56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI.Extensions;
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public class AnimateEffects : MonoBehaviour
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{
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public LetterSpacing letterSpacing;
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float letterSpacingMax = 10, letterSpacingMin = -10, letterSpacingModifier = 0.1f;
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public CurvedText curvedText;
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float curvedTextMax = 0.05f, curvedTextMin = -0.05f, curvedTextModifier = 0.001f;
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public Gradient2 gradient2;
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float gradient2Max = 1, gradient2Min = -1, gradient2Modifier = 0.01f;
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public CylinderText cylinderText;
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private Transform cylinderTextRT;
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float cylinderTextMax = 0.5f, cylinderTextMin = -0.5f, cylinderTextModifier = 1f;
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Vector3 cylinderRotation = new Vector3(0, 1, 0);
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public SoftMaskScript SAUIM;
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float SAUIMMax = 1, SAUIMMin = 0, SAUIMModifier = 0.01f;
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// Use this for initialization
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void Start()
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{
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cylinderTextRT = cylinderText.GetComponent<Transform>();
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}
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// Update is called once per frame
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void Update()
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{
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letterSpacing.spacing += letterSpacingModifier;
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if (letterSpacing.spacing > letterSpacingMax || letterSpacing.spacing < letterSpacingMin)
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{
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letterSpacingModifier = -letterSpacingModifier;
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}
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curvedText.CurveMultiplier += curvedTextModifier;
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if (curvedText.CurveMultiplier > curvedTextMax || curvedText.CurveMultiplier < curvedTextMin)
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{
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curvedTextModifier = -curvedTextModifier;
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}
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gradient2.Offset += gradient2Modifier;
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if (gradient2.Offset > gradient2Max || gradient2.Offset < gradient2Min)
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{
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gradient2Modifier = -gradient2Modifier;
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}
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cylinderTextRT.Rotate(cylinderRotation);
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SAUIM.CutOff += SAUIMModifier;
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if (SAUIM.CutOff > SAUIMMax || SAUIM.CutOff < SAUIMMin)
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{
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SAUIMModifier = -SAUIMModifier;
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}
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}
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}
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