ScrollConflictManager.cs edited online with Bitbucket now works with scrollsnap Horizontal and calls the appropriate events
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84c030278b
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0331d960e1
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@ -15,6 +15,7 @@ namespace UnityEngine.UI.Extensions
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public class ScrollConflictManager : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
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{
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public ScrollRect ParentScrollRect;
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public HorizontalScrollSnap ParentScrollSnapHorizontal;
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private ScrollRect _myScrollRect;
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private IBeginDragHandler[] _beginDragHandlers;
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private IEndDragHandler[] _endDragHandlers;
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@ -67,6 +68,7 @@ namespace UnityEngine.UI.Extensions
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for (int i = 0, length = _beginDragHandlers.Length; i < length; i++)
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{
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_beginDragHandlers[i].OnBeginDrag(eventData);
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ParentScrollSnapHorizontal.OnBeginDrag(eventData);
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}
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}
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}
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@ -78,6 +80,7 @@ namespace UnityEngine.UI.Extensions
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for (int i = 0, length = _beginDragHandlers.Length; i < length; i++)
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{
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_beginDragHandlers[i].OnBeginDrag(eventData);
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ParentScrollSnapHorizontal.OnBeginDrag(eventData);
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}
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}
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}
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@ -92,6 +95,7 @@ namespace UnityEngine.UI.Extensions
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for (int i = 0, length = _endDragHandlers.Length; i < length; i++)
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{
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_endDragHandlers[i].OnEndDrag(eventData);
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ParentScrollSnapHorizontal.OnEndDrag(eventData);
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}
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}
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}
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@ -104,6 +108,7 @@ namespace UnityEngine.UI.Extensions
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for (int i = 0, length = _endDragHandlers.Length; i < length; i++)
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{
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_dragHandlers[i].OnDrag(eventData);
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ParentScrollSnapHorizontal.OnDrag(eventData);
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}
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}
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}
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