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/// Credit David Gileadi
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11
using System ;
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using System.Collections ;
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using UnityEngine.Events ;
using UnityEngine.EventSystems ;
namespace UnityEngine.UI.Extensions
{
// Stepper control
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[ExecuteInEditMode]
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[AddComponentMenu("UI/Extensions/Stepper")]
[RequireComponent(typeof(RectTransform))]
public class Stepper : UIBehaviour
{
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private Selectable [ ] _sides ;
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[SerializeField]
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[Tooltip("The current step value of the control")]
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private int _value = 0 ;
[SerializeField]
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[Tooltip("The minimum step value allowed by the control. When reached it will disable the '-' button")]
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private int _minimum = 0 ;
[SerializeField]
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[Tooltip("The maximum step value allowed by the control. When reached it will disable the '+' button")]
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private int _maximum = 100 ;
[SerializeField]
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[Tooltip("The step increment used to increment / decrement the step value")]
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private int _step = 1 ;
[SerializeField]
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[Tooltip("Does the step value loop around from end to end")]
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private bool _wrap = false ;
[SerializeField]
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[Tooltip("A GameObject with an Image to use as a separator between segments. Size of the RectTransform will determine the size of the separator used.\nNote, make sure to disable the separator GO so that it does not affect the scene")]
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private Graphic _separator ;
private float _separatorWidth = 0 ;
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private float separatorWidth
{
get
{
if ( _separatorWidth = = 0 & & separator )
{
_separatorWidth = separator . rectTransform . rect . width ;
var image = separator . GetComponent < Image > ( ) ;
if ( image )
_separatorWidth / = image . pixelsPerUnit ;
}
return _separatorWidth ;
}
}
// Event delegates triggered on click.
[SerializeField]
private StepperValueChangedEvent _onValueChanged = new StepperValueChangedEvent ( ) ;
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[Serializable]
public class StepperValueChangedEvent : UnityEvent < int > { }
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public Selectable [ ] sides
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{
get
{
if ( _sides = = null | | _sides . Length = = 0 )
{
_sides = GetSides ( ) ;
}
return _sides ;
}
}
public int value { get { return _value ; } set { _value = value ; } }
public int minimum { get { return _minimum ; } set { _minimum = value ; } }
public int maximum { get { return _maximum ; } set { _maximum = value ; } }
public int step { get { return _step ; } set { _step = value ; } }
public bool wrap { get { return _wrap ; } set { _wrap = value ; } }
public Graphic separator { get { return _separator ; } set { _separator = value ; _separatorWidth = 0 ; LayoutSides ( sides ) ; } }
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public StepperValueChangedEvent onValueChanged
{
get { return _onValueChanged ; }
set { _onValueChanged = value ; }
}
protected Stepper ( )
{ }
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protected override void OnEnable ( )
{
StartCoroutine ( DelayedInit ( ) ) ;
}
IEnumerator DelayedInit ( )
{
yield return null ;
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RecreateSprites ( sides ) ;
}
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private Selectable [ ] GetSides ( )
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{
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var buttons = GetComponentsInChildren < Selectable > ( ) ;
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if ( buttons . Length ! = 2 )
{
throw new InvalidOperationException ( "A stepper must have two Button children" ) ;
}
if ( ! wrap )
{
DisableAtExtremes ( buttons ) ;
}
LayoutSides ( buttons ) ;
return buttons ;
}
public void StepUp ( )
{
Step ( step ) ;
}
public void StepDown ( )
{
Step ( - step ) ;
}
private void Step ( int amount )
{
value + = amount ;
if ( wrap )
{
if ( value > maximum ) value = minimum ;
if ( value < minimum ) value = maximum ;
}
else
{
value = Math . Max ( minimum , value ) ;
value = Math . Min ( maximum , value ) ;
DisableAtExtremes ( sides ) ;
}
_onValueChanged . Invoke ( value ) ;
}
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private void DisableAtExtremes ( Selectable [ ] sides )
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{
sides [ 0 ] . interactable = wrap | | value > minimum ;
sides [ 1 ] . interactable = wrap | | value < maximum ;
}
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private void RecreateSprites ( Selectable [ ] sides )
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{
for ( int i = 0 ; i < 2 ; i + + )
{
if ( sides [ i ] . image = = null )
continue ;
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var sprite = CutSprite ( sides [ i ] . image . sprite , i = = 0 ) ;
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var side = sides [ i ] . GetComponent < StepperSide > ( ) ;
if ( side )
{
side . cutSprite = sprite ;
}
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sides [ i ] . image . overrideSprite = sprite ;
}
}
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static internal Sprite CutSprite ( Sprite sprite , bool leftmost )
{
if ( sprite . border . x = = 0 | | sprite . border . z = = 0 )
return sprite ;
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var rect = sprite . rect ;
var border = sprite . border ;
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if ( leftmost )
{
rect . xMax = border . z ;
border . z = 0 ;
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}
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else
{
rect . xMin = border . x ;
border . x = 0 ;
}
return Sprite . Create ( sprite . texture , rect , sprite . pivot , sprite . pixelsPerUnit , 0 , SpriteMeshType . FullRect , border ) ;
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}
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public void LayoutSides ( Selectable [ ] sides = null )
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{
sides = sides ? ? this . sides ;
RecreateSprites ( sides ) ;
RectTransform transform = this . transform as RectTransform ;
float width = ( transform . rect . width / 2 ) - separatorWidth ;
for ( int i = 0 ; i < 2 ; i + + )
{
float insetX = i = = 0 ? 0 : width + separatorWidth ;
var rectTransform = sides [ i ] . GetComponent < RectTransform > ( ) ;
rectTransform . anchorMin = Vector2 . zero ;
rectTransform . anchorMax = Vector2 . zero ;
rectTransform . SetInsetAndSizeFromParentEdge ( RectTransform . Edge . Left , insetX , width ) ;
rectTransform . SetInsetAndSizeFromParentEdge ( RectTransform . Edge . Top , 0 , transform . rect . height ) ;
// TODO: maybe adjust text position
}
if ( separator )
{
var sepTransform = gameObject . transform . Find ( "Separator" ) ;
Graphic sep = ( sepTransform ! = null ) ? sepTransform . GetComponent < Graphic > ( ) : ( GameObject . Instantiate ( separator . gameObject ) as GameObject ) . GetComponent < Graphic > ( ) ;
sep . gameObject . name = "Separator" ;
sep . gameObject . SetActive ( true ) ;
sep . rectTransform . SetParent ( this . transform , false ) ;
sep . rectTransform . anchorMin = Vector2 . zero ;
sep . rectTransform . anchorMax = Vector2 . zero ;
sep . rectTransform . SetInsetAndSizeFromParentEdge ( RectTransform . Edge . Left , width , separatorWidth ) ;
sep . rectTransform . SetInsetAndSizeFromParentEdge ( RectTransform . Edge . Top , 0 , transform . rect . height ) ;
}
}
}
}