Improve memory behaviour by pre-allocating the right amount of memory.

--HG--
branch : liortal/improve-memory-behaviour-by-preallocatin-1444835033293
pull/413/head
Lior Tal 2015-10-14 15:04:09 +00:00
parent 91dc0e06e1
commit 0845316a6c
1 changed files with 4 additions and 1 deletions

View File

@ -8,6 +8,9 @@ namespace UnityEngine.UI.Extensions
[AddComponentMenu("UI/Effects/Extensions/Nicer Outline")]
public class NicerOutline : BaseMeshEffect
{
// A constant factor used when allocating the vertex list.
private const int GROWTH_FACTOR = 24;
[SerializeField]
private Color m_EffectColor = new Color (0f, 0f, 0f, 0.5f);
@ -128,7 +131,7 @@ namespace UnityEngine.UI.Extensions
{
return;
}
List < UIVertex > verts = new List<UIVertex>();
List < UIVertex > verts = new List<UIVertex>(GROWTH_FACTOR * mesh.vertices.Length);
using (var helper = new VertexHelper(mesh))
{
helper.GetUIVertexStream(verts);