com.unity.uiextensions/Scripts/ComboBox/ComboBoxItem.cs

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///Credit perchik
///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
using System;
namespace UnityEngine.UI.Extensions
{
public class ComboBoxItem
{
[SerializeField]
private string _caption;
/// <summary>
/// Caption of the Item
/// </summary>
public string Caption
{
get
{
return _caption;
}
set
{
_caption = value;
if (OnUpdate != null)
OnUpdate();
}
}
[SerializeField]
private Sprite _image;
/// <summary>
/// Image component of the Item
/// </summary>
public Sprite Image
{
get
{
return _image;
}
set
{
_image = value;
if (OnUpdate != null)
OnUpdate();
}
}
[SerializeField]
private bool _isDisabled;
/// <summary>
/// Is the Item currently enabled?
/// </summary>
public bool IsDisabled
{
get
{
return _isDisabled;
}
set
{
_isDisabled = value;
if (OnUpdate != null)
OnUpdate();
}
}
public Action OnSelect; //action to be called when this item is selected
internal Action OnUpdate; //action to be called when something changes.
///<remarks> Value exists so that an item can have a caption and a value, like in traditional windows forms. Ie. an item may be a student's name, and the value could be the student's ID number</remarks>
private string _value;
/// <summary>
/// Constructor for ComboBoxOptions
/// </summary>
/// <param name="caption">Caption for the item </param>
/// <param name="val">Value of the item </param>
/// <param name="image"></param>
/// <param name="disabled">Should the item start disabled</param>
/// <param name="onSelect">Action to be called when this item is selected</param>
public ComboBoxItem(string caption = "", string val = "", Sprite image = null, bool disabled = false, Action onSelect = null)
{
_caption = caption;
_image = image;
_value = val;
_isDisabled = disabled;
OnSelect = onSelect;
}
}
}