com.unity.uiextensions/Examples/UILineRenderer/LineRendererOrbit.cs

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using System.Collections.Generic;
namespace UnityEngine.UI.Extensions.Examples
{
[RequireComponent(typeof(UILineRenderer))]
public class LineRendererOrbit : MonoBehaviour
{
UILineRenderer lr;
Circle circle;
public GameObject OrbitGO;
RectTransform orbitGOrt;
float orbitTime;
[SerializeField]
private float _xAxis = 3;
public float xAxis
{
get { return _xAxis; }
set { _xAxis = value; GenerateOrbit(); }
}
[SerializeField]
private float _yAxis = 3;
public float yAxis
{
get { return _yAxis; }
set { _yAxis = value; GenerateOrbit(); }
}
[SerializeField]
private int _steps = 10;
public int Steps
{
get { return _steps; }
set { _steps = value; GenerateOrbit(); }
}
// Use this for initialization
void Awake()
{
lr = GetComponent<UILineRenderer>();
orbitGOrt = OrbitGO.GetComponent<RectTransform>();
GenerateOrbit();
}
// Update is called once per frame
void Update()
{
orbitTime = orbitTime > _steps ? orbitTime = 0 : orbitTime + Time.deltaTime;
orbitGOrt.localPosition = circle.Evaluate(orbitTime);
}
void GenerateOrbit()
{
circle = new Circle(xAxis: _xAxis, yAxis: _yAxis, steps: _steps);
List<Vector2> Points = new List<Vector2>();
for (int i = 0; i < _steps; i++)
{
Points.Add(circle.Evaluate(i));
}
Points.Add(circle.Evaluate(0));
lr.Points = Points.ToArray();
}
private void OnValidate()
{
if (lr != null)
{
GenerateOrbit();
}
}
}
}