions * I've added a donate column to the lists. If you are getting great use out of a control, help out the dev who created it. Optional of course. Will update with links as I get them. -Note to self, record video on this soon!! :S --- ## Controls and extensions listed in this project are: ## @@ -50,7 +51,7 @@ Note to self, record video on this soon!! :S ================ Control | Description | Menu Command | Component Command | Notes | Donate | Credits ---------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- +--------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- | ---------- **Accordion** | An Acordian style control with animated segments. Sourced from [here]. | N/A | Component / UI / Extensions / AccordionGroup |[demo video](http://forum.unity3d.com/threads/accordion-type-layout.271818/)|| ChoMPHi | | | Component / UI / Extensions / AccordionItem |[demo video](http://forum.unity3d.com/threads/accordion-type-layout.271818/)|| ChoMPHi **HSVPicker** | A colour picker UI | N/A | UI / Extensions / HSVPicker | Project folder includes prefab and sample scene || judah4 @@ -69,7 +70,7 @@ Control | Description | Menu Command | Component Command | Notes | Donate | Cred ================ Control | Description | Menu Command | Component Command | Notes | Donate | Credits ---------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- +--------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- | ---------- **LineRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primitives / UI Line Renderer | UI / Extensions / Primitives / UI Line Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)|| jack.sydorenko **UILineTextureRenderer** | Graphic control for drawing lines in the UI System | UI / Extensions / Primitives / UI Line Texture Renderer | UI / Extensions / Primitives / UI Line Texture Renderer |[tutorial video](https://www.youtube.com/watch?v=OElcWAZGHi0)|| jack.sydorenko, jonbro5556 **UICircle** | Graphic control for drawing circles in the UI System | UI / Extensions / Primitives / UI Circle | UI / Extensions / Primitives / UI Circle |[tutorial video](https://www.youtube.com/watch?v=2KOnEKAVua0)|| zge @@ -81,7 +82,7 @@ Control | Description | Menu Command | Component Command | Notes | Donate | Cred ================ Layout | Description | Menu Command | Component Command | Notes | Donate | Credits ---------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- +--------- | -------------- | ---------------------- | ---------------------------- | ------- | ---------- | ---------- **HorizontalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Horizontal Scroll Snap | Layout / Extensions / Horizontal Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)|| BinaryX **VerticalScrollSnap** | A pages scroll rect that can work in steps / pages, includes button support | UI / Extensions / Vertical Scroll Snap | Layout / Extensions / Vertical Scroll Snap |[tutorial video](https://www.youtube.com/watch?v=KJlIlWHlfMo)|| BinaryX, Simon Darkside Jackson **FlowLayoutGroup** | A more rugged grid style layout group || Layout / Extensions / Flow Layout Group | [Example Video](https://www.youtube.com/watch?v=tMe_3tJTZvc) || Simie @@ -103,7 +104,7 @@ Layout | Description | Menu Command | Component Command | Notes | Donate | Credi ===================== Effect | Description | Component Command | Notes | Donate | Credits ---------- | -------------- | ---------------------------- | ------- | ----------- +--------- | -------------- | ---------------------------- | ------- | ----------- | ---------- **BestFitOutline** | An improved outline effect | UI / Effects / Extensions / Best Fit Outline ||| Melang **CurvedText** | A Text vertex manipulator for those users NOT using TextMeshPro (why ever not?) | UI / Effects / Extensons / Curved Text ||| Breyer **Gradient** | Apply vertex colours in a gradient on any UI object | UI / Effects / Extensions / Gradient ||| Breyer @@ -119,7 +120,7 @@ Effect | Description | Component Command | Notes | Donate | Credits ======================= Component | Description | Component Command | Notes | Donate | Credits ---------- | -------------- | ---------------------------- | ------- | ------ +--------- | -------------- | ---------------------------- | ------- | ------ | ---------- **VRCursor** | Cursor script for VR use (requires VRInputModule) | UI / Extensions / VR Cursoe ||| Ralph Barbagallo **VRInputModule** | Input module to support the VR Cursor | Event / Vr Input Module ||| Ralph Barbagallo @@ -128,7 +129,7 @@ Component | Description | Component Command | Notes | Donate | Credits ======================= Component | Description | Component Command | Notes | Donate | Credits ---------- | -------------- | ---------------------------- | ------- | ------ +--------- | -------------- | ---------------------------- | ------- | ------ | ---------- **AimerInputModule** | Replacement Input module to allow for a reciclue to interace with WorldSpace canvas UI | Event / Extensions / Aimer Input Module ||| Chris Trueman **GamePadInputModule** | Stripped down SIM Input module for just gamepad/keybord input | Event / Extensions / GamePad Input Module ||| Simon (darkside) Jackson @@ -136,7 +137,7 @@ Component | Description | Component Command | Notes | Donate | Credits ======================= Component | Description | Component Command | Notes | Donate | Credits ---------- | -------------- | ---------------------------- | ------- | ------ +--------- | -------------- | ---------------------------- | ------- | ------ | ---------- **ReturnKeyTrigger** | Does something?? | UI / Extensions / ReturnKey Trigger ||| Melang, ddreaper **TabNavigation** | An example Tab navigation script, updated to add manual navigation | UI / Extensions / Tab Navigation ||| Melang, omatase **uGUITools** | | Menu / uGUI ||| Senshi diff --git a/Scripts/Editor/UIExtensionsMenuOptions.cs b/Scripts/Editor/UIExtensionsMenuOptions.cs index 93024f0..cbebdb5 100644 --- a/Scripts/Editor/UIExtensionsMenuOptions.cs +++ b/Scripts/Editor/UIExtensionsMenuOptions.cs @@ -579,7 +579,7 @@ namespace UnityEditor.UI inputFieldRT.anchorMin = Vector2.zero; inputFieldRT.anchorMax = Vector2.one; inputFieldRT.sizeDelta = Vector2.zero; - Events.UnityEventTools.AddPersistentListener(inputField.GetComponent().onValueChanged, new UnityEngine.Events.UnityAction(autoCompleteComboBox.OnValueChanged)); + Events.UnityEventTools.AddPersistentListener(inputField.GetComponent().onValueChange, new UnityEngine.Events.UnityAction(autoCompleteComboBox.OnValueChanged)); //Setup Overlay var overlayRT = overlay.GetComponent(); @@ -675,7 +675,7 @@ namespace UnityEditor.UI inputFieldRT.anchorMin = Vector2.zero; inputFieldRT.anchorMax = Vector2.one; inputFieldRT.sizeDelta = Vector2.zero; - Events.UnityEventTools.AddPersistentListener(inputField.GetComponent().onValueChanged, new UnityEngine.Events.UnityAction(comboBox.OnValueChanged)); + Events.UnityEventTools.AddPersistentListener(inputField.GetComponent().onValueChange, new UnityEngine.Events.UnityAction(comboBox.OnValueChanged)); //Setup Overlay var overlayRT = overlay.GetComponent(); diff --git a/UnityUIExtensions-5.3.unitypackage b/UnityUIExtensions-5.3.unitypackage index 3dd6e87..fa8c194 100644 Binary files a/UnityUIExtensions-5.3.unitypackage and b/UnityUIExtensions-5.3.unitypackage differ