Refresh FancyScrollView with latest fixes
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12f6174469
commit
048fa7269f
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@ -4,8 +4,6 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using UnityEditor.AnimatedValues;
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// For maintenance, every new [SerializeField] variable in Scroller must be declared here
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions
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{
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{
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[CustomEditor(typeof(Scroller))]
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[CustomEditor(typeof(Scroller))]
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@ -20,16 +18,11 @@ namespace UnityEngine.UI.Extensions
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SerializedProperty inertia;
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SerializedProperty inertia;
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SerializedProperty decelerationRate;
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SerializedProperty decelerationRate;
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SerializedProperty snap;
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SerializedProperty snap;
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SerializedProperty snapEnable;
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SerializedProperty snapVelocityThreshold;
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SerializedProperty snapDuration;
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SerializedProperty snapEasing;
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SerializedProperty draggable;
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SerializedProperty draggable;
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SerializedProperty scrollbar;
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SerializedProperty scrollbar;
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AnimBool showElasticity;
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AnimBool showElasticity;
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AnimBool showInertiaRelatedValues;
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AnimBool showInertiaRelatedValues;
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AnimBool showSnapEnableRelatedValues;
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void OnEnable()
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void OnEnable()
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{
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{
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@ -41,16 +34,11 @@ namespace UnityEngine.UI.Extensions
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inertia = serializedObject.FindProperty("inertia");
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inertia = serializedObject.FindProperty("inertia");
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decelerationRate = serializedObject.FindProperty("decelerationRate");
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decelerationRate = serializedObject.FindProperty("decelerationRate");
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snap = serializedObject.FindProperty("snap");
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snap = serializedObject.FindProperty("snap");
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snapEnable = serializedObject.FindProperty("snap.Enable");
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snapVelocityThreshold = serializedObject.FindProperty("snap.VelocityThreshold");
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snapDuration = serializedObject.FindProperty("snap.Duration");
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snapEasing = serializedObject.FindProperty("snap.Easing");
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draggable = serializedObject.FindProperty("draggable");
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draggable = serializedObject.FindProperty("draggable");
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scrollbar = serializedObject.FindProperty("scrollbar");
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scrollbar = serializedObject.FindProperty("scrollbar");
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showElasticity = new AnimBool(Repaint);
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showElasticity = new AnimBool(Repaint);
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showInertiaRelatedValues = new AnimBool(Repaint);
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showInertiaRelatedValues = new AnimBool(Repaint);
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showSnapEnableRelatedValues = new AnimBool(Repaint);
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SetAnimBools(true);
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SetAnimBools(true);
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}
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}
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@ -58,14 +46,12 @@ namespace UnityEngine.UI.Extensions
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{
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{
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showElasticity.valueChanged.RemoveListener(Repaint);
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showElasticity.valueChanged.RemoveListener(Repaint);
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showInertiaRelatedValues.valueChanged.RemoveListener(Repaint);
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showInertiaRelatedValues.valueChanged.RemoveListener(Repaint);
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showSnapEnableRelatedValues.valueChanged.RemoveListener(Repaint);
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}
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}
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void SetAnimBools(bool instant)
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void SetAnimBools(bool instant)
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{
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{
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SetAnimBool(showElasticity, !movementType.hasMultipleDifferentValues && movementType.enumValueIndex == (int)MovementType.Elastic, instant);
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SetAnimBool(showElasticity, !movementType.hasMultipleDifferentValues && movementType.enumValueIndex == (int)MovementType.Elastic, instant);
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SetAnimBool(showInertiaRelatedValues, !inertia.hasMultipleDifferentValues && inertia.boolValue, instant);
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SetAnimBool(showInertiaRelatedValues, !inertia.hasMultipleDifferentValues && inertia.boolValue, instant);
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SetAnimBool(showSnapEnableRelatedValues, !snapEnable.hasMultipleDifferentValues && snapEnable.boolValue, instant);
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}
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}
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void SetAnimBool(AnimBool a, bool value, bool instant)
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void SetAnimBool(AnimBool a, bool value, bool instant)
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@ -126,31 +112,6 @@ namespace UnityEngine.UI.Extensions
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{
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{
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EditorGUILayout.PropertyField(decelerationRate);
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EditorGUILayout.PropertyField(decelerationRate);
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EditorGUILayout.PropertyField(snap);
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EditorGUILayout.PropertyField(snap);
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using (new EditorGUI.IndentLevelScope())
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{
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DrawSnapRelatedValues();
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}
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}
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}
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}
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void DrawSnapRelatedValues()
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{
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if (snap.isExpanded)
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{
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EditorGUILayout.PropertyField(snapEnable);
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using (var group = new EditorGUILayout.FadeGroupScope(showSnapEnableRelatedValues.faded))
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{
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if (!group.visible)
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{
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return;
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}
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EditorGUILayout.PropertyField(snapVelocityThreshold);
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EditorGUILayout.PropertyField(snapDuration);
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EditorGUILayout.PropertyField(snapEasing);
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}
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}
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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/// Credit setchi (https://github.com/setchi)
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/// Credit setchi (https://github.com/setchi)
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/// Sourced from - https://github.com/setchi/FancyScrollView
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/// Sourced from - https://github.com/setchi/FancyScrollView
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namespace UnityEngine.UI.Extensions
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namespace UnityEngine.UI.Extensions
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{
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{
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/// <summary>
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/// <summary>
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@ -101,7 +101,7 @@ namespace UnityEngine.UI.Extensions
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/// <param name="p"><see cref="Scroller"/> のスクロール位置.</param>
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/// <param name="p"><see cref="Scroller"/> のスクロール位置.</param>
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void OnScrollerValueChanged(float p)
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void OnScrollerValueChanged(float p)
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{
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{
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base.UpdatePosition(Scrollable ? ToFancyScrollViewPosition(p) : 0f);
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base.UpdatePosition(ToFancyScrollViewPosition(Scrollable ? p : 0f));
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if (Scroller.Scrollbar)
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if (Scroller.Scrollbar)
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{
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{
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@ -161,8 +161,6 @@ namespace UnityEngine.UI.Extensions
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/// <inheritdoc/>
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/// <inheritdoc/>
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protected override void UpdateContents(IList<TItemData> items)
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protected override void UpdateContents(IList<TItemData> items)
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{
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{
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Debug.Assert(Context.CalculateScrollSize != null);
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AdjustCellIntervalAndScrollOffset();
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AdjustCellIntervalAndScrollOffset();
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base.UpdateContents(items);
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base.UpdateContents(items);
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@ -329,7 +329,7 @@ namespace UnityEngine.UI.Extensions
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if (hold && snap.Enable)
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if (hold && snap.Enable)
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{
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{
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UpdateSelection(Mathf.Clamp(Mathf.RoundToInt(currentPosition), 0, totalCount - 1));
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UpdateSelection(Mathf.RoundToInt(CircularPosition(currentPosition, totalCount)));
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ScrollTo(Mathf.RoundToInt(currentPosition), snap.Duration, snap.Easing);
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ScrollTo(Mathf.RoundToInt(currentPosition), snap.Duration, snap.Easing);
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}
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}
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