com.unity.uiextensions/Runtime/Resources/Shaders/UIParticleHidden.shader

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Shader "UI/Particles/Hidden"
{
Properties
{
}
SubShader
{
Tags { "Queue"="Geometry" "RenderType"="Opaque" }
Cull Off Lighting Off ZWrite Off Fog { Mode Off }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert ()
{
v2f o;
o.vertex = fixed4(0, 0, 0, 0);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
discard;
return fixed4(0, 0, 0, 0);
}
ENDCG
}
}
}