33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
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using System.Runtime.Serialization;
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namespace UnityEngine.UI.Extensions
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{
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public sealed class Vector4Surrogate : ISerializationSurrogate
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{
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// Method called to serialize a Vector4 object
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public void GetObjectData(System.Object obj,
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SerializationInfo info, StreamingContext context)
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{
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Vector4 v4 = (Vector4)obj;
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info.AddValue("x", v4.x);
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info.AddValue("y", v4.y);
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info.AddValue("w", v4.w);
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info.AddValue("z", v4.z);
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}
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// Method called to deserialize a Vector4 object
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public System.Object SetObjectData(System.Object obj,
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SerializationInfo info, StreamingContext context,
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ISurrogateSelector selector)
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{
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Vector4 v4 = (Vector4)obj;
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v4.x = (float)info.GetValue("x", typeof(float));
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v4.y = (float)info.GetValue("y", typeof(float));
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v4.w = (float)info.GetValue("w", typeof(float));
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v4.z = (float)info.GetValue("z", typeof(float));
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obj = v4;
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return obj;
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}
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}
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}
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